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#81
Releases / Re: CRANLOX LABORATORY
Last post by RommyNa - January 15, 2025, 08:24:39 PM
Sphinx?
#82
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 15, 2025, 08:18:52 AM
This is the form without armor, because they are very complex and in turn to use their movements they would need to have all the keyframes made especially, because they had specific movements to use the powers of their armor.
That complicates things too much, in the mummy way without becoming the use of armor they have the simple powers of being living mummies, that's why I thought of that mode.
I'm going to try to make the loose heads like the girl's for the other 3.
I could also give animation with AI to the static images of the busts to capture the animation model, with the giant monster it turned out quite good even with poor image quality.
I estimate that I will upload all this raw material in this thread and from now on if you want to use or give life to any of them it is more than grateful and I am happy.
I have the issue that it is impossible for me to put the skeleton on the models, although I tried many times to install the appropriate programs and follow steps.
#83
Releases / Re: CRANLOX LABORATORY
Last post by Randomdays - January 15, 2025, 07:46:19 AM
Those are nice. I can probably grab th ebusts, but since they're stls, skinning would be a pain

https://www.desirefx.com/?s=mummies+alive
#84
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 15, 2025, 07:06:21 AM
thanks!

Other models from a nineties animated series that there is no material for them,Ja-kal and his team






The bodies turned out well, the heads not so much, although understanding that they are living zombie-type mummies, they don't look so bad. I would like to retexture the faces or put masks on the face part.

NEFERTINA CAPTURE OF HEAD ONLY
#85
Releases / Re: CRANLOX LABORATORY
Last post by Randomdays - January 14, 2025, 07:35:41 PM
He looks good Cranlox. Great Job!
#86
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 14, 2025, 09:16:55 AM
There were few corrections to be made to the texture and finally things were going to get difficult for our dear inspector.
DR CLAW ENTER IN THE RUMBLE
HERE!
#87
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by Randomdays - January 14, 2025, 02:49:08 AM
Broken Joes -

Its going to be slower than I thought. So far...

I didn't see anything wrong with the Air Chariot?

Airborne - too many errors for Blender to run

Breaker - Errors on output from Blender - I'll see If I can figure out what the problem is

Baroness and Mindbender - fixed, but on export a lot of the scoped pieces lost their attachment to the main mesh and I had to move them back to their proper positions. These two are done.

#88
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - January 13, 2025, 08:03:54 AM
Josie's ship is finished and blasting off now!

Completed putting it together in Blender, added the crew from the above files, and uploaded with the other Josie packs

For FF, but should work in both. Even transparency works in FF!

I would say I'm done with the show. If someone wants to add more details to the ship or crew, or try to do Sebastian or Bleep or some villains, please feel free.



#89
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - January 13, 2025, 12:58:41 AM
Alexandra - reshaped her head as it seemed off balanced. Lowered the hairline to bring it closer to the eyebrows. This messed up Cranlox's skin a bit. I think the mesh changes improved the model

Next pack uploaded with all 6 characters in their Spaceship uniforms, plus a V2 of Alexandra.











#90
Skins / Re: Dean's stuff.
Last post by crosspotts1.0 - January 13, 2025, 12:05:51 AM
If you got Tubi you can watch the cartoon