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Possible Projects Interest

Started by Randomdays, September 22, 2013, 02:43:31 AM

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SickAlice

#900
Okay. So Captain Marvel animation is done. It is named Special in the keyframes and is for male basic. There's also a simple Captain Marvel nif included. The animation has three empty slots if one wants to add cape bones to it.

DOWNLOAD HERE


So we had the animation. I went with the "football arm only version" and figured out what part of the animation the arms where in the air. Then I open the male basic nif and posed the arms since the was the part I was going to change. I saved this as a separate nif. Note the highlighted rotations on the selected bone the left clavicle.



Going over to the keyframes in another instance of Nifskope and tracking down the same string name.



Opening that up and finding the rotations at the choice time. Here you can see the timeframe was 1.1600. This lasts until 2.0000. This will be the same for every bone we have to change.



So you can see the rotations in the keyframes. Now we copy the rotations (positions if needed but I didn't do that here) for every bone we moved in the nif. Save it and we have a new animation.



Edit: This is real sloppy. Sorry. I've been having surgeries all week and the doctors got me to agree to be doped up for awhile. I can see how off I am though and hate it. As I promised one day I will sit down and make an entire Index of tutorials and host them. As before anyone that wants in feel free to say, we have time to finish this book. RD here is already in and being hosted by me. And RD if you have any other tutorials you would like me to compile feel free to ask. That is literally something that doesn't much time or effort.

Randomdays

Thanks SA! That's exactly what I wanted!

I think that male_teen and Dean's Samson use male_basic kfs, so I'll check and make sure it works with those as well.




Not a lot of time to work on FF for the last few days, but here's a base for Dinoboy's Ugh the Caveman

Not bad but the face could do with some skin work to fit the character, and toes need to be added to the skin.

Please grab and adjust the skin if you can.

Male_heavy with the head broadened out in the x axis

Skin is a base done by Gryphon

Hair from Nikka's female_hair_B, adjust a bit to fit the head

Club and loincloth from my Civ4 caveman import

Uploaded in the HB heroes folder





SickAlice

Wasn't sure if you were asking me but here's a quick texture that looks sort of like the character (I think). Mostly he just needed eyebrows. I also made a wireframe for the texture called warrior_128_wire.tga which the loincloth and club are assigned to. The toes are weird. It's hard to texture them on normal feet. Normally I model toes or do something cheap and make out of fingers.

DOWNLOAD HERE

Randomdays

#903
Thanks SA! Not you in particular, but anyone helping is great.

I did find 3 cavemen skins I had for male heavy - I think by Atomic Robot. I'll check when I get home from work and maybe kitbash his toes on if he's on the list to to be able to do that.

For HB classic heroes I think I'm about done.

Left to do - Unless someone else steps in this is what I'll try to do with them

1) Buzz Conroy from Frankenstein JR. I've got san stl and I plan to just grab the head and attach it with simple textures. Cranlox thought my Dinoboy would be a good base as well for a skinner to work with.

2) The Impossibles civilian form. I think I can get the stls that are out there for that.

3) Space Ghost's Council of Doom. I think a reskin for Moltar. Maybe a few pieces added to a knight mesh for Metallus. Not much I can do with Creature King or Spider Woman.

4) Tog the dragon from Mightor. Trying to adjust a dinosaur to fit better, and adding wings. Would need a new skin if I can get the shape right

5) Bronty the Dinosaur from Dinoboy. trying to adjust a dinosaur mesh to match. Would need a new skin.

6) Moby Dick from his own show. Working on a whale to match, but he's extremely low poly and blocky, but the best I could find.

7) Birdgirl from the Birdman show. Maybe trying to put a Birdman or Birdboy skin on a female mesh?

I think that's all that's left except for maybe some other villains from some of the shows.

Dr zin and Jade from Jonny Quest would be great but beyond me. Daglob was trying to do Jade, but the hair piece was beyond him.

I also grabbed some stls of some other classic HB characters I'd like to get to - Secret Squirrel and Morocco Mole, Atom Ant, and Hong Kong Phooey, Spot, and his car.

There's also an stl of Dynomutt stl out there that looks good, and its only a few dollars. Thinking about that. I'd like to take a car mesh and redo it into there their car and put them in it.

5) Zok the dragon from Herculoids

SickAlice

I'm making something for you. Should be done. I know how barefoot low poly meshes are supposed to look. The reason toes are hard to texture on is because we have what would be called "boot mapping". It's that side view map that wasn't made with detail in mind back then. Most maps if you look at newer 3d models have the feet mapped from the top down, then the sole as is. So that's what I just modelled. I exported from your Blend file so you should be able to weight it back in easily. I also I am making a version of the club with the spikes removed since I noticed the character does not have a spiked club. I just have to finish a new texture, then I'll upload what will be called "male heavy barefoot".

SickAlice

Here:
MH BAREFOOT


In the RAR is an OBJ containing your model's hair, loincloth, your club with the spikes removed and a male heavy with remapped feet. It "should" be in the same position as your Blender file was. I also included a new base "barefoot" skin and then a new one for Ugh. A new wireframe as well. See below where the feet are mapped correctly now so we texture the top like we would the hands. Now you can just have this whenever you want to make barefoot things or shoes. Or if you want to share it with whoever.



Randomdays

Thanks again SA! I'm glad that even after 20 years, there's still new work being done with these games.

I still think that's there very few games to this day withe versatility FF has for modding.

cranlox

#907
I think I arrived late because I was without internet for 1 day. Maybe what SA did is definitely superior from what you can see.

Hello RD, I don't know if it's as good as you expected, but I tried to make it a more realistic texture similar to the DinoBoy style, then with the feet I tried to make decent toes and I never achieved something that I like , remember that you have the caveman from ScoobyDoo If you want to dedicate yourself to improving this character, you could give him those feet and that stick that are more similar to the animated version of this character.


here skin

I was thinking about Mobby, HB's version is very cute and friendly-faced.
Disney's Pinocchio's whale has a more tremendous face. But I think she could be a good foundation for your work.
I converted that model to obj, but the mesh came out somewhat damaged because it mixed the mappings of the 2 textures. I'll send you the pmx and the converted file. I think one option is to cut the whale in the middle of the body and add another part to it. back (something similar to the head chop you did with Xanatos)
I quickly textured it to a white version, although everything would have to be done, which is the beige detail on the belly and a friendlier face.


Model Link
https://www.deviantart.com/whitepaopu/art/Monstro-whale-Download-982263043
My folder files
link

SickAlice

My body texture not really. I just used the standard texture albeit remapped the new feet. Mostly I modelled. I did texture the loincloth. I couldn't get the cell shaded look you did for some reason so I just gave up. I figured someone else could take it from there if they wanted.

Randomdays

Thanks guys. Had a chance to check things out today.

Cranlox, the Monstro mesh looks like it should go well with Moby if I can work it out. Thanks!

SA, your Ugh skin is great. The black eyebrows and lowering the hair on the forehead really improved it.

The toes are good also. I wondered about nipples since AR's cavemen have them, but looking at some screenshots, I don't think they were used in the cartoon.

Pic below of Atomic Robots 3 caveman skins moved from male_heavy_effects onto my my new mesh. Looks like he had already done toes  - two have them and one has sandals.

I'll probably re-up the updated Ugh with the new changes and skins when I can.

A question on Dinoboy. He used a slingshot a lot - are there any animations of a slingshot in action?




Randomdays

Updated Dinoboy's Ugh and reuploaded. It now has my updated model with the spikes removed from the club, SA's model as an alternate with his skin included, Cranlox's beta skin, the 3 Atomic Robot Caveman skins, and an updated standard skin kitbashed by me from the above.

Use whichever one strikes you best.

SickAlice

Ty. I don't know of any slingshot but I would skope into a bow and arrow nif. They have the same kind of movement.

deanjo2000

https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

SickAlice


Randomdays

Thanks Dean! Maybe I can rerig him to those keyframes this weekend

Randomdays

Working on the missing character from the Mightor Show, the dragon Tog

Reference and WIP pics below.

For the WIP, I took a stegosaurus model, reshaped the head and added wings.

Posted as is, but he still needs a new skin to match the reference, as well as maybe some more head and body work and the spines added.

Walking and flying versions included.

He might also do as a base for Bronty from Dinoboy with the wings removed and another skin for him






Randomdays

Uploading a WIP for Bronty.

Same model as before, but adjusted a bit.

Body shape seems off in action due to the rigging with the wolf kfs. Not sure what I can do about that though.

Needs a skin as mentioned before. If I can get him going, I'll add the collar and a version with Dinoboy, Ugh, or both riding.

A basic monotone skin showing his base green color included.

If I can, I'll look at modifying Doc Ruina's Zok from the Herculoids next to try to get it close to the reference version.





Randomdays

#917
Updated version of Dinoboy to v2 with dm's slingshot.

Rerigged per dm's suggestion to Ren's GA Speedy.

Adjusted the slingshot to join the two separate pieces together

For both versions, the boots could do with a reskin to add the leopard spots to them

Posted in the HB Heroes folder


cranlox

Dinoboy turned out excellent. Maybe I don't know if he is your idea or your project at some point, but since he is a boy with a rubber band, maybe it would be appropriate to make a Bart Simpson, since there is no FF or FFVS3R.
It's just an idea.

Randomdays

#919
Thanks Cranlox

I'm hesitant to get into the Simpsons since I would want to do as many as I could, and there's so many of them!


I saw that I never uploaded the Moby Dick characters, Tom and Tubb that Dean did. Maybe I thought Dean was posting them on his group, but since he said he lost most of his HB stuff, I'll go ahead and put them on the megasite.

Looking for the Scooby the seal that I did as well. I'll upload it when I find it.

cranlox

#920
betaskin FOR DINOBOY
https://www.mediafire.com/file/0o10htqa663o3oi/betaDinoBoy.rar/file


In the great Model Resorts there are many Simpsons characters from HiT&Run
https://www.models-resource.com/pc_computer/simpsonshitrun/

Randomdays

Thanks Cranlox! That's great!

Downloaded!

SickAlice

I see these dinos share a body and texture map. I made wireframes for you and am making a base texture. I'll upload it soon.

Randomdays

Thanks SA.

I finally had time to check out the Captain Marvel keyframes. They look great!

I also checked them out with Tommyboy's Rick Jones and Dean's Young Samson and they worked fine with those as well.

1) The Captain Marvel mesh and skin - Are they yours? I'd like to give credit.

2) For tutorials , I think the meshing and skinning part 2 and the one for bring in new kfs from other games.

cranlox

I've seen Applaydu's brontosaurus from kindergarten and it seemed ideal for Bronty.
I didn't get it yet in model
Surely it also has the movements, it is a game in which you need to buy kinder chocolate eggs to unlock the characters and new islands, but the QR codes are shared on the network.

SickAlice

Quote from: Randomdays on January 21, 2024, 08:15:43 PMThanks SA.

I finally had time to check out the Captain Marvel keyframes. They look great!

I also checked them out with Tommyboy's Rick Jones and Dean's Young Samson and they worked fine with those as well.

1) The Captain Marvel mesh and skin - Are they yours? I'd like to give credit.

2) For tutorials , I think the meshing and skinning part 2 and the one for bring in new kfs from other games.

Yeah. I made the mesh and texture. Well? It's just a recolored base and I "think" all I did with the mesh was make some hair from the male_basic?

You'll have to send me links to the tutorials. The usual. My mind just isn't sticking with things lately.

Okay so here is what I got. Incudes wireframes, base_textures and the original textures (resized). I also again included some 3d models. They are bits for all three of your dinosaurs here: Bronty, Tog walking and Tog flying. I don't have your Blend files so it's up to you to weight the new parts. The reason I made them aside the scales on Tog is the texture mapping is weird and attempts at eyes and collar just came out smeared. So I just made eyes, a collar and scales.

Download here





Randomdays

Awesome SA!

The Captain Marvel mesh and skin are good for something you probably just threw together. a good bonus to go with the new animation

Adding the back scales and such saves me the time and effort, so thanks for that as well. The rigging was a bit off on the walking models but it looks like you may have fixed that also.

Thank you very much!

Cranlox, thanks for the heads up, but I'm pretty happy with SA's work. Now I have to finish up on them as SA said and do a rider version with Dinoboy and/ or Ugh on Bronty. The models in the video do look nice though.

Thanks guys! It's much appreciated! I've almost got the classic HB hero group done and there's only a few left to try getting done. For a game that's been around for so long, and with most of the past modders gone, it great that there's still work coming out from the few of us that are still active.

cranlox

With all the work they did, my appointment for those models was literally late.

Yesterday I was using Dinoboy, it turned out well. Make sure I send you a portrait in the zip folder of the animal print boots.

Randomdays

Dinoboy did come out pretty well for something created in Sims 3

My thanks to dm for the slingshot kfs and mesh, and to you, SA and Dean for all the help you've been giving

After I get time to work on Tog and Bronty, I'll try to update Dr Ruina's Zok from the Herculoids to finish off that group, or Moby Dick to finish off his group from the suggestions given.

SickAlice

No sweat. My rigging is always a little off. I learned that stuff only matters upon close inspection in CTool. You will never notice in game. I have a problem with Mother Righteous currently like this. On the upside every imported than altered animation was a signature match and works in game. I am very pleased that happened.

I pretty much otherwise had to scrap it together for my sake so I could see how it would look on the right mesh. I also thought about and CM would have hair so I wanted some tall hair as a guideline. So I wouldn't do something like make the arms fall inside the hair or something, leave enough space.