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Possible Projects Interest

Started by Randomdays, September 22, 2013, 02:43:31 AM

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Randomdays

#930
Went thru and updated Bronty and the two Tog meshes with the new addons and skins from SA. Bronty's skin didn't fit for some reason so I had to tinker with it a bit.

I also rerigged Bronty and did a version with Dinoboy riding him. Not sure if I'll add Ugh as well

Cranlox had made a request for the two main characters from the 2000 movie "Road to El Dorado" and sent me a link to some models, so I'm taking a little break from the HB characters to work on the.

I'm thankful for all the help he's been giving me so I put the 1st one together today to pay it forward a bit, the character Tulio. He didn't come out too bad but he was not in a normal "T-pose" so he needed some work done.

Miguel is in a better pose and might be easier to work with next.

I also put him on Gren's Swordsman armature/ kfs, which might have been a mistake since Tulio is left handed and the kfs are for a right handed swordsman. I'll tinker a bit more and see if other kfs work with him.

If I'd been smart I'd mirror him to put the sword in the other hand before rigging.

SA's new skins are above. Pics with Dinoboy riding Bronty, and Tulio below.

All the finished work will be uploaded probably tomorrow






cranlox

#931
The work you have been doing is excellent.
Thank you for your work and support. After searching, I found the Shrek that I had started a long time ago and with Dean's help I patched it up. Here I share it with you, I would like to get the knight's mask. But hey, at least it's something.
I was also trying to make a Bionic Woman.
Thank you for your work with Tulio and Miguel, they look great, Tulio is ambidextrous, in fact in the game he changed his hand sword and in the action figure the sword comes in the right hand.


In Tulio's case he is with a machete, from when he goes through the jungle, he does not have a sword in his hand.
The sword they use in the movie is a Spanish florin/foil stolen from Spanish soldiers.
Apparently I looked in model resources and this seemed like an option.
sword

Randomdays

Thanks for the info Cranlox

For down the line, I found a good site for stls and I'm downloading a DnD cartoon Diorama right now.

The characters have been updated to more mature versions, but I'm looking at mainly the roller coaster cart and entrance to put on the roller coaster on my map, and maybe Venger's horse with Dean's Venger.

There's also some good stls of the group in their classic look, so I'm looking at Diana and Sheila to fill out Dean's group

https://www.etsy.com/listing/1396525783/dnd-tribute-diorama-anime-cartoon-80?click_key=5ff234ccedaae21afc3800c7a41f0f02eba63675%3A1396525783&click_sum=9d33554e&ref=sold_out-22

This is the Diana I'm trying to get, and the Shiela I already have. Diana is great except for me except for the expression on her face so I may transplant everything onto a female basic or Sims 3 model.

https://studio3dprint.net/en/movies-tv/2227-dungeons-dragons-diorama-stl-3d-print-files.html



Randomdays

Thanks Cranlox

Uploaded to the HB heroes folder - updated Tog walking and flying and Bronty, alone and with Dinoboy

Uploaded to the Other folder - Tulio

Randomdays

Miguel finished and uploaded to the "Other" directory.

This one came out very nice. Includes Gren's Sword from the original mesh


cranlox

#936
Thank you for your fantastic contribution, I was enjoying playing with the golden duet, they really turned out very well, I tried to change Tulio's hand machete for the sword that you gave Miguel, and despite it looking good in nifskope when previewing in Ctool and in the game it was deformed with triangles.
Taking into account the heights of the characters, I put Miguel in size 0.9 and Tulio in 1 so that the difference in height is preserved, since he seemed slightly shorter in the game Tulio than Miguel.
They have truly turned out very well and it is a dreamlike pleasure to see these characters that are so endearing to me in action in my favorite game.
Infinite thanks.

they needed a Altivo

Randomdays

Not a lot of time today to do complicated work, but here's some more Wacky Races vehicles and cars

1) Penelope Pitstop in the Compact Pussycat, and Peter Perfect in the Turbo Terrific

2) The same member on Deviant Art that put up the vehicle pack also put up a character pack from the arcade game. They were a bit blocky until some extra vertices were removed and then smoothed out in Blender.
  Dastardly and Muttley so far, unrigged as yet. I'll probably do at least Penelope Pitstop and the Anthill Mob from the spinoff. There's a Hooded Claw stl for the villain from the show out there, but its a bit pricey.








Randomdays

Muttley finished and uploaded to the Classic Cartoons folder

cranlox

#939
As always interesting things! great contribution I was playing with the boys from del dorado for a few days without connection
:thumbup:

thanks! :thumbup:  :thumbup:  :thumbup:
It's not much but by finding a very similar head, I was able to stretch an image to generate a pretty decent skin.
This is how Ginger elf rrive to FFVS3R

Ginger
an elf who casts magic I think would be welcome

cranlox

 :banghead:
Working on Mara by Blackstar, but I had some problems saving without checking if what I modified is correct... and I will have to start from scratch to redo it.


Randomdays

Good work Cranlox! The helmet is off but should be easily modified in blender

cranlox

The helmet doesn't really fit well, for the rest...it's within what I could with my possibilities.
The colors seem to differ in the chapters.
that's why I gave it 1 small variation

HERE!

cranlox

My Klone version of Blackstar.
He doesn't have metamorphic powers, I really don't know how to do that or if it can be done in FF, occasionally the only thing I can think of is to turn his hand into a dragon's head and breathe fire through it.
This being a beam of flame.
Maybe it's the safest thing to do.
From what I saw, the action figure came out in a simulated color of being on fire, in green and in the appropriate color.


here!
klone 1
klone 2

My favorite color for his skin is light brown with a very slight tint.


Randomdays

Great job cranlox! Downloaded them all. I'll try to work on the helmet when I can.

From the Wacky Races set, the Compact Pussycat and the Turbo Terrific are uploaded to the Mega site, as well as a version of the Mean Machine without Dastardly and Muttley in it, and the rigged model of Dick Dastardly.

A short video of them in action are here on youtube ;




WyldFyre

These are awesome! Kudos to Random and cranlox for all the goodies!
For Freedom!

FF Museum Website: http://ffmuseum.org/

cranlox

It's just a base, I couldn't figure out the bottom part of your "coat or corset, or corset coat?"
His belt buckle, in some parts of the program's animation, looks like the face of a bear and in others a dragon. Or at least that's what it seems to me.
The pendant on his neck would also have to be sculpted.
At least to make a more faithful version that occurs to me to begin with.

HERE!

cmdrkoenig67

#947
Quote from: cranlox on February 19, 2024, 06:22:23 AMThe helmet doesn't really fit well, for the rest...it's within what I could with my possibilities.
The colors seem to differ in the chapters.
that's why I gave it 1 small variation

HERE!

Hi Cranlox,

There are some actual arm and wrist bands that you could put on the Mara character. Just a suggestion, it might give her more dimension. The Klone character looks great too, BTW.

I barely remember this cartoon. LOL!

Dana

Randomdays

Thanks Wyldfyre. Sometimes it helps to see the new work in game.

I worked for awhile on Mara's helmet, but I think I'll start over from scratch - not happy with it.

The next 2 WR vehicles are from the arcade pack, and are higher quality than the Wii models. I may have to go back and redo the ones already done.

Below, the Arkansas Chugabug, the Covertacar, and the improved Compact Pussycat.

As well as the Penenope Pitstop Model being worked on.










deanjo2000

https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

Randomdays

#950
Tried SA's suggestion of poly reducing in Milkshape before going to Blender.

Converted the stl to a obj file and tried importing it to Milkshape, but I guess the file is too big for the program to handle. It tries to load for a minute then just goes back to waiting an action.

The stl file is almost 8,000,000 vertices. I'll have to go back to poly reducing in blender and then doing simple textures to the broken up mesh I guess



cranlox

#951
about Mara:
hi cmdrkoenig67, Yes, but after trying, I am not satisfied.
And I resolved with the simplest option, they can get involved and always use whatever they want about what I make or modify.

Also on my computer it happens to me that when the same character has many parts and they coincide with several other characters that also have numerous parts, some parts start to look pink. That's why I'm not a fan of many parts either.

------------------------------------------------

Excellent vehicles and great job RD.
Surely a long time ago when there was a gargoyle Goliath (prior to the one in RD) that Daglob and I searched everywhere and we mutually agreed to assume that it was lost, there was a brutus that was not even remotely close to the model that you are working.

I'll look in my old disk if any Brutus appears, I'm completely convinced I didn't have it, but I still remember it and I'll look.

Regarding Mara's helmet, it's incredible how difficult it was for me. I tried to make one with the SA system using png to .obj and I didn't like that version either, which I never managed to texture!
Without a doubt I have little knowledge and requirements in my system for better things.

-------------------------------------------------------------------------

Penelope is a character that crosses generations, it really is an incredible addiction to the world of FFV3R that she arrives from your hand.
Yesterday I enjoyed Dastardly and Muttley playing on the battlefield

-------------------------------------------------------------

Greetings everyone and enjoy freedom

here


Randomdays

I think the Bluto/ Brutus is up at Alex's site

Thanks Cranlox

The helmet isn't hard to adjust and change in Blender, I'm just not happy with my final results. Arm and wrist bands ought to be able to be added as well in Blender - I just did some of those, and ankle bands I think, for the Genie Shazzan.

If I redo the WR vehicles already done with the higher poly models, I'll leave the old ones up as a v1 version, with the new ones as v2. Vehicles are quick since they don't need rigging - just sizing to the game and the collision and selection boxes added.

The Brutus shown in the pic is very nice, but I just found an easier one to work with from a Wii Popeye game on the models resource. The other one looks great, but as an stl, would take a lot of work to poly reduce, breakup, and simple texture. I'd like to find a Wimpy, Seahag, and a couple of others as well, but the choices for premade models for Popeye are very limited.

cranlox

Quote from: Randomdays on February 26, 2024, 11:07:27 AMI think the Bluto/ Brutus is up at Alex's site

Thanks Cranlox

The helmet isn't hard to adjust and change in Blender, I'm just not happy with my final results. Arm and wrist bands ought to be able to be added as well in Blender - I just did some of those, and ankle bands I think, for the Genie Shazzan.

If I redo the WR vehicles already done with the higher poly models, I'll leave the old ones up as a v1 version, with the new ones as v2. Vehicles are quick since they don't need rigging - just sizing to the game and the collision and selection boxes added.

The Brutus shown in the pic is very nice, but I just found an easier one to work with from a Wii Popeye game on the models resource. The other one looks great, but as an stl, would take a lot of work to poly reduce, breakup, and simple texture. I'd like to find a Wimpy, Seahag, and a couple of others as well, but the choices for premade models for Popeye are very limited.

Exactly that is the brutus that I sent you converted to Obj to give you some advance notice and with the textures converted to tga
Popeye is very good, the one who made Detounme and the spinach effect for when you open and eat the can also really looks good giving it 300% power

Randomdays

I did a Popeye and Olive way back with Popeye pulling a can of spinach. Detournme probably worked with that since we did some work together back then.

cranlox

#955
Quote from: Randomdays on February 27, 2024, 10:45:41 AMI did a Popeye and Olive way back with Popeye pulling a can of spinach. Detournme probably worked with that since we did some work together back then.
Surely, it's something you guys did! There is no doubt about the quality!
It is one of my favorites.
Trying to bring Yago from Cybats (a very short national minor comic)
For now I haven't found a photo or my comic, so I'm just doing a memory and search job. I need to resolve all the detail of his hair but it looks similar to what I remember

Randomdays

#956
Great Job Cranlox. I had wanted to get some of the cereal mascots in the game.

My favorites as a kid were a pair called 'Quisp' and 'Quake', with the commercials done by the Bullwinkle/ Capt'n Crunch animators.

Of all the characters out there still not in the game, these two are among the ones I would most want to see.


For Wacky Races, Cleaned up the higher quality Bulletproof Bomb and put the Anthill mob as separate characters.

Cleaned up Lazy Luke and Blubber Bear from the Arkansas Chugabug, and Profesoor Pat Pending from the Convertacar.

The higher quality versions of the vehicles just have to be zipped up and uploaded. The characters haven't been rigged yet.

These are some very nice quality models. Hats off to the creators of these for the arcade game.










cranlox

How nice these models look!
Gangsters with a gun like you did with Tom Western (tom AND Jerry) would really be very playable.
And they would do a lot of justice to characters who were always very relegated in importance.
Penelope is a great favorite, I think, of an entire generation.
The bear and his companion are also super rare to see autonomously.
The Professor gives options to types of grenades, I imagine him throwing crazy bombs. In short, what you decide to do with this theme seems very nutritious to me for the game.
I didn't know those two characters from the cereals and I can't even think of how to think about taking them to Freedom.
Quite a theme! In addition, they have very specific animations, the one who makes the well could be or could be used by the armadillo (Spiderman villain).
I'm glad you liked the tiger!

Randomdays

Uploaded the 4 Wacky Races cars and chracters mentioned above to the megasite - Updated Compact Pussycat, Bulletproof Bomb, Convertacar and Arkansas Chugabug

Also did two more and uploaded as well for a total of 6 of the cars and characters - The Army Surplus special and an updated Creepy Coupe

The Army Surplus needed a bit of work - for some reason Private Meekly looked like he needed a shave and the tank treads had an incorrect uvmap to them. I had to take the head off of the stand alone model and put on the driving version, and take the tread from the Wii version and match them up




cranlox

I downloaded all 6 and none of them are playable, can this be correct?
If you want I can transfer them to the vehicles the way I put the cars in "Disney CARS"