Freedom Reborn

Freedom Force Forums => Skins => Topic started by: Kommando on April 14, 2024, 05:40:01 AM

Title: A different type of skinning
Post by: Kommando on April 14, 2024, 05:40:01 AM
Hey there. So I'm doing some stuff with AI on my computer, including work with Stable Diffusion. A while back, I came across a piece of software called StableProjectors which can use Stable Diffusion models to generate textures onto obj models. This is not as easy as it sounds, especially using a 20 year old mesh. But I'm having fun with it, and I am using my own Stable Diffusion 1.5 model that I mixed. I chose Hulk as one of my subjects because I found the male hulking brute mesh, and it was one piece without any extras, so it makes a good test subject. I am mostly using inpainting to try and get the seams to line up. I probably need to find a program for painting 3D objects for some detail work, but at the moment, this is a neat experiment.


(https://imgur.com/qeuVQlD.png)
(https://imgur.com/wGtjR5i.png)
(https://imgur.com/VqimfkU.png)
Title: Re: A different type of skinning
Post by: Randomdays on April 14, 2024, 02:20:27 PM
Looks very nice indeed. and the final will still run in game?
Title: Re: A different type of skinning
Post by: Kommando on April 14, 2024, 03:10:07 PM
It's just a skin, so there should be no problem. I'm working with pngs at the moment, but once I am done I'll make it a tga file.
Title: Re: A different type of skinning
Post by: John Jr. on April 14, 2024, 06:01:21 PM
It's looking great, Kommando. It's nice to see people making experiments with good old FF.
Good luck!
Title: Re: A different type of skinning
Post by: BentonGrey on April 14, 2024, 10:43:16 PM
Wow!  That's fascinating, Kommando!  What a neat discovery, and it looks great!
Title: Re: A different type of skinning
Post by: Kommando on April 15, 2024, 05:33:36 AM
I've made quite a bit of progress tonight though I still have quite a bit to do, including pants.

(https://i.imgur.com/xcvZzgj.png)
Title: Re: A different type of skinning
Post by: Randomdays on April 15, 2024, 06:49:49 PM
Looks great, but who stole my purple shorts?
Title: Re: A different type of skinning
Post by: style on April 15, 2024, 08:43:21 PM
Just when I thought I crossed a threshold in skinning I see this! :roll:  :eek2: I LOVE THIS SUCH POTENTIAL! :wub:
 
Title: Re: A different type of skinning
Post by: deanjo2000 on April 15, 2024, 09:20:09 PM
I'm looking forward to seeing the end result :thumbup:
Title: Re: A different type of skinning
Post by: Kommando on April 16, 2024, 05:50:56 AM
I started working on pants along with a random guy to go with them.

(https://i.imgur.com/4nr6WfE.png)
Title: Re: A different type of skinning
Post by: Kommando on April 16, 2024, 04:35:58 PM
Convincing the AI to draw things like a belt is not easy. But it's coming along.

(https://i.imgur.com/GktOdi0.png)
Title: Re: A different type of skinning
Post by: Randomdays on April 16, 2024, 05:14:28 PM
Awesome work...it could open up new ways to do things

But Hulk wants to know, why he gets pants? Hulk no get pants!
Title: Re: A different type of skinning
Post by: Kommando on April 17, 2024, 06:04:35 AM
I spent the evening working on Hulk's head. I had to do some trickery including taking the skin into Easy Diffusion so I could inpaint ears. I also remade the face partially to line up with the wireframe better. The skin is mostly passable but I still have to do his hands and then some cleanup work before I apply the pants.

(https://i.imgur.com/3k5Pfqp.png)
Title: Re: A different type of skinning
Post by: Kommando on April 17, 2024, 05:43:14 PM
Quote from: Randomdays on April 16, 2024, 05:14:28 PMAwesome work...it could open up new ways to do things

Yeah, there's a lot I could do with it. Here's something I did quickly as an example.

(https://i.imgur.com/A2oMk6w.png)
Title: Re: A different type of skinning
Post by: style on April 17, 2024, 06:06:43 PM
Wish you could've done a video tutorial on how you've done all this, this is next level Amazing!
Title: Re: A different type of skinning
Post by: Kommando on April 17, 2024, 06:31:59 PM
Quote from: style on April 17, 2024, 06:06:43 PMWish you could've done a video tutorial on how you've done all this, this is next level Amazing!

I'm using software that has only existed for a couple of months. :D Though I think others might have tutorials. This (https://stableprojectorz.com/) is what I am using. Though I used this (https://easydiffusion.github.io/) to make the ears and fix the face a bit. However, I also have my own custom mixed Stable Diffusion 1.5 models that I am using. I usually make images like this:

(https://i.imgur.com/OIogiKQ.jpeg)

Or you could click the link to my DeviantArt account in my profile. All my images are SFW.
Title: Re: A different type of skinning
Post by: BentonGrey on April 17, 2024, 11:40:13 PM
"I just want some pants, a decent pair of pants!"
https://www.youtube.com/watch?v=eGQEAiZJMco

That's really showing off the flexibility of this system.  That's really cool.  It's really rather incredible.
Title: Re: A different type of skinning
Post by: Panther_Gunn on April 18, 2024, 01:12:44 AM
Quote from: BentonGrey on April 17, 2024, 11:40:13 PMIt's really rather incredible.

I see what you did there.   ;)
Title: Re: A different type of skinning
Post by: Kommando on April 18, 2024, 05:31:53 AM
I still have a lot to do, but I managed to fix some seams, I fixed up his arms a bit, and I started giving him a semblance of hands. I still have quite a bit to fix up before I can dress him, but I got a lot done.

(https://i.imgur.com/QNF9BI7.png)

This is what the skin currently looks like. You can see all the flaws. The inner fingers look weird because I drew a reference to try and get the AI to make fingers. :D I've had to do a few manual edits here and there.

(https://i.imgur.com/9Zs5t3h.png)

Title: Re: A different type of skinning
Post by: Kommando on April 19, 2024, 04:57:25 PM
So it turns out that I didn't save my last edit of Big Guy, so I did some more. The skin is a bit off, but I almost have the pant seams lined up properly. This version doesn't have a belt, so it shouldn't look too bad when I tint it purple.

(https://i.imgur.com/jxdVJO6.png)
Title: Re: A different type of skinning
Post by: Kommando on April 20, 2024, 02:10:10 AM
I'm getting closer. Hulk has pants now.

(https://i.imgur.com/3cN59SM.png)
Title: Re: A different type of skinning
Post by: Kommando on April 20, 2024, 03:04:05 AM
I have a functionally working skin now. I could still do a lot of work on it, but it's good enough to put in game. I need some better skills either with AI or as an artist before I tackle his hands. Heh. Though I will probably revisit them, or try and make new hands on another texture.

(https://i.imgur.com/BbXsUgC.png)

I have no idea what to do about hosting files. Is anyone here on the Discord?

Anyhow, StableProjectorz has another neat trick. I can use it to make fancy screenshots. The image in the red box is the background image. The program can paint models by first painting a background, and then using image to image to generate the texture on the body. You can adjust contrast, brightness, hue, and saturation to try and get it to match up. Sometimes you get lucky. But you can also use it to make cool background images. Note the prompt in the upper left. I added the alley just for this screenshot.

(https://i.imgur.com/v3FGqNM.png)
Title: Re: A different type of skinning
Post by: Kommando on April 20, 2024, 05:14:14 AM
And then I spent another hour fixing the hands as much as I could.

(https://i.imgur.com/dJ8khj5.png)
Title: Re: A different type of skinning
Post by: deanjo2000 on April 20, 2024, 06:00:09 AM
That looks really good.
Title: Re: A different type of skinning
Post by: Kommando on April 20, 2024, 06:05:43 AM
(https://i.imgur.com/1kA65mQ.png)
(https://i.imgur.com/1dQ1pHa.png)
Title: Re: A different type of skinning
Post by: Kommando on April 20, 2024, 07:02:54 AM
I turned the screenshot into art on Krea.ai. It turned the glitch on this thumb into some sort of duct tape bandage. That glitch on his thumb is only in that screenshot.

(https://i.imgur.com/dtgVKr7.png)
Title: Re: A different type of skinning
Post by: Randomdays on April 20, 2024, 01:30:21 PM
Ha! Hulk hurt thumb! You kiss boo-boo? Make Hulk better?
Title: Re: A different type of skinning
Post by: Kommando on April 20, 2024, 04:18:30 PM
A teaser of another mesh I found.

(https://i.imgur.com/dRe4fqB.png)
Title: Re: A different type of skinning
Post by: WyldFyre on April 20, 2024, 09:41:47 PM
Lo0rd Ehmsidy's mesh? Looking good btw.

Kiss Hulk's boo boo now puny human!
Title: Re: A different type of skinning
Post by: Kommando on April 21, 2024, 04:57:37 AM
Quote from: WyldFyre on April 20, 2024, 09:41:47 PMLo0rd Ehmsidy's mesh? Looking good btw.

Kiss Hulk's boo boo now puny human!

Yeah, I remember his mesh and how no one used it. Her horns reminded me of a big horn sheep so I decided to go in that direction. I have a few skins generated and will probably generate more until I get the look I want. That face is a nice start though. And I like the fluffy wooly look of the hair. I might keep that.

This next one is some work I am doing on an avatar skin for Silverlion.

(https://i.imgur.com/zPT5G45.png)
Title: Re: A different type of skinning
Post by: style on April 21, 2024, 07:22:21 AM
Ok here's a task do all the X-Men 97 cast in their cartoon style on their appropriate meshes  :thumbup:  :cool:
Title: Re: A different type of skinning
Post by: docdelorean88 on April 21, 2024, 07:25:40 PM
This is all INCREDIBLY impressive
Title: Re: A different type of skinning
Post by: Kommando on April 22, 2024, 03:51:36 AM
Quote from: style on April 21, 2024, 07:22:21 AMOk here's a task do all the X-Men 97 cast in their cartoon style on their appropriate meshes  :thumbup:  :cool:

I haven't seen it. I'm horrible at watching shows. I've watched one TV series this year, the last season of Disenchantment. I might try an X-man at some point.

Quote from: docdelorean88 on April 21, 2024, 07:25:40 PMThis is all INCREDIBLY impressive

Thanks kindly.

Blue is coming along slowly, but she has a new face.

(https://i.imgur.com/Etu7kQv.png)
Title: Re: A different type of skinning
Post by: WyldFyre on April 22, 2024, 10:14:30 AM
As others have said, this is very nice work.
Title: Re: A different type of skinning
Post by: Kommando on April 22, 2024, 05:39:36 PM
Thanks. I'm using this design for inspiration for some pieces.

(https://i.imgur.com/eEnTrpZ.jpeg)
Title: Re: A different type of skinning
Post by: Kommando on April 23, 2024, 04:33:41 AM
Costume design in progress.

(https://i.imgur.com/blx7xF6.png)
Title: Re: A different type of skinning
Post by: Kommando on April 23, 2024, 05:02:39 PM
Building the costume, piece by piece.

(https://i.imgur.com/6RckohU.png)
Title: Re: A different type of skinning
Post by: deanjo2000 on April 23, 2024, 05:29:42 PM
Very nice :D
Title: Re: A different type of skinning
Post by: style on April 23, 2024, 05:32:28 PM
Its a skinning renaissance!!!! Great work! :thumbup:
Title: Re: A different type of skinning
Post by: Kommando on April 24, 2024, 05:27:04 PM
For fun I decided to run the skin through Krea.ai. I can definitely use parts of this, plus the face turned out much better than expected.

(https://i.imgur.com/mvE7PrY.png)
Title: Re: A different type of skinning
Post by: Randomdays on April 24, 2024, 10:36:47 PM
For the body, if you just took the right half and mirrored it over that would would look good
Title: Re: A different type of skinning
Post by: Kommando on April 24, 2024, 11:00:44 PM
I'll be mirroring parts but not all. If you look at the previous images you can see I've been working on mostly one side.
Title: Re: A different type of skinning
Post by: Kommando on April 25, 2024, 05:54:21 AM
I still have quite a bit to do, but I got a lot done tonight.

(https://i.imgur.com/DkKTMAO.png)
Title: Re: A different type of skinning
Post by: Kommando on April 25, 2024, 06:39:52 AM
This is what the skin currently looks like. The bikini line, some boot details, some glove details, and various parts of the body are airbrushed by hand. As you can see, I haven't done anything with the sides of her head yet, since the mapping is originally for hair and not a head. So I'll worry about fixing her hair later. The mesh doesn't have ears, so there's that too. Heh.

(https://i.imgur.com/oL9VhHd.png)
Title: Re: A different type of skinning
Post by: Kommando on April 26, 2024, 04:08:19 AM
I did some more detail work on Blue's base skin. I fixed up the butt and crotch, and the gloves and some skin parts. I'm at a point where I can work on other pieces. I pieced it together with placeholder skins so you can see how she should look.

(https://i.imgur.com/GdBMbkW.png)
(https://i.imgur.com/A52ERKQ.png)
(https://i.imgur.com/vSG1WZy.png)

It gives a bit of an idea of how she should look in game.
Title: Re: A different type of skinning
Post by: Randomdays on April 26, 2024, 04:20:31 AM
Very nice indeed
Title: Re: A different type of skinning
Post by: Kommando on April 29, 2024, 04:09:50 AM
I completely remade Blue's cape.

(https://i.imgur.com/KSLEYZi.png)
(https://i.imgur.com/Y6S0jWX.png)
(https://i.imgur.com/D5wq6kE.png)
Title: Re: A different type of skinning
Post by: Kommando on April 29, 2024, 05:16:48 AM
I'm working on the skirt now. It's coming along nicer than I expected.

(https://i.imgur.com/tkMybt5.png)
Title: Re: A different type of skinning
Post by: Kommando on April 30, 2024, 05:02:20 AM
I think the skirt is about as good as it's going to get in-game. I had to fix a lot of it by hand, but it seems to work. I might change the texture a bit more, and I am tempted to remove the belt, though I will texture the belt first to see how it looks. The last image is the texture of the skirt itself. There's not a lot of room to work with.

(https://i.imgur.com/0fXnqLx.png)
(https://i.imgur.com/NGmPvrL.png)
(https://i.imgur.com/zDua8H3.png)
(https://i.imgur.com/2ABr3xI.png)
(https://i.imgur.com/XOSTkcd.png)
Title: Re: A different type of skinning
Post by: Kommando on May 01, 2024, 12:32:06 AM
I was dumb and using the wrong game.

(https://i.imgur.com/eTLEqKp.png)
(https://i.imgur.com/aDL8QgS.png)
Title: Re: A different type of skinning
Post by: Randomdays on May 03, 2024, 03:10:00 AM
 :thumbup:
Title: Re: A different type of skinning
Post by: WyldFyre on May 03, 2024, 09:11:48 AM
This is a really interesting way to skin. It reminds me a lot of some of Volsung's work, I wonder if this is the method he used?

In any event, looking good! I am going to check out Hulk soon in game. Great work!
Title: Re: A different type of skinning
Post by: Kommando on May 03, 2024, 04:24:06 PM
Some experiments.

(https://i.imgur.com/NBSejOY.png)
(https://i.imgur.com/XBjd0Er.png)
(https://i.imgur.com/F50AmnP.png)
(https://i.imgur.com/nopnEf2.png)
Title: Re: A different type of skinning
Post by: BentonGrey on May 04, 2024, 12:19:16 AM
Really cool stuff, Kom!
Title: Re: A different type of skinning
Post by: Kommando on May 04, 2024, 03:35:11 AM
The clipping is a bit unfortunate but I think the belt turned out okay. I had to do most of it by hand. The AI made the buckle and enhanced some of the texture but I couldn't get it to make a proper belt. For one, the shape has weird mirroring. So I made it by hand with shapes and airbrush and then enhanced with Krea and then more airbrush. I'm still tempted to remove it from the mesh completely. Maybe I'll do that and just include two character NIFs so the player can choose.

(https://i.imgur.com/DNT3iPF.png)
(https://i.imgur.com/OtRzM45.png)
Title: Re: A different type of skinning
Post by: Kommando on May 04, 2024, 05:50:51 AM
Working on her hair. I'm happy I got the front to work. I need to try and smooth out the texture a bit and fix my ugly clone brushing.

(https://i.imgur.com/8ZqSgl9.png)
(https://i.imgur.com/1cvZt5q.png)
(https://i.imgur.com/KM0bEwG.png)
Title: Re: A different type of skinning
Post by: WyldFyre on May 04, 2024, 02:20:40 PM
I think the belt looks good. I think the hair is very nice as well. The whole skin is coming along rather nicely.

Re: The belt; multiple nifs would be a good way to let people choose their preference. I have found a lot of instances of this in going over files for the museum.
Title: Re: A different type of skinning
Post by: docdelorean88 on May 05, 2024, 04:16:46 AM
Belt looks great!

Unrelated, id be very curious to see one of the Freedom Forcers done in your style! This is truly gorgeous work
Title: Re: A different type of skinning
Post by: Kommando on May 05, 2024, 05:36:51 AM
I started making some sort of mantle piece so that the cape would look better. I'm not sure I like it, but I'll fix it up and sharpen the edges and see how it looks.

(https://i.imgur.com/z6GyA3J.png)
(https://i.imgur.com/NcBedYL.png)(https://i.imgur.com/IIl7Hsk.png)
(https://i.imgur.com/6hP6d9S.png)
(https://i.imgur.com/3p3L9gw.png)
Title: Re: A different type of skinning
Post by: Randomdays on May 05, 2024, 05:50:50 AM
Not liking the mantle too much, but I realize its a work in progress

Looking at the pigtails, its bothering me a bit how low poly they look. I'm thinking of going back in and smoothing out the angles on them so they look better.

I can also add small rings at the base of each if you don't just want to do them by texture

Everything else is looking great.
Title: Re: A different type of skinning
Post by: Kommando on May 05, 2024, 06:24:02 AM
I made a new texture for the mantle, so I can reshape if I want. I have to look at some of my AI art and see how they are shaped and maybe I can find something that looks nice.

(https://i.imgur.com/NLlu5YV.png)
Title: Re: A different type of skinning
Post by: Randomdays on May 05, 2024, 05:10:54 PM
Did a few small adjusts and uploaded it to the requests directory if you want it. You can cut and paste with nifskope as needed.

1) Smoothed out the ponytails

2) Added the rings for the ponytails. They have their own texture.

3) Raised the hem on the cape.

(https://i.postimg.cc/V6sbXCcr/kommando2.jpg) (https://postimages.org/)
Title: Re: A different type of skinning
Post by: John Jr. on May 05, 2024, 06:42:43 PM
Amazing work, Kommando.
It's an all new look for FF characters.
Title: Re: A different type of skinning
Post by: Kommando on May 06, 2024, 12:20:05 AM
Quote from: docdelorean88 on May 05, 2024, 04:16:46 AMBelt looks great!

Unrelated, id be very curious to see one of the Freedom Forcers done in your style! This is truly gorgeous work

Thanks, I may try one of them at some point.
Title: Re: A different type of skinning
Post by: Kommando on May 06, 2024, 03:05:35 AM
Quote from: Randomdays on May 05, 2024, 05:50:50 AMNot liking the mantle too much, but I realize its a work in progress

Yeah, it's not very good. I have the following image as my desktop and it gave me an idea of how to fix it. I would need to paint part of the cape right onto Blue's shoulders. I have some work to do.

(https://i.imgur.com/L0pWD9g.png)
Title: Re: A different type of skinning
Post by: Kommando on May 06, 2024, 03:27:19 AM
Quote from: Randomdays on May 05, 2024, 05:10:54 PMDid a few small adjusts and uploaded it to the requests directory if you want it. You can cut and paste with nifskope as needed.

1) Smoothed out the ponytails

2) Added the rings for the ponytails. They have their own texture.

3) Raised the hem on the cape.

(https://i.postimg.cc/V6sbXCcr/kommando2.jpg) (https://postimages.org/)

Ah, I see how you changed the shape. I didn't mind them looking poofy. I still have to fix the texture on it. But I have a lot to do especially since I need to rethink the mantle and shoulder bits.

(https://i.imgur.com/pYk8mOu.png)
Title: Re: A different type of skinning
Post by: Kommando on May 06, 2024, 03:36:09 AM
Quote from: John Jr. on May 05, 2024, 06:42:43 PMAmazing work, Kommando.
It's an all new look for FF characters.

Thanks. I like your work. I once made a George Reeves Superman skin back in the day. I might try again if I can find a Superman mesh that plays nice with Stableprojectorz. Though I might try even if it doesn't.
Title: Re: A different type of skinning
Post by: Kommando on May 07, 2024, 05:53:48 AM
I added a cape piece to the mantle. This could look nice if I better define the cape and mantle's edges and make the clasps more prominent. I made the cape more blue to match the rest of her costume, and I will try and blend where the cape meets the texture on the body so it looks like the cape is connected to something.

(https://i.imgur.com/C41InL1.png)
(https://i.imgur.com/6bVsT5e.png)(https://i.imgur.com/aiEGDgA.png)
(https://i.imgur.com/U7nWKbG.png)

Title: Re: A different type of skinning
Post by: Randomdays on May 07, 2024, 06:41:10 AM
Nice. Are you going to bring the mantle down or the costume up so that there's no gap? And are you going to add the glowing emblem shown in the pic above?
Title: Re: A different type of skinning
Post by: Kommando on May 08, 2024, 01:43:51 AM
Quote from: Randomdays on May 07, 2024, 06:41:10 AMNice. Are you going to bring the mantle down or the costume up so that there's no gap? And are you going to add the glowing emblem shown in the pic above?

The thing on her chest is caused by models trying to make either a Batman or Superman symbol whenever the word Superhero is used. So eventually I would like to make a Lora which doesn't have it at all. The gap might be reshaped, but it's staying. I posted the following images before, but Imgur is convenient.

(https://i.imgur.com/OIogiKQ.jpg)
(https://i.imgur.com/eEnTrpZ.jpg)
Title: Re: A different type of skinning
Post by: Randomdays on May 08, 2024, 01:45:15 AM
Gotcha.
Title: Re: A different type of skinning
Post by: Kommando on May 08, 2024, 01:47:09 AM

I have over 400 images of her here (https://www.deviantart.com/krimsongray) and quite a few are in her costume. I'd link to My CivitAI account, but it's harder to avoid NSFW content there, even though all MY images are PG or PG-13.
Title: Re: A different type of skinning
Post by: Kommando on May 08, 2024, 04:11:55 AM
Every single edit on this image from the last set was done by hand, even though the textures themselves are AI-generated. I am developing a long-term relationship with airbrush.

(https://i.imgur.com/SjJhrcV.png)
Title: Re: A different type of skinning
Post by: Kommando on May 09, 2024, 03:45:03 AM
Randomdays, would you be able to lower this mesh piece so that the top is sunk into her head? I think it would look a lot nicer that way as well as blend better.

(https://i.imgur.com/IjhcDAy.png)
(https://i.imgur.com/n6RUzXT.png)
Title: Re: A different type of skinning
Post by: Randomdays on May 09, 2024, 03:57:22 AM
Shouldn't be a problem. I'm travelling on vacation for a week or so. I can look at it when I get home
Title: Re: A different type of skinning
Post by: Randomdays on May 09, 2024, 04:00:41 AM
If you just want the bangs I can delete the vertexes that make up the top completely
Title: Re: A different type of skinning
Post by: Kommando on May 09, 2024, 05:03:51 AM
I think just lowering it a tad would do the job nicely. Thanks. I have other stuff I can work on so no rush on the NIF, I appreciate it.
Title: Re: A different type of skinning
Post by: Randomdays on May 09, 2024, 12:13:39 PM
Have you tried lowering it in nifskope? If you select it and right click to bring up the pop-up menu, you can adjust x/y/z location and rotation, and resize it as needed
Title: Re: A different type of skinning
Post by: Kommando on May 09, 2024, 04:31:45 PM
Quote from: Randomdays on May 09, 2024, 12:13:39 PMHave you tried lowering it in nifskope? If you select it and right click to bring up the pop-up menu, you can adjust x/y/z location and rotation, and resize it as needed


Thanks for the tip! We're back in business!

(https://i.imgur.com/o7sSF9E.png)
Title: Re: A different type of skinning
Post by: Kommando on May 09, 2024, 05:10:38 PM
I'm making the textures at 2048x2048 so I decided to try the base skin and skirt at 1024x1024 instead of 512x512 since the latter looks terrible. Hopefully, this isn't a problem and no one is trying to run the game on a 2003 Toshiba Satellite.

(https://i.imgur.com/3i3Qiwp.png)(https://i.imgur.com/2vl9HEe.png)
(https://i.imgur.com/r426r3u.png)(https://i.imgur.com/R9SFOhy.png)
Title: Re: A different type of skinning
Post by: Randomdays on May 10, 2024, 01:51:07 AM
Looking better and better.

I noticed in most of the reference pics, she looks a bit younger, her face rounder. I can try to adjust the version you're using now to broaden her head in the x axis only, or body swap everything onto a younger mesh.

I had done this a few pages back on my thread where moving an adult skin unchanged onto a younger mesh totally changed it look. Conan, Triton, Tarzan and Turok became much younger versions of themselves just due to mesh shape.
Title: Re: A different type of skinning
Post by: Kommando on May 10, 2024, 02:09:35 AM
No messing with her head! Um... so what happened was I discovered that Paint Shop Pro has a tool to smooth skin surfaces, and it worked quite nicely. However, that may not matter as I have another enhanced image to use.

(https://i.imgur.com/zUShCuD.png)

I did this one for fun, and while the costume is messed up a bit, the skin, hair, and eyes turned out great mostly. The back of the legs and the back aren't so good, but the front and shoulders are nice. The right arm has some errors, but the left arm is near perfect. So I may use some of this to upgrade Blue, which I haven't done yet because it's a big job, and then she won't look so young any more. Alternately, I might use just the eyes, and revert her face from the texture it had before smoothing.
Title: Re: A different type of skinning
Post by: heroidosilencio on May 20, 2024, 02:51:31 AM
Quote from: Kommando on May 05, 2024, 06:24:02 AMCould you make this work available, please? This girl in black
Title: Re: A different type of skinning
Post by: Kommando on May 21, 2024, 04:28:12 AM
I don't think I'll be giving Blue an overhaul. Looking at her a week or so later, she doesn't look too bad, and the skin works well in game. I did her hair loops, and touched up her skin a bit. I need to make a portrait, but for the most part I may be done working on this.

(https://i.imgur.com/ykDkiim.png)(https://i.imgur.com/8R2GYPt.png)
(https://i.imgur.com/MS4BQth.png)(https://i.imgur.com/ZYX6CEX.png)
(https://i.imgur.com/cSHyClj.png)
(https://i.imgur.com/blrBhMW.png)
Title: Re: A different type of skinning
Post by: Randomdays on May 21, 2024, 05:08:41 AM
Sometimes you just have to realize that you might be doing mega work only to get minor improvements. I've been there a few times, working on some little detail thst no one else would ever notice.

She looks pretty damn good as is. Happy I was able to help with this project.
Title: Re: A different type of skinning
Post by: Kommando on May 23, 2024, 02:08:08 AM
Quote from: heroidosilencio on May 20, 2024, 02:51:31 AMCould you make this work available, please? This girl in black

That's not very much of a skin at all. I just made it so I could have a leather piece that goes over Blue's shoulders. However, if you want the skin, here you go. :)

(https://i.imgur.com/dfAXf0U.png)

I may try making some clothing pieces at some point, which is one of the reasons I saved the skin. I might make more out of it.
Title: Re: A different type of skinning
Post by: Randomdays on May 23, 2024, 02:30:32 AM
I think she has a bug on her nose...
Title: Re: A different type of skinning
Post by: heroidosilencio on May 24, 2024, 03:18:20 AM
Thank you very much!!! Your work is fantastic!! :thumbup:  :thumbup: