Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: daglob on April 28, 2016, 12:42:52 AM

Title: Blender Help: Got It!
Post by: daglob on April 28, 2016, 12:42:52 AM
If the piece you are working on has more than one part, say, like the teeth and headwings on Beyonder's Beta Ray Bill, is there a way to select the wings, delete them, and leave the teeth? I mean, other than deleting each and every little vertex on the pieces?
Title: Re: Blender Help
Post by: detourne_me on April 28, 2016, 03:04:37 AM
It may be possible. How many materials are there? Sometimes in Edit mode, you are able to select different pieces if they are attributed to different materials. I'm not sure if any FF meshers have utilized this, though. I think for the most part, if a piece can't be selected separately in NifSkope, it can't be selected separately in Blender.
Title: Re: Blender Help
Post by: hoss20 on April 28, 2016, 07:51:25 AM
I've had a lot of success doing this in Blender. Like DM said, in Edit Mode you can drag your mouse over the part of the mesh you want to delete. When you hit 'delete', you will be given Erase options. Choose Vertices and that will do it. You just want to be sure to use a good angle so that you only select/highlight the vertices you want to delete. I also go by everything Ewzzy mentions in his Blender tutorial (using the four different views, being sure to unhide everything before exporting the mesh, etc). He also goes over how to work in Edit Mode.
Title: Re: Blender Help
Post by: detourne_me on April 28, 2016, 01:04:22 PM
Right,  I'd say try the materials box first, but if the mesh piece is all one material you can select multiple vertices by pressing 'b'. Press b once, and you can drag a box, press b twice and you get a size changing circle, like a photoshop brush that you can use to select/deselect vertices (deselect with mouse wheel button)

Be careful when you do this though, as you might select vertices on the back of the mesh.  I usually go between selecting vertices and shifting perspectives manually just so I could choose the vertices I want.
Title: Re: Blender Help
Post by: daglob on April 28, 2016, 02:38:28 PM
What I'm trying to do is make a body transplant between Beta Ray Bill and Tommy's Spirit (Male Suit T, I guess). The teeth and the wings on the helmet are all one piece; you select one you select them all. I'm trying to do an obscure British character who has something like a horses skull for a face, so I needed the teeth, but not the wings..
Title: Re: Blender Help
Post by: bearded on April 28, 2016, 06:56:27 PM
alpha enable?
Title: Re: Blender Help
Post by: daglob on April 28, 2016, 07:05:55 PM
I thought of that, but my graphics card hates alpha channels.
Title: Re: Blender Help: Got It!
Post by: daglob on April 28, 2016, 07:55:08 PM
I managed to get the selection box to work and just deleted the wings. The results are in the Skin-A-Rama: Inspector Strange.

Thanks to you all.
Title: Re: Blender Help: Got It!
Post by: detourne_me on April 28, 2016, 11:24:51 PM
Great work! Once you get a hang of blender it gets pretty fun. Now you've just opened up many more possibilities!
Title: Re: Blender Help: Got It!
Post by: SickAlice on April 30, 2016, 12:55:26 PM
Something that will come in handy later as I believe you had a question before about it is merging vertices. Do the same process you did here then while in Edit mode select vertices you want to stick together and either hit Alt+M or from the Edit menu: Mesh ‣ Vertices ‣ Merge. You can get all sorts of things made this way.
Title: Re: Blender Help: Got It!
Post by: detourne_me on April 30, 2016, 01:56:48 PM
Quote from: SickAlice on April 30, 2016, 12:55:26 PM
Something that will come in handy later as I believe you had a question before about it is merging vertices. Do the same process you did here then while in Edit mode select vertices you want to stick together and either hit Alt+M or from the Edit menu: Mesh ‣ Vertices ‣ Merge. You can get all sorts of things made this way.

So if I were to open up Val's Ent in Blender, and cut off the extra branches to make a groot,  I could just move a few vertices over the gaps and merge them? Would it look seamless?