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The Incredible one

Started by hmarrs, October 26, 2012, 04:03:16 PM

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hmarrs

Sorry to post this twice in two different I posted this in the Releases as well but since it's my first I just really wanted feedback as I really appreciate the talent on here.The realeases really does not allow for responses.
Hey guys okay so here it is:
I been here since the beggining so many "gulp" :huh:years ago.
I lost my way for a few years then made my way back.
Anyway over the years I have skinned alot,Hexed alot came back and began nifskoping alot and Blending alot.
I have never posted anything because I never thought my work was good enough.
Anyway I finally did somthing that I felt I really wanted to share.
this is a mesh I been working on for months.
It's an Incredible Hulk mesh I found based on the game.
It took months to rig it to the Hulking Brute mesh.
I had to add verticles texture them a very tidious project"ugghh"!!! :banghead:
I am a huge Hulk fan and I wanted him to be my first.
Anyway in the end I think it came out ok.
I have several versions of this Hulk one with hair one without,one dark green one light,one olive green,Gray Hulk so on and so on.
I'm working on a Kirby hulk that will be out soon and soan Avenger Hulk.
All are welcome to it skin it,skope it, do whatever you want.I would love to see what others can do.
Sorry it's in Ctool1 but I know you guys can covert it to Ctool2 with NifConverter.
Anyway any feed back would be greatly appreciated




Get it here.
http://games.groups.yahoo.com/group/hmarrsineffect/

Cyber Burn

WoW...just...Wow!!!

For your first release, that is exceptional. I'd like to see what else you have done as well.

hmarrs

Thanks there is a glitch on the Hulk hair nif.I'm fixing it now give me about 10 min.

Panther_Gunn

The grey hulk looks like there's a bit of green highlights on his forehead?  Was this intentional or some kind of glow issue?

Other than that, I'd love to have one of these in my FF....if I had been doing anything with it in the past couple years.   :(
The Best There Is At What I Do......when I have the time.

hmarrs

#4
Okay done if you down loaded it and the Hulk Hair nif. had no texture then just download it again it's been fixed.
On the Gray hulk.You may be right I'm checking it now.I think it is a glow issue.However let me know.Also feel free to download skope I would love to see a Doomsday in this mesh.

hoss20

I posted in the Releases thread, so just in case, I wanted to let everyone know that I opened it up in CTool2 without converting and it works fine.

GogglesPizanno

I gonna second that "WOW"
That is extremely impressive.

BentonGrey

I'll third it: "Wow!"  Very nice work Hmarrs!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

DrMike2000

That is fantastic! Its completely at odds with the Freedom Force cartoony house style, but it works so well.

Nice work!
Stranger Than Fiction:
The Strangers, Tales of the Navigator and Freedom Force X
www.fundamentzero.com

hmarrs

#9
Some people are having issues running this mesh in FF1 and Ctool1.
I think I don't know but it's based on a picture Wildfrye sent me.
Ctool 1.
I think it may have somthing to do with the graphics of the newer operating engines and I will tell you why.
At home I have a windows 7 machine and most of my FF one meshes show up this way in Ctool1
either like this or broken in pieces.Now Ctool 2 and FF2 work fine on this system but FFedit and Ctool1 do not.
I even posted this problem once and have not really been given a solution.
For this reason most things I do pertaining to ff1 or ctool 1 I do on an older laptop running XP
as I have not been able to find a solution.Now this is just speculation as to the fact that there are no issus with FF2 or Ctool2.
Which I beleive some of the newer machines with higher grahics may cause this again I really don't know.
I will load up FF tonight and see what luck I got.
In the meantime I would like to hear if anyone has had better sucess.

Cyber Burn

I believe that most meshes for FF1 show up as being broken in CTool1, however, if I remember correctly, the should work fine in game.

Randomdays

#11
I have that problem a lot with ctool one when checking things I'm rigging. Usually its a hint that my rigs aren't perfectly mirrored on both sides - perhaps one forearm has a vetex tagged that the the othe side doesn't, for example. But as Cyber said, checking in game they always appear fine. Usually going through the rig and checking things closely and tweaking will fix the problem, but sometimes no matter what, it won't go away.

Edit; Looking at the picture posted in releases, the only time i've seen something like this before is when importing, some of the polys would get turned inside out so the skinned side would be on the inside instead of facing out. Not sure about the streaks running in the mesh. I had some meshes with something simular where the mesher had lines going everywhere on the mesh, but I don't think thet were visible in game.

hmarrs

#12
And this is true the only thing is if it were the rigging then why would it work in Ctool 2 and ff2.
Also it works just fine in my Ctool 1.I just finished looking at it.The pictures I posted are from my Ctool 1.
So in my mind I can't figure it out what it could be.According to these factors it can only be based on the variation of CPU.
I'm downloading my game now to see how it fares for me.Is there anyone who has had sucess in ff1.
I hope we can figure this out because I have few more meshes to give you guys.

GogglesPizanno

Well worse case, you could just designate the mesh "FFvTR only" much like AA has done with his later stuff. I personally would love to see you channel your energy into new meshes and characters as opposed to spending your time trying to make it compatible with the older FF.

Tomato

Ff1's ctool does that to me too. You're better off just sending it to someone to check on their ff game.

hmarrs

Thanks Tomato that  being said I'll probably do what Pizano said.
Although I so wish the mystery couls be solved as I have a live for the original.
Last,thing just a question who made the nifconverter?
The way I see it if it could be converted back feon ff2 to ff1 that should solve it.
Since it works in ff2.
I thought whoever made the one could make the other.

Randomdays

I think the maker of the converter is long vanished, but I could be wrong.

Converting from FFvtTR to FF is a lot harder than the other way around since the converter can't do that. It is possible with Blender, since you can import the mesh in and export it out either way, but there needs to be a set of kfs in FF to match the mesh, and lighting might have to be adjusted. Its been I while, but I did that for someone a while back for a Hulk mesh and it didn't work out all that well - putting the FF2 mesh on some FF1 kfs that were close, it lost a lot in the translatoin.
Thsts one reason I try to work in FF, since that way both games can benefit if anyone wants to use it.

Tomato

#17
Quote from: Randomdays on October 30, 2012, 03:56:40 AM
I think the maker of the converter is long vanished, but I could be wrong.

Converting from FFvtTR to FF is a lot harder than the other way around since the converter can't do that. It is possible with Blender, since you can import the mesh in and export it out either way, but there needs to be a set of kfs in FF to match the mesh, and lighting might have to be adjusted. Its been I while, but I did that for someone a while back for a Hulk mesh and it didn't work out all that well - putting the FF2 mesh on some FF1 kfs that were close, it lost a lot in the translatoin.
Thsts one reason I try to work in FF, since that way both games can benefit if anyone wants to use it.

Irrational themselves made the converter. Alex made a program to more effectively use that converter (the irrational one was based on command prompt) but it's just to plug in folder locations and the like, and makes no changes to the converter itself.

hmarrs

#18
I think the issue may be the Vertex's themselves this mesh is very high on vertexes.
I think FF1 has a hard time keeping up with it or upon rigging it has a hard time as there are to many vertexes and not
enough bones I know ff2 is quite different in that aspect.

However it still doesn't explain how it runs just fine for me in my ctool1.
Anyway I am going to continue trying to find a solution.
Also can someone give me a screen shot of how it looks in ff2.


By the way Random that was me that you did that favor for on the hulk mesh way back when thanks again. :)
Yeah I'm a hulk freak.

Randomdays

I don't know what you're working with for rigging and what they have for options, but Blender has an option where you can cut the poly count on high poly objects, as well as increase the amount on low poly ones.

Do you know how many vertexes/ polys the hulk is using? It should be on the upper right of the screen in Blender.

hmarrs

#20
Well the plot thicken's I guess apparently it's none of these things.
I say this because this is how it looks in my ff1.

I loaded it back up and bamm!there it was.
All I can think of is it must have somthing to do with operation systems or
verations of the game be it cd or steam etc.
I did load it up on an older laptop running XP.
Now maybe some newer machines even though they may be running XP
The program may not be able to meet the demands that the graphics are requiring
thus maybe having to compensate.ff1 is just not moving fast enough for a newer machine.

Kind of like analog on a high def tv.Appearing pixelated.
ff2 being more up to date may not have a problem putting out high vertexes and meeting the speed of the pc all at once.
ff1 may not be able to.However on an older machine that may be a little bit slower and/or refresh rate that it may wait for ff1 to deliver thus projecting
the picture in unisen.Like it did for me with no problems.Where a higher engine would not.I hope we can fix this issue.
In the end it's not the game or the machine proabaly a bad combo of both.
I know must people probably don't really care as they have moved on to ff2 but there are some who still run ff1.
Anyway I will continue to put stuff out.

hmarrs

#21
I want to be clear on some things alot of people have been asking me if I skinned this myself or mesh it myself.
The answer yes and no.

If you read my first post it says:>It's an Incredible Hulk mesh I found based on the game.
It took months to rig it to the Hulking Brute mesh.
I had to add verticles texture them a very tidious project"ugghh"!!!<

If I came across that way then I apologize.I will however take credit for the hours upon hours
I put into it by taking the mesh apart to adjust it to the male hulking mesh and adding new verticles and then texturing the vereticles
Also the reworking of the skin to have it match up just right as well as touching it up since the original skin was dull with no contrast or brightness.
For years I been trying to put somthing out and I feel like I finally found my calling.
I have an Ultimate Alliance Thing I am working at the moment also an Abombmination.
It takes a great deal of skinning and meshing to make this work.
As well as mesh up and tighten up the muscle tone I gave him some abbs and some traps.
I never said it was mine but I sure did make it mine.
Also working the skin on this Rulk but have not put it out as I am going to ask Tommyboy if I could use his Brimstone fire effect.

I do however have a Kirby Hulk that's more mine down to the shirt, shoes, brow,down to the tiny hairs on the chest and arms and it looks like this:

I am in the process of making and incredible Hulk mesh from the movie that is and will be from scratch.

detourne_me

Hmarrs, this is fantastic work. I think what you are doing here, and what Randomdays is doing are pretty similar.
It's a really neat way of modding by taking assets meant for one engine and putting them into another.
Tommyboy has been doing something similar for a while.  Putting his FF meshes into MUA.

Very few people have been able to mod like this I think. (Not since 3Dmaster or Volsung)
I'm really looking forward to what other meshes can be converted

Randomdays

At this point, I would say just about anything is possible. I think Hmarrs is just starting, but already is going beyond what I've been doing - I've been mainly trying to not change the original mesh or skin, since I kinda feel its not really mine to work with, but just bringing it into the game, changing the lighting a bit, and trying to give credit where I can. Spending months to tweak the mesh and skin just right is something I don't think I could do - good job Hmarrs. I'm not sure I'll use what you're working on, but looking forward to seeing what's next.

I had seen this Hulk online, as well as meshes from MUA, The Batman Arkham games, the DCU MMO and others, but I thought they were a little high poly/ realistic for FF and thought I'd stay with the general tone of the game. And to tell the truth, looking at some of them, I actually prefer most of the work done here over the newer commerial work -  it "fits" better

With the mainstream characters being covered pretty well, I'll leave things like that for Hmarrs and anyone who has a true passion for them. I'll stick with the unusual, strange and different.

hmarrs

#24
I see what your saying.I wondered about that myself especailly when it comes to copyrights and stuff.
The way I see it is if it's out there for free it's kind of like free clipart.
Also its my understanding like a copyrighted photograph the moment its altered or if you just flip it
Its no longer considered copyright infringement because it not considered to be the same image.Trust me that Hulk is nowhere near the original it may look like it but if you compaired the two side by side they are totally,different I had to dismember the mesh add verticles altar the skin to match the new textured verticles then skope pieces back and forth then I meshed his physique bigger added musle then go back into Blender and texture paint to match it up.Now somone might say ...What!Why?
I dont know.I just like it the more tidious the better it's like therapy I guess.
Any way  my goal is to change ff up a bit and help take it to different levels.
It does take time,months even but I dont mind.Its like a challenge.
I have an Thing, Ultimate Alliance thats looking pretty good and some of my own stuff as well.Random maybe you and I can do some collaberation because although it takes a long the more you do it the faster it gets.
So if you have somthing you really don't want to put all that time into shoot my way.

Randomdays

I'm more used to the way the members here work that thinking about copyright and such. Just about any hero mesh done is of copyrighted material. I was thinking more on the lines of trying to respect the original meshers/ skinners work. With the active members here, its easy to get permission to change things around and kitbash if allowed, or look at the list to see who has given permission or not - though I think the list is a bit out of date. With members who never gave permission or not and are now vanished, or outside sources like what you ans I are doing, its more of a judgement call. I do include a readme with every mesh giving the original source of the mesh/ skin and kfs to give credit to the original artists as much as I can.

Thanks for the offer to help. My list of things I'm working on is pretty long but I also got another couple offers of help, so maybe I can spread things out a bit and speed things up. With the simple rigging I'm doing, with a little skoping and lighting added ,I'm getting to the point I can finish normally in 2-3 hours, a bit more for odd shaped meshes.

hmarrs

Cool let me know.
So at this point I going to put out the Kirby mesh tomorow.
Hopfully the Rulk mesh bu Tuesday.
It will be a while before I put out the Avenger Hulk that one Im doing from scratch.
It will be a whole different mesh Im making myself.

hmarrs

#27
So as I promised a little later but:
I have just loaded my Kirby Hulk mesh,along with a Rulk mesh I never heard back from Tommy boy as,I was hoping to use his effect from his Brimstone effect but he never got back to me,so if anyone can create one for the Red Hulk I would appreciate it.
I also updated my original Incredible Hulk as there was some discoloration on the Gray skin.



I also have stated that I was working on an Avenger Hulk
so I wanted to give you all an update.This is a picture of where I am at the moment.As I am working on him from skratch.I will never ever again underestimate the work of a Mesher as it is grinding work.

So far the head is all I have done.If there is anyone out there that may have some good refreance pictures of the Avenger Hulk please shoot them my way.Or if you even have the toy maniquen send me a front and a side and 3 quarter shot please.

My next plan is to work on a John Bucema Hulk.My goal is to try and make every or at least as many as I can of the Hulk including a Lou Ferigno hulk.I would like to put out there if there is a Modder who could make a mod using all of the Hulk veriations that would be great.

Thanks they can all be downloaded from my Yahoo site.
http://games.groups.yahoo.com/group/hmarrsineffect/

hoss20

Quote from: hmarrs on November 30, 2012, 05:34:18 PM
I have just loaded my Kirby Hulk mesh,along with a Rulk mesh I never heard back from Tommy boy as,I was hoping to use his effect from his Brimstone effect but he never got back to me,so if anyone can create one for the Red Hulk I would appreciate it.

As far as using some FX from one of Tommy's meshes, I don't think there's a problem. He has given his permission for skoping, which this would be. There's a stickied post here: http://freedomreborn.net/forums/index.php?topic=48917.0 and a permission list at the FR wiki: http://frworld.wikispaces.com/Nifskope+Permission+List

These are always great to check if you want to use a mesher's pieces.

hmarrs

Cool thnx hoss.
I hope you try out some of these meshes.
I would love some feed back.
I know there are some who say they have issues withh ff1.
I have not nbot but now that I bought a newer laptop I been having issue.
On my older machine I have no issues whatsoever.
I know either way they fuctiuon fine on ff2.