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Scripting in FFv3R

Started by Torch, March 12, 2009, 01:47:49 AM

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Torch

How do I get EZScript to work?  Any of the links I've seen say when I installed FFX 3 I got EZScript also, but I don't see a way to 'lauch' it.  I've figured out how to launch the editor and place character's and objects on a map.  I can't get the game to 'load' the map, and I believe it is because I have no mission text file.  Now I just need to figure out Python (or EZScript which, well, sounds easier lol) to build missions and campaigns.  Any help or guidance would be appreciated.

Thanks.  :D

Previsionary

Ezscript is not something you launch. It's a tool that you use to write missions. See the wiki and the FFX manual for a bit more info.

I'm sure Goggles or m25 will show up with more info. :P
Disappear when you least expe--

Torch

Thank you, but how do I get to the tool?  I've read through the EZScript Making A Mod link before.  It talks about 'doing things in EZScript'.  If somebody can tell me how to get to the tool to 'do those things' I'd appreciate it.  :cool:

Previsionary

Quote from: Torch on March 12, 2009, 02:49:11 AM
Thank you, but how do I get to the tool?  I've read through the EZScript Making A Mod link before.  It talks about 'doing things in EZScript'.  If somebody can tell me how to get to the tool to 'do those things' I'd appreciate it.  :cool:

Again, it's not a tool to be launched. It's something that can be used to make mods. You need to use a text editor--notepad--and use the appropriate commands EZscript allows to build a mod.

Quote from: FFX MANUALHow to get started:

You should have already installed the EZ script.  This guide assumes you've used the ffx3 directory.

Open up notepad or your favorite text editor.

That's some of the text from the ffx manual, which, more or less, goes over the basics.
Disappear when you least expe--

Torch

ok, thanks.  so it is something inherent to FFX3 - coded into that mod.  therefore if i make mods using the EZScript language, it will be incompatible with the vanilla  :ffvstr: since that would only recognize pure Python programming.  And anybody that would use my mod would need FFX3 installed to run it, since the EZScript language I use would need to be decoded by the translator inherent in the FFX3 program.

Is this the general idea or am I still missing the mark?  :huh:

catwhowalksbyhimself

Not quite.  FFX3 is integrated directly into any mod that uses it.  For example, my mod, Liberty Bay, uses FFX3, but you don't needs to download it separately.  Likewise, tommyboy's legion mod is EZScript based, but it includes FFX3, so you don't need to download it separately.

So if you make a mod with it, part of the mod setup involves integrating FFX.  In fact, I would advise copying the FFX folder and using that as your base.  When you distributed that mod, no one would have to download anything else.
I am the cat that walks by himself, all ways are alike to me.

Torch

Thank you.  I appreciate the advice.  :)

M25

If your map isn't showing up in the Rumble Room setup screens, then you need to add some markers to the map.  For EZscript those markers are called 'skirmishspawn' and 'encounter1'.  For other rumble room modes you should check the wiki.

For EZ script, you need to write the story using a text editor, or the EZ script editor, which is at the ezscript wiki (ezscript.wikispaces.com).  The EZ script docs should tell you how to get a working mini-mod, but if you have more questions, I'll try to answer.


Torch

Quote from: M25 on March 13, 2009, 07:43:42 PM
If your map isn't showing up in the Rumble Room setup screens, then you need to add some markers to the map.  For EZscript those markers are called 'skirmishspawn' and 'encounter1'.  For other rumble room modes you should check the wiki.

For EZ script, you need to write the story using a text editor, or the EZ script editor, which is at the ezscript wiki (ezscript.wikispaces.com).  The EZ script docs should tell you how to get a working mini-mod, but if you have more questions, I'll try to answer.
Thank you.  Brilliant job with EZ script by the way.  :thumbup:

I got the mini-mod 'Frozen Giant' to work.  I am toying with some tweaks to it to see what else I can do.  I'll then venture into a basic campaign where I combine multiple missions (and bases) or perhaps a freeroam since that sounds intriguing.

Again - thanks for the EZ Script.  I am too busy to put time into learning Python, but I think I can do what I want with EZ Script.  My next challenge will be building maps, which I assume is fairly easy using FFEdit (I know, I know - famous last words lol).