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Okto's DC/Marvel Hero Files

Started by oktokels, March 28, 2019, 01:34:53 AM

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DoctorRuina


oktokels

#362
Gold beats silver every time !!!

------------------------------------------------------------
Hero File: BOOSTER GOLD
------------------------------------------------------------

Spoiler
Quote from: DC Wiki
Booster Gold is Michael Carter, a time-traveling superhero from the 25th Century who uses high-tech equipment to fight crime, alongside his robotic side-kick Skeets. His best friend and most regular partner is Blue Beetle. Not taken very seriously by his peers because of a careless and somewhat egotistical attitude (as well as Michael's habit of using his status as a costumed vigilante for fame and money), he is frequently under-estimated. Briefly taking the alias Supernova during 52, he begins secretly working with Rip Hunter as a guardian of the timestream. A remnant of Michael survived Flashpoint and during Convergence, took on the role of Waverider. He has been a member of the Justice League, Time Masters, Conglomerate, Extreme Justice, and Super Buddies.

Booster Gold was created by Dan Jurgens, first appearing in Booster Gold #1 (1986).


                                                                   
MESH: booster_gold_VX 
SKIN: standard 
MATERIAL: Flesh 
HEIGHT: 6'2″ 
WEIGHT (lbs): 190 
AI: CGenericHero 
VOICE: [BANK_MANAGER]

STATS
                                                                                           
  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 5 Very Strong
  • 5 Very Fast
  • 7 Extraordinarily Agile
  • 5 Very Hardy
  • 5 Very Powerful

ATTRIBUTES

Booster Gold, once a disgraced athlete from the 25th century, relies on advanced technology and his athletic prowess to perform heroic feats. His attributes are largely derived from the Booster Gold Suit, which enhances his physical capabilities, grants him protection through body armor, and provides flight via the Legion Flight Ring. The suit's powerful Energy Blasters and Force Field give him strong offensive and defensive options. His Goggles grant enhanced vision, allowing him to track enemies and detect hidden threats. With his background as an athlete, Booster Gold is also naturally agile, and his Aerial Combat skills translate into exceptional maneuverability while flying, giving him a significant edge in airborne combat. His drive to prove himself and his loyalty to allies define his persona, making him a unique combination of advanced technology and human determination.

a) Booster Gold (combo):Composed of:
  • Acrobatic: As a former college athlete, Booster Gold's athleticism allows him to avoid knockback damage by landing on his feet.
  • Body Armor 02: Booster Gold's exoskeleton offers low protection initially, reducing damage by absorbing hits, but weakens as it takes sustained damage.
  • Tracking: Booster Gold's thermal vision goggles allow him to detect heat signatures, pinpointing the direction of the nearest enemy.
  • Fast Flier: Booster Gold is capable of reaching amazing airspeed using his flight ring, allowing him to fly at speeds up to 375 mph.
  • Nimble Flier: Thanks to Booster Gold's Aerial Combat talent, he becomes more agile while flying, receiving a +3 bonus to Agility.
  • Enhanced Senses: Using his goggles , Booster Gold can perform a SCAN command that highlights enemies on the battlefield. This scan ability identifies all nearby bad guys, marking them with a yellow arrow for about 10 seconds, giving him superior awareness in combat.
b) Fly: Booster Gold's Legion Flight Ring allows him to fly.

POWERS

Booster Gold's powers are fully reliant on his suit and advanced technology from the 25th century, which he uses to project energy blasts and protective shields. His force field can absorb and deflect various types of attacks, making him highly durable in combat. Additionally, his gauntlets allow him to release powerful energy bolts and concentrated blasts, capable of staggering or knocking back opponents. Through his advanced suit, Booster can enhance his physical abilities for short periods, giving him an edge in both ranged and melee combat. Finally, his time-travel capabilities offer strategic advantages, allowing him to reposition during battle. These powers combine to make Booster Gold a formidable hero, despite his lack of natural superhuman abilities.

a) Booster Punch (Melee):
Basic melee attack.


                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Crushing
  • Medium
  • None
  • None
  • Low
  • Fast
  • No Arc
  • 3
  • melee
  • theant_punch


b) Energy Bolt (Ranged - Projectile):
Booster Gold fires a quick burst of energy at a single target.


                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Radius:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energy
  • Low
  • None
  • Medium
  • None
  • Very Fast
  • None
  • Medium
  • High
  • 3
  • ranged_9
  • bishop_bullet


c) Energy Punch (Melee):
A fast, medium-magnitude melee attack that channels energy into a high knockback blow, causing substantial damage to enemies.


                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energy
  • Medium
  • Low
  • None
  • High
  • Fast
  • No Arc
  • 3
  • melee_3
  • blue_punch


d) Energy Beam (Ranged - Beam):
Fires a high-damage energy beam with medium knockback. Extremely fast with a long range and high accuracy.


                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energy
  • High
  • Low
  • None
  • Medium
  • Very Fast
  • Long
  • High
  • 3
  • ranged_12
  • mentor_protonbeam


e) Energy Release (Area):
Booster Gold releases a small-area burst of energy, knocking back nearby enemies within the area.


                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Radius:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energy
  • Low
  • Low
  • None
  • High
  • Small
  • 3
  • area_5
  • aff_boom_blue_2


f) Time Travel (Special):
Booster Gold's time travel power lets him teleport instantly to another location with minimal energy cost, using advanced time-travel technology.


                                                   
  • SpecialType:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Teleport Self
  • Low
  • 1
  • special_teleport
  • activate_transporter_bg


g) Power Boost (Special):
Booster Gold's Power Boost temporarily enhances his suit's abilities, increasing his strength and energy output significantly for a short period, allowing him to overpower tougher foes.


                                                   
  • SpecialType:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • 300 Percenter
  • Low
  • 3
  • area_2
  • teleport_blue


h) Force Field (Passive Armor):
The Force Field passively deflects physical and energy attacks, with a 50% success rate. It blocks melee, ranged, and area attacks.


                                                   
  • BlockType:
  • Success:
  • Damage Blocked:
  • Attacks Blocked:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Deflect
  • Frequent (50%)
  • Crushing, Piercing, Enenrgy, Electrical, Cold, Fire and Radiation
  • Melee, Ranged and Area
  • 3
  • none
    • gold_shell


i) Energy Field (Active Defense):
Booster Gold activates an energy field that absorbs energy-based attacks and protects allies remotely. Absorbs energy, electrical, fire, and radiation attacks.

                                                   
  • BlockType:
  • Energy Point Cost:
  • Duration:
  • Damage Blocked:
  • Attacks Blocked:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Absorb
  • Low
  • Long
  • Energy, Electrical, Fire, Radiation
  • Ranged, Area, Direct
  • 3
  • special_teleport
  • supercollider_protonshield



------------------------------------------------------------
M25 AI File: BOOSTER GOLD
------------------------------------------------------------                         
                                 
Spoiler
   ['dc booster gold',
    ["target enemy",
        'weakness_melee_crushing',
        'weakness_ranged_energy',
        'weakness_melee_energy',
        'weakness_area_energy',
        'highesthealth',
        'tank',
        'villain',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any", subtype="emitting_damage", time=3)',
        'TFleeMelee(type="any", situation="lowerhealthpct 50", movetype="fly", mindist="short", time=3)',
        "TTeleport('time travel', situation=['lowerhealthpct 40', 'swarmed'], time=3)",
        "TActiveDefenseRemote('energy field', type='friend', subtype=['tank', 'lowerhealthpct 50'], mindist=100, time=2.76)",
        "TActiveDefenseRemote('energy field', type='friend', subtype='lowerhealthpct 50', mindist=100, time=2.76)",
        "TActiveDefense('energy field', situation='lowerhealthpct 50', subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation', mindist=0, time=2.76)",
        "TChargeUp('power boost', situation=['higherenergy 66', 'higherhealthpct 50'], subtype='clustered', time=2.76)",
        "TChargeUp('power boost', situation=['higherenergy 66', 'higherhealthpct 50'], subtype='not weakerthan', time=2.76)",
        "TArea('energy release', subtype='clustered', maxdist=100, time=1.71)",
        "TArea('energy release', situation='swarmed', maxdist=100, time=1.71)",
        "TMelee('energy punch',time=3)",
        "TRanged('energy blast',time=2.56)",
        "TRanged('energy bolt',time=1.36)",
        "TMelee('booster punch',time=3)",
        'TLand()',
        'TMoveTo(mindist=\'medium\',time=3,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
    ],
    ['energy reserve',
        'low',
    ],
    ['subtype',
        'blaster',
        'hero',
    ],
]


------------------------------------------------------------
SKIN PACK: BOOSTER GOLD
------------------------------------------------------------

New pack added to "DC" folder:

https://mega.nz/file/4EUBjapb#Z2QOhSdTl0U2eJQP_KVev6U5PQYddMhBPmDj3n1BcNk

Contains:
- booster_gold_VX_skope
- height corrected
- 2 skins

Spoiler

FX PACK
https://mega.nz/file/1AdyRZaa#8pIwkSnjB0iYP7SEoNbS2IGPYaiFfT1vibLtCVarxsU                                             
[/list]

oktokels

#363
Time for some real mischief!

------------------------------------------------------------
Hero File: THE TRICKSTER
------------------------------------------------------------

Spoiler
Quote from: DC Wiki
Trickster is a name used by several characters in the DC Universe. The original was Giovanni Giuseppe, a member of the Rogues and enemy of The Flash who commits crimes using dangerous gadgets themed after practical joke elements. His most notable invention is a pair of shoes that allow him to walk on the air itself. He has also been a member of the Federal Bureau of Investigation and the Secret Society of Super-Villains. There have been two super-villains to use the name, former circus acrobat James Jesse and teenage hoodlum Axel Walker.

Trickster was created by John Broome and Carmine Infantino, first appearing in The Flash #113 (1960). Axel Walker was created by Geoff Johns and Scott Kolins, first appearing in The Flash (Volume 2) #183 (2002).[/center]

                                                                   
MESH: trickster_DM_TV 
SKIN: standard 
MATERIAL: Flesh 
HEIGHT: 6'0″ 
WEIGHT (lbs): 170 
AI: CZeroCost 
VOICE: [DEJA_VU]

STATS
                                                                                           
  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 2 Weak
  • 3 Normal
  • 5 Very Agile
  • 3 Normal
  • 4 Powerful

ATTRIBUTES

Trickster's attributes showcase the blend of agility, cunning, and inventive genius that define him throughout the comics. Whether it's running through the air with his iconic Airwalk Shoes, employing strategic disguises, or leveraging his technological creations to outsmart his foes, Trickster's skill set is designed for evasion, deception, and disruption. His ability to track enemies using gadgets and his superior intellect allow him to remain a step ahead, making him a formidable foe in both physical and mental confrontations.

a) Flier:Trickster moves by running through the air with his Airwalker Shoes, appearing to "run" while flying rather than gliding or hovering.


b) Disguise: Trickster can adopt the appearance of a civilian, hiding his true identity and powers when no enemies are nearby.

c) Tracking: Uses tracers and advanced gadgets to detect the nearest enemy's direction, adjusting his strategy accordingly.

d) Cybernetic Brain: Resistant to mental attacks and enhances his accuracy in combat due to his superior brain.

e) Escapologist: Capable of quickly escaping traps and confinements, instantly removing any stasis effects applied to him.


POWERS

Trickster's arsenal of powers reflects his mischievous nature and reliance on unconventional gadgets. From basic melee strikes to his signature rubber chicken bombs, Trickster combines low-level physical attacks with more elaborate and eccentric weaponry. His ranged abilities, such as the confetti gun and acid cloud, showcase his talent for incapacitating foes with trickery and unpredictable effects. True to his reputation, Trickster's powers also include distractions like the decoy bomb, allowing him to escape dangerous situations. His abilities not only deal damage but also manipulate and confuse enemies, keeping them off balance.
a) Basic Melee (Melee):
Basic melee attack.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Crushing
  • Very Low
  • None
  • None
  • None
  • Normal
  • No Arc
  • 3
  • melee
  • default_punch
               
b) Booger Gun (Ranged - Projectile):
A comical gun shaped like a nose that shoots acidic snot, causing enemies to suffer burn damage.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Radius:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Acid
  • Low
  • None
  • None
  • None
  • Normal
  • No Arc
  • Medium
  • Medium
  • 3
  • ranged
  • acid_trick
               
c) Invisibility Cape (Special):
Turns Trickster invisible, allowing him to sneak away from enemies.

                                                   
  • Special Type:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Cloak of Shadows
  • None
  • 3
  • area
  • libertylad_tumble
               
d) Bubble Gun (Ranged - Explosive Projectile):
Shoots slow-moving bubbles that explode on impact, dealing crushing damage.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Radius:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Crushing
  • Medium
  • Low
  • Low
  • Medium
  • Slow
  • Small
  • Medium
  • Medium
  • 3
  • ranged_10
  • bubble_pink
               
e) Decoy Bomb (Ranged - Explosive Projectile):
Trickster throws a decoy that lures enemies into attacking it. Once destroyed, the decoy explodes, damaging nearby enemies.


                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Radius:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Limey Lure
  • High
  • Low
  • None
  • None
  • Slow
  • Small
  • Medium
  • Medium
  • 3
  • ranged_6
  • blackjack_grenade_decoy
               
f) Confetti Gun (Ranged - Beam):
Fires a beam that traps enemies in a stasis.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Stasis
  • High
  • Low
  • None
  • None
  • Normal
  • Short
  • Medium
  • 3
  • ranged_11
  • clown_confetti_gun
               
g) Fishing Hook (Ranged - Beam):
Pulls flying enemies to the ground.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Increase
  • High
  • Low
  • None
  • None
  • Fast
  • Medium
  • Medium
  • 3
  • ranged
  • harpoon_gun
               
h) Acid Cloud (Ranged - Cone):
Emits a cone of acid that burns enemies over time.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Angle:
  • Range:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Acid Burn
  • High
  • Low
  • None
  • None
  • Slow
  • Medium
  • Short
  • 3
  • ranged_11
  • acid_cloud
               
i) Rubber Chicken (Ranged - Explosive Projectile):
Throws a rubber chicken that explodes on impact, dealing crushing damage.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Radius:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Crushing
  • High
  • Medium
  • Medium
  • High
  • Slow
  • Small
  • Long
  • Medium
  • 3
  • ranged_6
  • rubber_chicken
------------------------------------------------------------
M25 AI File: THE TRICKSTER
------------------------------------------------------------                         
                                 
Spoiler
  ['dcv trickster',
    ["target enemy",
        'weakness_ranged_crushing',
        'weakness_melee_crushing',
        'not acid_burnt',
        'acid_burnt',
        'weakness_ranged_acid',
        'not staticked',
        'hero',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        "TFleeMelee(mindist='short', movetype='fly', time=3)",
        'TFleeMelee(type="any", subtype="emitting_damage", time=3)',
        "TCloak('invisibility cape', maxdist='short', time=3)",
        "TRanged('acid cloud', subtype='not acid_burnt', time=3)",
        "TRanged('confetti gun', subtype='higherstrengththan', time=3)",
        "TRangedExplosive('rubber chicken', time=3)",
        "TRanged('fishing hook', subtype='flying', time=3)",
        "TRangedExplosive('bubble gun', time=3)",
        "TRanged('decoy bomb', subtype=['not swarmed 100','not alone or higherstrengththan'], pct=25, time=3)",
        "TRanged('decoy bomb', situation='hurt', subtype='not swarmed 100', pct=15, time=3)",
        "TRanged('booger gun', time=3)",
        "TMelee('basic melee', time=3)",
        'TMoveTo(mindist="short", movetype="fly", subtype="not emitting_damage", time=3)',
        'TMoveTo(mindist="medium", movetype="fly", time=3)',
    ],
    ['energy reserve',
        'low',
    ],
    ['subtype',
        'villain',
        'mage',
    ],
]


------------------------------------------------------------
SKIN PACK: THE TRICKSTER
------------------------------------------------------------

New pack added to "DC" folder:

https://mega.nz/file/sZ1HmIzB#0--Rr-R2r2a47W4KmnUZ_LGvpOSFGUui5i_Qu2fRr5k

Contains:
- trickster_dm_tv_SKOPE
- height corrected, add cable_gun_gren
- uses sandman_tj keyframes modified for  "running flight animation" and "hover ranged" animation
- 2 skins

Spoiler
                                               
FX PACK
https://mega.nz/file/QdtGhDTI#PcWd1NmUNsIsTKrhZXbHosP-lZvg5o8HQS_N33IEbEU


oktokels

#364
I don't do things for the greater good. I do them because they serve my purpose.

------------------------------------------------------------
Hero File: MOONSTONE
------------------------------------------------------------

Spoiler
Quote from: MARVEL Wiki
Karla Sofen was a renowned psychiatrist, who enjoyed manipulating her patients into paranoia rather than helping them. Her unethical behavior led her to be an assistant to the villainous Doctor Faustus, who improved her manipulative skills. This allowed her to pave her way to Lloyd Bloch, the powerhouse villain known as Moonstone. Drugging Lloyd with hallucinogens, Sofen persuaded him into giving her the Moonstone, the Kree device that granted him immense powers. As the new Moonstone, Sofen became a prominent super-criminal, being recruited into Baron Zemo's Masters of Evil and facing the Avengers on several occasions. When the Avengers went missing, the Masters of Evil pretended to be super-heroes, naming themselves the Thunderbolts. Moonstone reinvented herself as the fake super-hero Meteorite. When Osborn decided to create his own Dark Avengers team, Moonstone was invited to the team to act as Ms. Marvel. Through the years, Moonstone was a member of several iterations of both the Thunderbolts and the Dark Avengers.

Moonstone was created by Marv Wolfman and Frank Robbins, first appearing in Captain Ameica #192 (1975).[/center]

                                                                   
MESH: moonstone_M47 
SKIN: standard 
MATERIAL: Flesh 
HEIGHT: 5'11″ 
WEIGHT (lbs): 150 
AI: CZeroCost 
VOICE: [EVIL_EVE]

STATS
                                                                                           
  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 5    Very Strong
  • 4    Fast
  • 4    Agile
  • 4    Hardy
  • 5    Very Powerful

ATTRIBUTES

Karla Sofen, better known as Moonstone, is a former psychiatrist who stole the alien gem that granted her immense powers. A complex figure torn between heroism and villainy, she's been part of the Masters of Evil and the Thunderbolts, even posing as Ms. Marvel under Norman Osborn's Dark Avengers. Manipulating gravity, light, and energy, Moonstone combines her psychological expertise with overwhelming power, making her a dangerous adversary. With enhanced strength, intangibility, and flight, her tactical prowess is as formidable as her abilities.

a) Body Armor 05:Moonstone's armor provides protection against physical and energy attacks, making her resistant to most direct hits, with Remarkable protection against various forms of damage.

b) Discipined: Karla's mental fortitude makes her immune to mental attacks such as hypnosis, rage, and panic. Her expertise as a psychiatrist further sharpens her strategic mind, ensuring she remains focused in the heat of battle.

c) Flier: With her gravitational manipulation, Moonstone can fly at incredible speeds, giving her a tactical advantage on the battlefield, evading attacks and striking from any angle.

d) Phasing: Moonstone can become intangible, allowing her to phase through objects and attacks. In this state, she is impervious to most physical and energy-based attacks, but cannot deal direct physical damage herself. This ability makes her nearly invincible while enabling her to disrupt electronics and surprise her enemies.

e) Tracking: Moonstone has the ability to detect energy signatures, allowing her to track her opponents and anticipate their movements, providing her with a significant strategic advantage.


POWERS

Moonstone's powers, derived from the alien Moonstone gem, grant her mastery over gravity, energy manipulation, and intangibility. With her photon beams and blasts, she can deliver devastating ranged attacks. Her ability to phase through matter and energy makes her nearly untouchable, while her energy absorption and healing powers keep her in the fight. True to her pragmatic nature, Moonstone uses her psychological insight to manipulate and confuse enemies, often catching them off guard.

a) Basic Melee (Melee):
Moonstone delivers a basic physical attack using her enhanced strength.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Crushing
  • Medium
  • None
  • None
  • Low
  • Normal
  • No Arc
  • 3
  • melee
  • blackjack_hitspang
               
b) Photon Bolt (Ranged - Projectile):
Fires a fast-moving bolt of energy at medium range, stunning enemies on impact.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Radius:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energy
  • Medium
  • None
  • Low
  • None
  • Very Fast
  • No Arc
  • Medium
  • Medium
  • 3
  • ranged_5
  • bishop_bullet_2
               
c) Phase Out (Special):
Moonstone becomes intangible, allowing her to pass through objects and avoid damage. She returns to normal after attacking.

  • Special Type:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Displace Image
  • None
  • 3
  • area_4
  • libertylad_tumble
               
d) Laser Blast (Ranged - Beam):
A high-intensity energy beam that delivers significant damage with precision.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energy
  • High
  • Low
  • None
  • Medium
  • Very Fast
  • Medium
  • Medium
  • 3
  • ranged_6
  • laser_gun
               
e) Light Flare (Ranged - Cone):
Emits a powerful flare of blinding light, stunning and knocking back all enemies in range.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Angle:
  • Range:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Blind
  • High
  • Low
  • Medium
  • Medium
  • Very Fast
  • Wide
  • Medium
  • 3
  • area_3
  • light_cone_4
               
f) Deception (Direct):
Moonstone uses her expertise as a psychologist to manipulate enemies, driving them into a fit of rage.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Range:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Rage
  • High
  • Low
  • None
  • None
  • Short
  • 3
  • direct
  • hypno_eyes
               
g) Photon Beam (Ranged - Beam):
A powerful, long-range beam of concentrated energy that deals very high damage and can stun enemies.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energy
  • Very High
  • Medium
  • Medium
  • High
  • Very Fast
  • Long
  • Medium
  • 3
  • ranged_3
  • aff_xbeam_orange
               
h) Self Heal (Special):
Moonstone uses her energy to heal herself, restoring health while avoiding attacks.

  • Special Type:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Cloak of Shadows
  • Medium
  • 3
  • area_3
  • order_transform
               
i) Phase Defense (Passive Defense):
Moonstone phases 50% of physical attacks.

  • Block Type:
  • Success Rating:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Damage Blocked:
  • Attacks Blocked:
  • Pass Through
  • Frequent (50%)
  • 3
  • N/A
  • N/A
  • Crushing, Piercing
  • Melee, Ranged, Area
               
j) Energy Absorption (Passive Defense):
Moonstone absorbs 50% of energy attacks, using the energy to bolster her powers.

  • Block Type:
  • Success Rating:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Damage Blocked:
  • Attacks Blocked:
  • Absorb
  • Frequent (50%)
  • 3
  • active_defense
  • sonic_shell
  • Radiation, Energy, Electrical, Fire
  • Melee, Ranged
               

------------------------------------------------------------
M25 AI File: MOONSTONE
------------------------------------------------------------                         
                                 
Spoiler
  ['mv moonstone',
["target enemy",
'weakness_ranged_energy',
'not blind',
'weakness_melee_crushing',
'not enraged',
'tank',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TSelfHeal('self heal',time=4.0)",
"TRangedCone('light flare',time=4.0)",
"TRanged('photon beam',time=3.0)",
"TDirect('deception', subtype=['not alone','higherstrength 5'], time=3.11)",
"TDisplaceImage('phase out', situation='lowerhealthpct 50', time=1.8)",
"TRanged('laser blast',time=1.27)",
"TRanged('photon bolt',time=2.0)",
"TMelee('basic melee',time=1.59)",
"TDisplaceImage('phase out', subtype=['not alone','higherstrength 5'], time=1.8)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'villain',
],
]


------------------------------------------------------------
SKIN PACK: MOONSTONE
------------------------------------------------------------

New pack added to "MARVEL" folder:

https://mega.nz/file/kZlmwChR#qh8w5iUA7k5f7f12OYD_9L4Oj4M_dqAzCLymTQl_6Mw

Contains:
- moonstone_m47_SKOPE
- height corrected, added kree_helmet_gren
- added new animations: Ranged 4, 5 and 6. Area 3 and 4. Hover attacks.
- 4 skins

Spoiler
                                               
FX PACK
https://mega.nz/file/ZAtSWLxS#GhTuC43PgMsL4WFG9qi9fjUMSJc_x3NDg9ojAv4Vdwc

oktokels

Fear is a tool for the weak. I am no longer bound by fear, nor by the chains of Heven or Asgard.

------------------------------------------------------------
Hero File: ANGELA
------------------------------------------------------------

Spoiler
Quote from: MARVEL Wiki
Angela, the firstborn of Odin and Freyja, was raised in Heven after being kidnapped as a baby during a war between Heven and Asgard. Thought to be dead, she was instead raised as an Angel, eventually becoming the Leader of the Hunt. Angela's journey is one of constant struggle, as she grapples with her dual heritage as an Asgardian and an Angel. Throughout her life, she has faced great challenges, including battling Thor, discovering her true lineage, and eventually becoming Queen of Hel. Angela is a fierce warrior skilled in hand-to-hand combat and with bladed weapons, wielding powerful equipment such as the Xiphos sword and Ichors, a shape-shifting liquid metal weapon. Though raised to see Asgardians as enemies, her journey across the Ten Realms and beyond reveals her as a complex figure, often at odds with both her Angelic and Asgardian roots. Despite the many battles and losses, including the death of her love, Sera, Angela remains resolute in her quest for justice and vengeance.

Angela was created by Neil Gaiman and Todd McFarlane, first appearing (as a marvel character) in Age of Ultron #10 (2013).

                                                                   
MESH: angela_GREN 
SKIN: standard 
MATERIAL: Flesh 
HEIGHT: 6'2″ 
WEIGHT (lbs): 260 
AI: CZeroCost 
VOICE: [LAW]

STATS
                                                                                           
  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 6    Extremely Strong
  • 5    Very Fast
  • 7    Extraordinarily Agile
  • 7    Extraordinarily Hardy
  • 7    Extraordinarily Powerful

ATTRIBUTES

Angela, the firstborn of Odin and Freyja, is a powerful Asgardian warrior with unmatched combat skills and divine attributes. Raised in Heven and later returning to Asgard, she blends her warrior instincts with the godly powers inherited from her lineage. Angela excels in both melee and ranged combat, and her invulnerability and flight give her a considerable edge on the battlefield.

a) a) Angela (combo):Composed of:
  • Body Armor 05: Heven Armor provides standard protection worn by the Angels of Heven. The suit is made of unearthly material and grants medium protection vs. Physical and Energy attacks.
  • Enhanced Senses: Angela can track her prey through scent. She can perform a special SCAN command that marks enemies on the battlefield for 10 seconds.
  • Extra-Dimensional: Coming from another dimension makes Angela vulnerable to EXILE attacks, which banish her permanently.
  • Fast Flier: With Unearthly airspeed, Angela can fly faster than the average airborne superhero, receiving a speed bonus of +3 while flying.
  • Glider: Angela flies for short bursts before landing, allowing for quick transitions between aerial and ground combat.
  • Immortal: As an Asgardian goddess, Angela is extremely hard to knock out. Fatal damage only stuns her, allowing her to progressively heal over time. However, the health regained lessens with each recovery.
  • Invulnerable 10: Angela possesses Unearthly protection against physical, energy, heat, cold, radiation, toxins, aging, and disease. She takes reduced damage from most attacks, and weaker attacks have no effect.
  • Iron Guts: Angela is immune to Earthly diseases and infections. States like ACID BURN and IRRADIATION are removed instantly, healing some damage. Overexposure can result in temporary VERTIGO.
  • Level Headed: Angela is resistant to mental and mystical attacks, making her highly resilient to psychological and magical damage types.
  • Nimble Flier: Angela's agility is enhanced while in flight, granting her a +3 agility bonus during aerial combat.

b) Crack Shot: Angela's expert marksmanship gives her a +1 accuracy bonus in every ranged attack.

c) Grounded: Angela's time in Heven has made her vulnerable to electrical damage.

d) Invertebrate: Asgardian physiology makes Angela resistant to radiation.

e) Temperature Control: Angela is resistant to extreme temperatures, further reflecting her Asgardian resilience.


POWERS

Angela wields a combination of divine power, enhanced Asgardian abilities, and celestial weaponry, making her a formidable combatant both in close combat and from range. With weapons like the Sword of Stars and the Blades of Ichor, she deals devastating melee attacks, while her ichor throw and angelic ribbons enable her to handle enemies from a distance. Angela also has powers that assist her allies, such as her divine clarity, which cures psychological states, and her celestial guard, a defensive ability that deflects attacks.

a) Sword of Stars (Melee):
A high-damage piercing attack delivered with incredible speed.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Piercing
  • Very High
  • None
  • High
  • Medium
  • Very Fast
  • No Arc
  • 3
  • melee_2
  • icequeen_slash
               
b) Blades of Ichor (Melee):
A combo melee attack using her deadly ichor blades, striking multiple times with piercing force.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Piercing
  • Very High
  • Low
  • High
  • Medium
  • Very Fast
  • No Arc
  • 3
  • melee_combo
  • icequeen_slash
               
c) Ichor Throw (Ranged - Projectile):
Angela throws a lance with deadly precision, piercing her enemies from a distance.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Radius:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Piercing
  • High
  • Low
  • Medium
  • Fast
  • No Arc
  • Medium
  • High
  • 3
  • ranged_spear
  • wp_icho_2
               
d) Angelic Ribbon (Ranged - Beam):
Pulls flying enemies to the ground with Angela's psychic-controlled ribbons.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Increase
  • High
  • Low
  • Medium
  • None
  • Fast
  • Medium
  • High
  • 3
  • ranged_3
  • ribbon_tangle
               
e) Divine Clarity (Area):
A healing ability that cures nearby allies from psychological states such as rage, confusion, and hypnosis.

                                                   
  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Radius:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Cerebral Balance
  • High
  • Low
  • None
  • None
  • Small
  • 3
  • area
  • aff_boom_yellow_2
               
f) Berserker (Special):
Angela enters an enraged state, increasing her speed and agility, making her more lethal in combat.

                                                   
  • Special Type:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Blind Justice
  • Low
  • 3
  • special
  • wraith_manta_teleportation
               
g) Hunter Dash (Special):
A short burst of speed used to close distances quickly in battle.

                                                   
  • Special Type:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Sprint
  • Low
  • 3
  • run
  • bullet_sprint
               
h) Celestial Guard (Passive Defense):
Angela deflects 50% of all physical and energy-based attacks, offering significant protection in battle.

                                                   
  • Block Type:
  • Success Rating:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Damage Blocked:
  • Attacks Blocked:
  • Deflect
  • Frequent
  • 3
  • active_defence
  • sky_king_bulletproof
  • Mental, Mystical, Crushing, Piercing, Energy
  • Melee, Ranged
[/table]
------------------------------------------------------------
M25 AI File: ANGELA
------------------------------------------------------------                         
                                 
Spoiler
  ['mvh angela',
    ["target enemy",
        'weakness_melee_piercing',
        'weakness_ranged_piercing',
        'fastest',
        'tank',
        'villain',
        'not flying',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
        "TRanged('angelic ribbon', subtype='flying', pct=50, time=1.2)",
        "TArea('divine clarity',type='friend',time=2.0)",
        "TMelee('sword of stars', situation='enraged', time=2.59)",
        "TEmpathy('berserker',situation=['lowerhealthpct 40','alone 300','not enraged'])",
        "TRanged('ichor throw',time=2.27)",
        "TMelee('blades of ichor',time=2.8)",
        "TSprint('hunter dash',time=0.87)",
        "TMelee('sword of stars',time=2.59)",
        'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
    ],
    ['subtype',
        'tank',
        'hero',
    ],
]


------------------------------------------------------------
SKIN PACK: ANGELA
------------------------------------------------------------

New pack added to "MARVEL" folder:

https://mega.nz/file/VE9gVbiC#3s0m9RbCdBae3o6ttgW4Hj_8_sbf-iC3RQdgGSxuDI0

Contains:
- angela_GREN_SA_SKOPE, added crown of hela part
- 3 skins

Spoiler
                                               
FX PACK
https://mega.nz/file/BMcH2YIZ#5NJE52135cqsPjUr91Ft-pjjQVFjkWIoNaWApFBDxBI

DoctorRuina

I haven't done the Silver Surfer hero file yet, but it would have definitely been a lot different. I think your hero files are very useful for getting ideas, but everyone has a different way of doing them. Although this is an issue that I find frustrating quite often, because the AIs don't work the way I would like. I'll ask you for advice on some AIs that haven't worked well for me.

oktokels

#367
Quote from: DoctorRuina on September 27, 2024, 11:46:40 AMI haven't done the Silver Surfer hero file yet, but it would have definitely been a lot different.
Yes, the Silver Surfer hero file was made 6 years ago. It needs major changes. I've learned a lot over the years, but I haven't had the opportunity to improve it.

Quote from: DoctorRuina on September 27, 2024, 11:46:40 AMAlthough this is an issue that I find frustrating quite often, because the AIs don't work the way I would like. I'll ask you for advice on some AIs that haven't worked well for me.
sure, just send the AI files my way, in i'll take a look at them. Just send them on private message.

oktokels

#368
You can't outrun me, you can't outsmart me—let's see how far you can stretch your luck!

------------------------------------------------------------
Hero File: ELONGATED MAN
------------------------------------------------------------

Spoiler
Quote from: DC Wiki
Elongated Man is a superhero with the ability to stretch his body great lengths, and one of the world's greatest detectives. Despite his prominence in the superhero community, he maintains a public identity alongside his wife Sue Dibny. He has been a member of the Justice League of America, Justice League Europe, the Super Buddies, the Outsiders, and after his death the Black Lantern Corps.

Elongated Man was created by John Broome and Carmine Infantino. He first appeared in The Flash #112. (1960)

                                                                   
MESH: elongated_man_KXTJ
SKIN: standard 
MATERIAL: Rubber 
HEIGHT: 6'1″ 
WEIGHT (lbs): 170
AI: CZeroCost 
VOICE: [BULLET]

STATS
                                                                                           
  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 3    Normal
  • 4    Fast
  • 4    Agile
  • 4    Hardy
  • 4    Powerful

ATTRIBUTES

Ralph Dibny, the Elongated Man, is known for his remarkable flexibility, incredible detective skills, and ability to stretch his body to superhuman lengths. While not as powerful as Plastic Man, Ralph's abilities make him an invaluable warrior who can adapt to various combat situations. His elastic nature grants him significant protection and evasion skills, along with unique grappling capabilities. As a master of contortion and investigation, he's able to withstand great physical challenges and solve complex mysteries.

a) Elongated Man (Combo):Composed of:
  • Acrobatic: The Elongated Man can contort his body into various positions and sizes, allowing him to avoid knockback damage and evade traps by landing on his feet before impact. He can use his flexibility to slip through narrow spaces or perform unique physical feats.
  • Tracking: A skilled detective, Ralph is highly adept at locating enemies and identifying their movements. He can scan the battlefield to find nearby enemies, turning in their direction when detected.
  • Invulnerable 5: Ralph's rubber-like body provides Remarkable protection against Physical attacks and Good protection against Energy attacks. He is highly resistant to concussive and puncture damage, and can survive impacts that would severely injure most people.
  • Wrestler: Ralph's elasticity and grappling expertise allow him to maintain and break grapples with greater strength. He gains a +2 bonus to Strength when engaging in grappling or when using related powers.
b) Danger Sense:Ralph possesses a remarkable ability to sense incoming threats, giving him a heightened awareness in combat. This danger sense allows him to anticipate enemy movements and avoid surprise attacks.
c) Nimble:Ralph's elasticity grants him enhanced agility, allowing him to dodge attacks with an Incredible Agility rating for evasion purposes. However, this flexibility comes at a slight cost to his overall health, reducing his total HP by 10%.
d) Jumper:With Monstrous elongation, Ralph can stretch his limbs and body across great distances. His jumping capabilities are enhanced, allowing him to cover up to 10 areas effortlessly, making him highly mobile on the battlefield.
e) Escapologist:Ralph can escape from traps or confinements with ease. His extraordinary plasticity and flexibility enable him to remove the Stasis state immediately and avoid being restrained or immobilized.

POWERS

Elongated Man's powers focus on utilizing his elasticity to perform devastating melee and ranged attacks, while also incorporating his detective skills and agility to control the battlefield. With unique abilities like grappling and pulling enemies, Ralph can manipulate his foes' positions while evading and deflecting incoming attacks with his flexible body. His support powers, such as disguising himself to reposition, add to his versatility, making him an invaluable team member in various situations.


a) Elastic Melee (Melee):
A basic melee attack utilizing Ralph's elongated limbs, delivering a medium-strength crushing blow with slight knockback.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Crushing
  • Medium
  • None
  • None
  • Low
  • Normal
  • No Arc
  • 3
  • melee_2
  • blackjack_hitspang
b) Elastic Punch (Ranged - Beam):
Ralph stretches his arm to deliver a fast-moving ranged punch that can hit targets from afar with high accuracy, dealing medium crushing damage.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Crushing
  • Medium
  • None
  • Low
  • Medium
  • Fast
  • Long
  • High
  • 3
  • ranged_2
  • ralph_fist
c) Elastic Grapple (Melee):
Ralph wraps his limbs around an enemy, immobilizing them with a high-magnitude grapple effect. This ability prevents movement and reduces the enemy's attack effectiveness.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Swiftness:
  • Arc:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Decrease
  • High
  • Low
  • None
  • None
  • Fast
  • No Arc
  • 3
  • melee
  • grab_melee_pur
d) Elastic Pull (Ranged - Beam):
Ralph extends his arm to grab and pull enemies towards him, disrupting their positioning and exposing them to follow-up attacks.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Increase
  • High
  • Low
  • None
  • Fast
  • Long
  • High
  • 3
  • ranged_2
  • ralph_wrap
e) Elastic Tangle (Ranged - Beam):
Ralph entangles his enemies using his elongated limbs, trapping them in place and placing them in a stasis-like state that prevents them from acting.

  • DamageType:
  • Magnitude:
  • Energy Point Cost:
  • Stun:
  • Knockback:
  • Velocity:
  • Range:
  • Accuracy:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Energize
  • High
  • Low
  • None
  • Fast
  • Long
  • High
  • 3
  • ranged_3
  • ralph_tangle
f) Disguise (Special):
Ralph alters his appearance, becoming temporarily invisible to enemies. This allows him to reposition or escape dangerous situations.

  • Special Type:
  • Energy Point Cost:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Cloak of Shadows
  • Low
  • 2
  • melee_2_f
  • libertylad_tumble

g) Elastic Body (Passive Defense):
Ralph's elastic body allows him to absorb physical impacts, reflecting a portion of the damage and resisting piercing attacks.

  • Block Type:
  • Success Rating:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Damage Blocked:
  • Defense Flags:
  • Attacks Blocked:
  • Reflect
  • Frequent (50%)
  • 3
  • None
  • microwave_absorbradiation
  • Crushing, Piercing
  • Always Active
  • Melee, Ranged
h) Elastic Dodge (Passive Defense):
Using his agility and elasticity, Ralph can dodge attacks, gaining occasional success in avoiding non-physical damage types.

  • Block Type:
  • Success Rating:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Damage Blocked:
  • Defense Flags:
  • Attacks Blocked:
  • Pass Through
  • Occasional (25%)
  • 3
  • dodge_right
  • None
  • Acid, Radiation, Energy, Electrical, Cold, Fire
  • Always Active
  • Melee, Ranged
i) Elastic Shield (Active Defense):
Ralph forms a defensive shield with his body, reflecting crushing and piercing projectiles for a medium duration, protecting himself from harm.

  • Block Type:
  • EP Cost:
  • Duration:
  • Level:
  • Animation Name:
  • Attached FX Name:
  • Damage Blocked:
  • Attacks Blocked:
  • Reflect
  • Medium
  • Medium
  • 3
  • dodge_left_a
  • thebard_titanias_charm
  • Crushing, Piercing
  • Ranged

------------------------------------------------------------
M25 AI File: ELONGATED MAN
------------------------------------------------------------                         
                                 
Spoiler
  ['dc elongated man',
["target enemy",
'weakness_ranged_crushing',
'weakness_melee_crushing',
'lowerhealththan',
'not normal',
'infiltrator',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any", subtype="emitting_damage", time=3)',
'TFleeMelee(mindist="medium", situation="lowerhealthpct 50", subtype="alone", time=3)',
'TFleeMelee(mindist="medium", situation="cloaked", priority="high", time=3)',
"TActiveDefense('elastic shield', subtype='ranged_crushing or ranged_piercing', mindist='melee', time=3)",
"TCloak('disguise', situation=['alone','weakerthan'], time=3)",
"TCloak('disguise', situation=['nearenemy','lowerhealthpct 50'], time=3)",
"TRanged('elastic pull', subtype='flying', time=3)",
"TRanged('elastic pull', subtype='lowerhealthpct 30 or weakerthan', pct=25, time=3)",
"TRanged('elastic tangle', type='enemy', subtype='nearally', pct=50, time=3)",
"TMelee('elastic grapple', situation='nearattackerally', subtype='higherhealthpct 50', pct=50, time=3)",
"TRanged('elastic punch', time=3)",
"TMelee('elastic melee', time=3)",
'TMoveTo(mindist=\'long\' , subtype="not emitting_damage", time=3)',
],
['subtype',
'warrior',
'hero',
],
]


------------------------------------------------------------
SKIN PACK: ELONGATED MAN
-----------------------------------------------------------
New pack added to "DC" folder:

https://mega.nz/file/wRtTkDpY#asQm6eejqjDZpMdPvn-VDDNLQNf959W94FpYupVr_wg

Contains:
- elongatedman_KENNX_TEXASJACK, modified keframes

FX PACK
https://mega.nz/file/JQ8mAaCK#iuTZe7sE4AX8RhaL7puR3IWroRAcwsnDZSif87FggEQ                                               



oktokels

#369
There is nowhere to run, Justice League. The hate of Despero moves slowly, but it moves unstoppably.

------------------------------------------------------------
Hero File: DESPERO
------------------------------------------------------------

Spoiler
Quote from: DC Wiki
An alien from the interdimensional planet Kalanor, Despero was born a mutant possessing a powerfully hypnotic third eye. Using his powers over the minds of others Despero became the supreme dictator of his home planet. When a Kalanoran scientist and his daughter escaped their dimension to Earth, they made contact with the Flash. The Scarlet Speedster enlisted the aid of his teammates in the Justice League to help free Kalanor. Learning of the threat to his rule, Despero journeyed to Earth using his hypnotic powers to immobilize the Justice League, except for the Flash who was forced into a stylized, and secretly rigged, game of chess. The penalty for the Flash losing the game was teleportation to different alien worlds to die. Ultimately the Justice Leagues' courage and abilities allowed them to return to Earth and ultimately defeat the tyrant Despero.

Despero is an intergalactic conqueror and enemy to the Justice League of America. He has been a member of the Injustice League, Secret Society of Super-Villains and the Time Stealers. The ruthless tyrant ruler of planet Kalanor, he possesses incredible mental powers in addition to his great strength and intellect. L-Ron the robot took over his body at one point and became a member of Justice League International, although this was short-lived.

Despero was created by Gardner Fox and Mike Sekowsky, first appearing in Justice League of America #1 (1960).

                                                                   
MESH: despero_skope_H20
SKIN: standard 
MATERIAL: Flesh 
HEIGHT: 8'1″ 
WEIGHT (lbs): 350
AI: CZeroCost 
VOICE: [DARK_SHAMAN]

STATS
                                                                                           
  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 9    Fantastically Strong
  • 6    Extremely Fast
  • 8    Incredibly Agile
  • 9    Fantastically Hardy
  • 8    Incredibly Powerful

ATTRIBUTES

Despero is a powerful and ruthless conqueror from Kalanor. His abilities include superhuman strength, resilience, and a formidable array of psionic powers. His mastery of telepathy and combat, combined with his physical might, make him a deadly adversary for the Justice League and other heroes. Despero's attributes reflect his diverse skill set, mental fortitude, and resistance to various forms of damage.

a) Despero (combo):Composed of:
  • Coordinator: Reflects Despero's strategic genius and experience. Through his telepathic link and manipulative abilities, Despero can coordinate his team's actions and undermine his enemies' performance. This results in all allies gaining a +3 Agility bonus, making them more likely to dodge attacks, while opponents suffer a -3 Agility penalty, making them easier to hit. These bonuses apply only while Despero is conscious.
  • Disciplined: Stemming from his incredible mental fortitude and psychic mastery, Despero is resistant to all forms of mental attacks. This attribute makes him immune to hypnosis, mind control, and other forms of mental influence, reflecting his powerful will and psionic defense capabilities.
  • Immortal: Despero's ability to regenerate from severe injuries, even reforming his body from mere fragments, showcases his near-immortal status. This attribute prevents him from being easily knocked out, as fatal damage will only stun him temporarily. Each time he receives a fatal blow, he progressively heals back some health, making him hard to defeat permanently.
  • Invulnerable 10: This attribute represents Despero's incredible resistance to physical and energy damage. He has survived planetary re-entry and withstood attacks from Superman, Wonder Woman, and other powerful heroes with minimal injury. Attacks dealing less damage than his resistance threshold will have no effect on him at all.
  • Iron Guts: Despero's alien biology grants him immunity to toxins, radiation, and corrosives, healing back from these conditions rather than taking damage. This reflects his resistance to poisons and hazardous substances encountered throughout his life.
  • Enhanced Senses: Despero's mental acuity and powerful telepathic abilities enable him to scan and track enemies over long distances. This allows him to perform a special SCAN command that marks all enemies on the battlefield for a brief duration, making them easier to detect and engage.
b) Claws:Despero's sharp claws add piercing damage to all his melee attacks, making them more lethal. This attribute reflects his physical savagery and brutal combat style in close-quarters situations, derived from his monstrous alien form.
c) Jumper:Despero's immense leg strength allows him to leap vast distances, covering up to 40 areas in a single bound. This attribute stems from his powerful musculature, enabling him to traverse terrain quickly and evade incoming attacks.
d) Neutralize:Despero's physiology includes a natural resistance to toxins and acid damage. His skin exudes a thin film of anti-acidic chemicals, neutralizing acidic substances and protecting him from chemical attacks. This reflects his adaptation to harsh environments and biological resilience.
e) Temperature Control:Despero's body can withstand extreme temperatures, making him resistant to both heat and cold. This attribute is a result of his Kalanorian physiology and exposure to the Flame of Py'tar, which grants him additional resistance to environmental extremes.

POWERS

Despero is a conqueror from the planet Kalanor, wielding immense physical power, mental prowess, and telekinetic abilities. His mastery over both physical and psychic combat makes him one of the most formidable opponents in the DC Universe. The following are Despero's key powers, reflecting his diverse skill set, along with their source and effects.

a) Kalanoran Punch (Melee):Despero's overwhelming strength, derived from his enhanced Kalanorian physiology, allows him to deliver devastating crushing attacks with high magnitude and knockback. This power symbolizes his raw physical power in melee combat.

  • DamageType: Crushing
  • Magnitude: High
  • Energy Point Cost: None
  • Stun: None
  • Knockback: High
  • Swiftness: Fast
  • Arc: No Arc
  • Level: 3
  • Animation Name: melee_smash
  • Attached FX Name: default_punch
b) Fury Slash (Melee):This power showcases Despero's deadly claws, which are capable of delivering powerful piercing attacks. The attack is derived from his evolved physiology, resulting in high piercing damage and knockback.

  • DamageType: Piercing
  • Magnitude: Very High
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: High
  • Swiftness: Fast
  • Arc: No Arc
  • Level: 3
  • Animation Name: melee_3
  • Attached FX Name: claw_slash
c) Eye Beam (Ranged - Beam):Despero can project powerful energy beams from his third eye, representing his telekinetic energy projection. These beams can stun and knock back opponents, reflecting the concussive force of his mental prowess.

  • DamageType: Energy
  • Magnitude: High
  • Energy Point Cost: Low
  • Stun: High
  • Knockback: High
  • Velocity: Very Fast
  • Range: Medium
  • Accuracy: High
  • Level: 3
  • Animation Name: ranged_3
  • Attached FX Name: despero_laser
d) Telekinetic Pull (Ranged - Beam):Using his telekinetic abilities, Despero can pull enemies toward him, disrupting their positioning. This power leverages his psionic prowess to control the battlefield and impose his dominance.

  • DamageType: Density Max (PULL ffx state swap)
  • Magnitude: Very High
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: None
  • Velocity: Very Fast
  • Range: Short
  • Accuracy: High
  • Level: 3
  • Animation Name: area_3
  • Attached FX Name: despero_wave
e) Ground Pound (Area):Despero can create a shockwave by pounding the ground, damaging all nearby enemies. This power reflects his sheer strength and his ability to create localized seismic disturbances.

  • DamageType: Crushing
  • Magnitude: Low
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: High
  • Radius: 90 Degrees
  • Level: 3
  • Animation Name: area_4
  • Attached FX Name: generic_stomp
  • Power Flags: Ground Targets Only
f) Psi-Screen (Active Defense):Despero's psionic defenses allow him to absorb incoming mental attacks. This power highlights his mastery over his own mind and resistance to psychic intrusions.

  • BlockType: Absorb
  • Energy Point Cost: Low
  • Duration: Long
  • Level: 3
  • Damage Blocked: Mental
  • Attacks Blocked: Melee, Ranged, Area, Direct
  • Animation Name: ranged_2
  • Attached FX Name: despero_block_act
  • Defense Flags: Remote Use
g) Mental Bolt (Ranged - Beam):Despero fires a concentrated blast of psionic energy, inflicting massive mental damage. This power represents his formidable telepathic capabilities.

  • DamageType: Mental Blank (MENTAL DMG ffx state swap)
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: Very High
  • Knockback: None
  • Swiftness: Very Fast
  • Range: Short
  • Accuracy: High
  • Level: 3
  • Animation Name: ranged_3
  • Attached FX Name: despero_wave
h) Mind Control (Ranged - Cone):Despero unleashes his immense telepathic might to take control of the minds of multiple enemies within range. This power symbolizes his ability to dominate and manipulate others mentally, bending them to his will.

  • DamageType: Hypnosis
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: None
  • Knockback: None
  • Swiftness: Fast
  • Angle: Medium
  • Range: Short
  • Level: 3
  • Animation Name: area_3
  • Attached FX Name: despero_cone
i) Body Armor (Passive Defense):Despero's body is naturally resistant to harm, providing enhanced protection against multiple forms of damage. This passive defense stems from his formidable Kalanorian physiology, making him highly resilient to both physical and energy-based attacks.

  • BlockType: Normal
  • Success: Very Frequent (75%)
  • Level: 3
  • Damage Blocked: Crushing, Piercing, Energy
  • Attacks Blocked: Melee, Ranged, Area, Direct
  • Animation Name: None
  • Attached FX Name: sky_king_bulletproof
j) Invulnerability (Passive Defense):Despero possesses an incredible level of invulnerability against various elemental and energy-based attacks. This power represents his innate resistance, making him almost impervious to many forms of harm.

  • BlockType: Normal
  • Success: Almost Always (90%)
  • Level: 3
  • Damage Blocked: Acid, Radiation, Cold, Fire
  • Attacks Blocked: Melee, Ranged, Area, Direct
  • Animation Name: None
  • Attached FX Name: minuteman_vigilanceblock

------------------------------------------------------------
M25 AI File: DESPERO
------------------------------------------------------------                         
                                 
Spoiler
['dcv despero',
["target enemy",
'weakness_area_crushing',
'weakness_melee_piercing',
'not blanked',
'weakness_melee_crushing',
'not hypnotized',
'weakness_ranged_energy',
'not flying',
'tank',
'hero',
'cosmic',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TActiveDefenseRemote('psi-screen',mindist=0,time=2.23)",
"TActiveDefense('psi-screen',subtype='melee_mental or ranged_mental or area_mental or direct_mental',mindist=0,time=2.23)",
"TRanged('mind control',mindist='melee',subtype='not alone',time=3)",
"TRanged('mental bolt',time=2.07)",
"TArea('ground pound',time=1.51)",
"TRanged('telekinetic pull',subtype='flying',time=3)",
"TRanged('telekinetic pull',pct=25,time=3)",
"TRanged('eye beam',time=2.07)",
"TMelee('fury slash',time=1.59)",
'TSuperLeap()',
"TMelee('kalanoran punch',time=3)",
'TThrow(pickup_time=3,throw_time=3)',
'TMoveTo(mindist=\'short\',subtype="not emitting_damage",time=3)',
],
['energy reserve',
'low',
],
['subtype',
'tank',
'villain',
'cosmic',
],
]


------------------------------------------------------------
SKIN PACK: DESPERO
------------------------------------------------------------

New pack added to "DC" folder:

https://mega.nz/file/AFkwnDrL#wIfer832SV5Yz7SZQhJIjzBpCqHVW60y1IS3Ln6WD7U

Contains:
- despero_skope_h20, height corrected
- added desp_eye weapon node
                                               
FX PACK
https://mega.nz/file/hBkEVYhL#3Q-603orCx-u9jEFtv498TTWXQVKK3ET8HfkpoyeG0g

DoctorRuina

Nice oktokels!! But doesn't Despero have invulnerability monstrous? As for energy reserve, when is it convenient to use it on AI?

oktokels

Quote from: DoctorRuina on October 06, 2024, 05:09:15 PMNice oktokels!! But doesn't Despero have invulnerability monstrous? As for energy reserve, when is it convenient to use it on AI?

Despero has Unearthly (100) body armor, which in my MOD translates to Invulnerability 10. This is designed to avoid having overly powerful characters. I generally don't set Invulnerability higher than 10, unless it's for exceptional cases. Everything is structured to make the battles more entertaining to watch.

I usually reserve Energy Reserve for characters with high-cost energy attacks, so they will try to recharge energy to attack more effectively.

oktokels

I'll crush you like tin foil!

------------------------------------------------------------
Hero File: IRONCLAD
------------------------------------------------------------

Spoiler
Quote from: Marvel Wiki
Michael Steel, known as Ironclad, was an engineer, scientist, and pilot who gained superhuman powers after an experiment that attempted to replicate the Fantastic Four's cosmic flight. His body, bombarded with cosmic radiation, transformed into a highly resistant metallic structure, granting him superhuman strength and durability, as well as the ability to manipulate his density. As a member of the U-Foes, he has fought against the Hulk and other superheroes, seeking control over his powers and proving his strength. Although initially a villain, Ironclad has shown moments of valor and complexity that set him apart from other supervillains.

Ironclad was created by writer Bill Mantlo and artist Sal Buscema, first appearing in The Incredible Hulk #254 (1980).

                                                                   
MESH: ironclad_GREN 
SKIN: standard 
MATERIAL: Metal 
HEIGHT: 6' 7″ 
WEIGHT (lbs): 280 
AI: CZeroCost 
VOICE: [PINSTRIPE]

STATS
                                                                                           
  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 7    Extraordinarily Strong
  • 4    Fast
  • 3    Normal
  • 6    Extremely Hardy
  • 7    Extraordinarily Powerful

ATTRIBUTES

Ironclad is a powerhouse with an incredibly durable metallic body and the ability to manipulate his density. These attributes grant him high resistance to damage and make him an ideal tank, capable of absorbing heavy attacks and protecting his allies. His versatile density control allows him to shift between higher durability or improved agility, depending on the situation, making him a strategic choice for both defense and offense. While he excels at taking hits and controlling the battlefield, his reduced speed and agility require careful management when engaging multiple enemies or faster opponents.

a) Armored:Ironclad's metallic skin provides high resistance to Piercing damage, reflecting his durable composition. However, his speed is reduced by one level due to his increased weight.
b) Density Control:Ironclad can manipulate his body's density, becoming immune to knockback and gaining jumping abilities similar to the jumper attribute. This allows him to adapt his mobility based on his density level.
c) Mass Control:Ironclad's mastery of density control grants him enhanced body armor but reduces his fighting skill at ranks above Remarkable. Increased density triples his HP and makes him harder to knock back, but reduces speed and fighting ability.
d) Volcanic:Ironclad's metallic body can withstand extreme temperatures ranging from -75°F to 800°F, making him resistant to heat and environmental hazards.
e) Invulnerable (05 HP):The metallic composition of Ironclad's body provides a fixed 5 HP protection against physical and energy damage, allowing him to endure powerful impacts and withstand attacks from the strongest opponents.

POWERS

Ironclad's powers revolve around his immense strength, durability, and density manipulation. Each of these abilities allows him to excel in close-combat situations, resisting damage and dealing powerful melee attacks.

a) Iron Smash (Melee):Ironclad uses his metallic fist to deliver a powerful strike that shatters most defenses. 
  • Damage Type: Crushing
  • Magnitude: High
  • Energy Point Cost: None
  • Knockback: Medium
  • Swiftness: Normal
  • Arc: No Arc
  • Level: 3
  • Animation Name: melee
  • Attached FX Name: manbot_punch

b) Crushing Hug (Melee - Grapple):Ironclad grabs his opponent in a crushing grip, applying continuous damage until the target escapes. 
  • Damage Type: Decrease
  • Magnitude: High
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: None
  • Swiftness: Normal
  • Arc: No Arc
  • Level: 3
  • Animation Name: melee_4
  • Attached FX Name: grab_melee_m

c) Ground Pound (Area):Ironclad slams the ground, creating a shockwave that damages and stuns all nearby enemies. 
  • Damage Type: Crushing
  • Magnitude: Low
  • Energy Point Cost: Low
  • Stun: Low
  • Knockback: High
  • Radius: 180 Degrees
  • Level: 3
  • Animation Name: area
  • Attached FX Name: trex_stomp
  • Power Flags: Ground Targets Only

d) Iron Combo (Melee):Ironclad performs a two-contact combo, delivering a series of powerful crushing strikes. 
  • Damage Type: Crushing
  • Magnitude: High
  • Energy Point Cost: Medium
  • Stun: None
  • Knockback: Medium
  • Swiftness: Slow
  • Arc: No Arc
  • Level: 3
  • Animation Name: melee_2
  • Attached FX Name: manbot_punch

e) Metallic Shell (Passive Defense):Ironclad's outer metallic shell blocks frequent incoming Crushing, Piercing, and Energy attacks. 
  • Block Type: Normal
  • Success Rating: Frequent (50%)
  • Level: 3
  • Animation Name: None
  • Attached FX Name: sky_king_bulletproof
  • Damage Blocked: Crushing, Piercing, Energy
  • Attacks Blocked: Melee, Ranged

f) Thermal Absorption (Passive Defense):Ironclad can absorb occasional Fire, Radiation, and Electrical attacks, reducing their impact. 
  • Block Type: Absorb
  • Success Rating: Occasional (25%)
  • Level: 3
  • Animation Name: power
  • Attached FX Name: fire_shield_3
  • Damage Blocked: Fire, Electrical, Radiation
  • Attacks Blocked: Melee, Ranged


------------------------------------------------------------
M25 AI File: IRONCLAD
------------------------------------------------------------                         

Spoiler
['mv ironclad',
    ["target enemy",
        'weakness_area_crushing',
        'weakness_melee_crushing',
        'not flying',
        'tank',
        'hero',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
        'TMassControl()',
        "TMelee('iron combo',time=1.4)",
        "TArea('ground pound',situation='swarmed 100',time=1.4)",
        "TMelee('crushing hug',pct=25,time=1.19)",
        "TMelee('iron smash',time=1.4)",
        'TThrow(pickup_time=3.04,throw_time=2.4)',
        'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
    ],
    ['subtype',
        'tank',
        'villain',
    ],
]

------------------------------------------------------------
SKIN PACK: IRONCLAD
------------------------------------------------------------

New pack added to "Marvel" folder:

https://mega.nz/file/YAkjELyA#jVBy3N3Vo4MaH9m7BT7ZV-r63jmYR92vNGvcC8YSa8g

Contains:
- ironclad_GREN, height corrected

DoctorRuina


oktokels

Despero, his eyebeam can obliterate metal characters.

DoctorRuina

Haha Yes, Despero would win very easily.