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Where is FFX_THROW_CUSTOM defined?

Started by stumpy, March 16, 2009, 08:22:06 PM

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stumpy

I am not seeing the FFX_THROW_CUSTOM array defined in any of the python files in ../ffx3/missions/scripts. I don't know how I might have deleted it.

I ask because I am getting this error when running the main (FFX) campaign's Chaos in Cuba mission and I try Mentor's Tractor Beam power.
Traceback (innermost last):
  File "C:\Program Files\Games\Freedom Force vs The 3rd Reich\.\ffx3\missions\scripts\ffx.py", line 3840, in speedincreasetothrow
    throwS(event.object,event.string,SCSTATE_SPEED_INCREASED,1.0)
  File "C:\Program Files\Games\Freedom Force vs The 3rd Reich\.\ffx3\missions\scripts\ffx.py", line 3868, in throwS
    makethrow(char,source,intensity)
  File "C:\Program Files\Games\Freedom Force vs The 3rd Reich\.\ffx3\missions\scripts\ffx.py", line 3908, in makethrow
    meshSize=getByTemplate(source,FFX_THROW_CUSTOM,1)
NameError: FFX_THROW_CUSTOM

It looks like everything is working properly except that the array isn't being imported. Other FFX customization seems to be working okay (Mentor's mental damage swap attack, Alchemiss' Illusion power, etc.).
Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that's why life is hard. - Jeremy Goldberg

Epimethee

It was something TMX added; it's supposed to be defined in ffxcustom2.py.
FFX add-on for FFvsTTR at ffx.freedomforce4ever.com