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FASERIP to FF Stats Converter

Started by oktokels, July 21, 2019, 11:27:24 PM

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oktokels

Hello everybody, I finally got around to translating my little converter for all of you. This is great for those of you who are creating hero files from RPG stats you might find on some websites or in RPG gaming books. This converter specifically translates Marvel FASERIP values (fighting, agility, strength, endurance, reason, intuition, and psyche) into Freedom Force stats. Additionally, it converts values for weight, superspeed, flight, regeneration, and talents such as acrobatics, martial arts, and weapon skills. The conversion process is directly based on TaskmasterX's conversion guide, which is available in PDF format somewhere on this site (I have a copy if anyone is interested).

Here's the converter online:

https://pradogris.github.io/conversor2/
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WHERE TO FIND A CHARACTER'S RPG STAT

Usually, I first go to Ben Reilly's Marvel RPG page: http://www.angelfire.com/comics/benriely/index.html. There's a TON of characters here, including Marvel and DC heroes and villains, as well as characters from their cinematic universes.

Once you find the character you're looking for, the information will be presented like this:

Spoiler
Captain America
Steve Rogers
F) Am50 ---> Fighting value
A) In40 ---> Agility value
S) Rm30 ---> Strength value
E) Rm30 ---> Endurance value
R) Ex20 ---> Reason value
I) In40 ---> Instinct value
P) Am50 ---> Psyche value
Health: 150 ---> HP value

The weight value is usually obtained from the Marvel or DC wikis. It is converted to FF weight so that the character can experience knockback as intended. The energy value is determined by taking the highest number among Reason, Instinct, and Psyche. For example, in Captain America's case, the energy value is 50.

Captain America has resistance to toxins, regeneration [TY6], hyper running [PR4 superspeed], does not fly, and possesses the Acrobatics, Martial Arts, and Weapon talents. Therefore, I enter "yes" or "no" as the converter asks. The resistance a character should have is natural, inherent to their own body, and not due to external means like armor or shields. Regarding regeneration, it could be Fast Healing, Lesser Regeneration, Lesser Regeneration Plus, or Regenerative. For flying, it could be Levitate, Flyer, or Fast Flyer, but for mages, I usually give them the Levitate attribute for visual purposes.

The Acrobatics talent adds +1 to the Agility stat, while the Tumbling talent gives the character the Acrobatic attribute [no damage when falling]. The character may have a Martial Arts talent in A, B, C, D, or E. All of these are described in the Taskmaster Conversion Guide, but Martial Arts C corresponds to the Wrestler attribute, and Martial Arts E adds +1 to Fighting Speed. The other Martial Arts talents contribute +1 to Magnitude, Stun, or Knockback. The same applies to Weapon Talent. A character with a higher Psyche value receives an Unbeliever, Disciplined, or Level-Headed defense.

If you can't find the character you're looking for, you may find them on other websites or in RPG books, which may have different formats for RPG values. You can refer to this guide: http://www.classicmarvelforever.com/cms/d20-conversion.html to help you convert RPG stats from Dungeons and Dragons to FASERIP stats. Additionally, here is another page for PDF RPG stats resources: http://mshgamer.com/downloads/book-resources/. If you have any doubts, just ask! I hope it works for everyone.

oktokels

#1
- Next to strength value, the converter shows the output damage a character should deal, and next to agility value, it shows the accuracy for ranged attacks.

- When a character has a higher fighting value, it indicates how many contacts the character should make with melee attacks, how much it should cost, and the speed of the attack, something like this: 2 HITS, 3 HITS = LOW, 4+ HITS = MED, FAST. This means that the character can perform a fast melee attack with 2 contacts at no EP cost, 3 contacts at a low EP cost, and 4 or more contacts at a medium EP cost.

spydermann93

Very cool, Oktokels! :thumbup:

This could be really handy in the future.

Omegaprime

i can't find a pdf copy of the conversion guide. Help would be much appreciated? :thumbup:


Omegaprime


oktokels

Sorry for reviving this thread, but I would like to ask if anyone knows of a way to use the converter code on another platform that is more easily accessible, whether online or downloadable. I've noticed that not many people are familiar with the PSEint program, so I would like to have a converter that is easier to use.

BentonGrey

I'm afraid I don't, but if you find a nice, easy to use option, I'll be interested in it.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

oktokels

#8
Here's the converter online:

https://pradogris.github.io/conversor2/

spydermann93

That's neat! This is very cool and very useful, especially for an MRPG fan like me, lol

If I may offer a suggestion: it would be nice if all of the options were in a list (no need to click next) where you can enter info in any box at any time and then click "Apply" to generate the results.

That way, if you need to change one or two items, it would be quick to do.

But again, this is really neat! Thanks for making this!

oktokels

#10
Thank you for the feedback. The code is still in testing. Certain calculations are more complex, such as the energy calculation.

The energy calculation is particularly interesting because that category does not exist in Marvel RPG's FASERIP system. Taskmaster converts the energy based on the highest rank of magical, mental, energetic, or matter-related power. If the character does not have these powers, then their durability defines the energy.

Not satisfied with this calculation, I added a new variable: the maximum degree among reason, psyche, and intuition. I believe that a character with a high level in any of these three should have an advantage over others in a game like Freedom Force. That is why in some cases, if the maximum rank among reason, psyche, and intuition is greater than the durability, it is converted into energy. This is why, alongside the energy result, the maximum rank among reason, psyche, and intuition is shown in parentheses, converted to Freedom Force values.



Another thing to add is that when the character has high agility, it translates into a bonus in speed, this is taken directly from Taskmaster X's conversion guide. When there is a speed bonus, you need to manually add +1 to the character's speed. Just like when the character has the Acrobatics talent, this translates into a +1 bonus to the agility level.



After applying the bonus, the character's speed would be 5.

DoctorRuina

And how to convert the will attribute or aura from the dc mayfair games attribute into mental resistances? I always have doubts about this.

DoctorRuina

For characters using the mayfair rules, this is my favourite site.
https://www.writeups.org/
And this site uses the MSH system and includes GIjoe characters, Transformers, Timely heroes...
https://www.technohol.com/

oktokels

#13
Quote from: DoctorRuina on August 04, 2024, 02:48:50 PMAnd how to convert the will attribute or aura from the dc mayfair games attribute into mental resistances? I always have doubts about this.

The will and aura should be converted in a similar manner to how the psyche value is converted in Marvel RPG. Higher psyche results in better mental defenses using attributes like disciplined, level-headed, or mindless.

In the converter, the Psyche value is converted into attributes that represent the character's mental defenses, such as "Disciplined," "Level-headed," and "Mindless." The conversion is based on a table that assigns these attributes according to the Psyche range. For low Psyche values (0-39), no additional mental defenses are assigned. For medium Psyche values (40-74), attributes like "Disciplined" or "Level-headed" are assigned. For high Psyche values (75+), stronger attributes like "Mindless" or combinations of attributes are assigned, reflecting greater mental resistance.


DoctorRuina

Thanks oktokel!! At what level of will or aura should we give characters mental resistances?

oktokels

#15
Quote from: DoctorRuina on August 04, 2024, 04:50:04 PMThanks oktokel!! At what level of will or aura should we give characters mental resistances?

I think it is from 5d to 11d, but I am not very familiar with that system (DC Mayfair). I would recommend converting the character first to FASERIP values and then using the converter.

Here is a table for converting characters from DC to Marvel RPG.

https://classicmarvelforever.com/cms/dc-heroes-conversion.html

DC Heroes (5-11)   Marvel FASERIP (Range)
1-2                                  Feeble (FE)   2
3-4                                   Poor (PR)   4
5-6                                 Typical (TY)   6
7-8                                   Good (GD)   10
9-10                                   Excellent (EX)   20
11-12                       Remarkable (RM)   30
13-14                       Incredible (IN)   40
15-16                       Amazing (AM)   50
17-18                        Monstrous (MN)   75
19-20                         Unearthly (UN)   100

DoctorRuina

Great! I will use this table. But I think the attributes to give mental resistance should be mind and spirit.

oktokels

I have tested the code thoroughly, and it should be ready to use. I'll make more improvements in the future.

DoctorRuina

Hmmmm, I think I have a slight disagreement with this table. In Mayfair DC Heroes, Batman has Mind 12 and Spirit 10. This would give him a Remarkable resistance. But we all know that Batman should have a greater mental resistance and at least the attribute disciplined.

oktokels

Quote from: DoctorRuina on September 27, 2024, 11:37:56 AMHmmmm, I think I have a slight disagreement with this table. In Mayfair DC Heroes, Batman has Mind 12 and Spirit 10. This would give him a Remarkable resistance. But we all know that Batman should have a greater mental resistance and at least the attribute disciplined.
well that's strange... in DC RPG batman has
 
Reason) Incredible 40
Intuition) Excellent 20
Psyche) Amazing 50

Also he has:
-Iron Will: Gd control over this body and mind. Iron Will may be used for Resistance to Physical forms of attack. Batman's Iron Will may absorb up to Gd damage at one time. This Damage is held until released, at which time Batman suffers half the amount of damage he had stored. Only 1 attacks damage may be stored, the damage must be released before Iron Will may store more damage.

DoctorRuina

It's always easier to convert characters from Marvel RPG than from the Mayfair DC RPG, but many characters only have stats in DC RPG.