Freedom Reborn

Freedom Force Forums => Technical Issues => Topic started by: Miraitto on September 01, 2022, 07:07:03 AM

Title: FFVT3R Questions
Post by: Miraitto on September 01, 2022, 07:07:03 AM
Is there a way to reduce the attack delay in :ffvstr: similar to :ff:? Especially if the mana cost is free. What I meant is the character should not have any delays in :ffvstr:. Is there any way to reduce the delay in the localinit.py?

My second question is. Is there a way for my dead allies and my dead opponents bodies to just lie there until the rumble room or watch mode is over? Right now only my chosen 4 characters stay still. But my opponents fade away. Is there a way to make them stay still for realistic looking battles?
Title: Re: FFVT3R Questions
Post by: Epimethee on September 03, 2022, 07:35:32 PM
The delay doesn't ring any bell (been a long time since I played both games), I don't think there's a global constant for this.

For the character fading, no global constant either. In theory, the "noFade" character attribute should do the job, but reading my notes in ffx.py above "def noFade(char, duration = 0):" and in the Zombie Improvement mission plugin (under Freedom Force vs The 3rd Reich\ffx3\Missions\Scripts\ffxplugins\active\ffq_zombie\zombie.py), it appears to be not so straightforward...
Title: Re: FFVT3R Questions
Post by: Miraitto on September 03, 2022, 07:53:57 PM
Oh that's too bad. But thanks. Now I know what's up. Fighting in :ff: is so fast compared to :ffvstr:. It's the reason I have both games.
Title: Re: FFVT3R Questions
Post by: Miraitto on September 05, 2022, 04:36:32 PM
The :ffvstr: FFX3 EZ-Script Mini Mods like Spy Games has 2 errors when I tried testing it.

For my built-in Batman(dc_batman). This error occurs. Nif has no main object.
(https://i.postimg.cc/GB2VVfT3/FFX3-Spy-Games-Error-00.jpg) (https://postimg.cc/GB2VVfT3)

The 2nd error is for my custom Cyclops(marvel_cyclops). This time it's nif has no camera.
(https://i.postimg.cc/XGBh7ygT/FFX3-Spy-Games-Error-01.jpg) (https://postimg.cc/XGBh7ygT)
Title: Re: FFVT3R Questions
Post by: EmenoKay on August 10, 2024, 05:03:34 PM
Still no answer to this ? have the same problem...
Title: Re: FFVT3R Questions
Post by: spydermann93 on August 11, 2024, 04:53:06 PM
Hey Emeno,

I think you need to have a head.nif for the character in the path where your character.nif is located. You should be able to use any head.nif. I know some mods like Benton's DCUG use a static portrait head.nif, but I'm not sure how he did that.
Title: Re: FFVT3R Questions
Post by: EmenoKay on August 15, 2024, 09:07:13 AM
Quote from: spydermann93 on August 11, 2024, 04:53:06 PMHey Emeno,

I think you need to have a head.nif for the character in the path where your character.nif is located. You should be able to use any head.nif. I know some mods like Benton's DCUG use a static portrait head.nif, but I'm not sure how he did that.

Thx for the reply.. wonder why i got no alert... i have the head nif, but it just crashed my game.. still trying to make it work.

*update. works now, thanks
Title: Re: FFVT3R Questions
Post by: spydermann93 on August 18, 2024, 06:51:03 PM
what was the fix?