News:

Happy 20th, FFvT3R!

Main Menu

Mod installation problem

Started by bom, June 23, 2009, 10:53:08 AM

Previous topic - Next topic

bom

Hi
I have encountered problems with many mods, meaning: X-Mod and Pulp Fiction for FFaTHR and DC for FF
for each one, I run the installer, changed the folder (I have a seperate disc for games). Then I went to subfolders, changed the shortcuts to match my folders and the tried to run each of them, but none of them worked. I wonder why is it so. I checked everything twice- folders are ok. Also, I can run the normal campaigns without any problems. I'm running Windows 7 x64 but it seems not to change anything (for bad, at least).

Please, point out what am I doing wrong.

stumpy

#1
I don't have Windows 7 (didn't even know it was out yet), but I would hope that there aren't further arbitrary changes from Windows Vista with regard to 32-bit game support.

I don't exactly know what you mean by having a separate disk for games. That sounds like it means you have the CD-based (as opposed to Steam) installations of FF and FFvT3R. Let us know if you mean something else.

If you haven't already, take a look at the Game FAQ. Also, when you try and start the mod, what exactly happens? That is, you double-click on the mod's shortcut and ...?

The next step would be to right-click on the shortcut you are using to start the mod and copy the Target field and paste it here so we can see if that's the issue. That's often where mod installation problems arise.

Then check your base game folder for the ff.log, ff.err, and script.log files. View the folder in details mode so you can see the "Date modified" information. If any of those files was changed when you tried to run the mod, post it here (use the code tags ).
Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that's why life is hard. - Jeremy Goldberg

bom

I have Windows 7 Release Candidate. It's something more stable than beta version (indeed it's more stable than my Vista has ever been...)

I have another partition for games ;) So it's not installed in c:programs files... and so on. I wonder why each mod shortcut refers to default folder (meaning c:program files...)  :doh: That's why I had to change folders shortcuts refer to.

QuoteThe next step would be to right-click on the shortcut you are using to start the mod and copy the Target field and paste it here so we can see if that's the issue. That's often where mod installation problems arise.

But it looked ok then.

When I used these shortcuts, each one launched the original game. There was no sign of mod in the menu and when I tried to start a new campaign, the original campaigns used to start.

I'll check these logs when I'll be home

Big thanks for replying.

GogglesPizanno

If the shortcut is set up wrong, then it will default and run the regular game, so it still may be the shortcut.

Also, when you run a mod, it doesn't add anything to the menu or anything like that. Some mods don't change the intro screen or animations, so if you start a mod and still see the regular screens, it doesn't necessarily mean that the mod isn't working.

bom

ok I checked everything, meaning folders and so on. It still doesn't work. Neither DC mod for FF, nor X-mod and Pulp fiction for FFv3R. But X mod seems to work somehow, cause I saw more options in rumble room (or how is it called in FFv3R). But still no new campaigns though.

that's how my folders my organised
FF installed in E:gry\FREEDOM FORCE 1
FFV3R installed in E:gry\FREEDOM FORCE
(you may be curious why so- my first game was FFv3R, didn't know it a sequel)

CHECK THE SPOILERS

images:

Spoiler
image for ffx shortcut


image for pulp fiction shortcut


image for dc shortcut


(again- i'm Polish in case you wonder what language it is ;))

I paste script.log and ff.log

Spoiler
for FF

script.log
>>> system/init.py executed
>>> system\tredir.py executed
>>> E:\FREEDOM FORCE 1\dcu\temp\mission.py executed
Precaching objects
bad name: talkmciv
bad name: muggee
bad name: runfciv
secondary 1 1
cshelper: Cutscene [start] submitted for playing
cshelper: Now playing cutscene [start]
Step 1 of 4
speakInternal
Step 2 of 4
speakInternal
Step 3 of 4
speakInternal
Step 4 of 4
SetTrainArrow 0 0
addArrow train_arrow trainer_3 1 0
primary 1 1
cshelper: Cutscene [start] has ended
cutscene has been cancelled
cshelper: Cutscene [start] has ended


ff.log
00:00:00.00: FF: CInterpreter::init() completed
00:00:00.00: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;)
00:00:00.01: FF: Py_GetProgramFullPath(E:\FREEDOM FORCE 1\fforce.exe)
00:00:00.15: FF: CRender: creating DX8 renderer
00:00:00.15: FF: CRender: trying to render in 32 bits
00:00:00.15: FF: CRender: trying to render using a triple buffer
00:00:00.68: FF: DepthStencil is D3DFMT_D24S8
00:00:01.74: FF: CInterpreter::init() completed
00:00:01.74: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;E:\FREEDOM FORCE 1\dcu\temp;;)
00:00:01.74: FF: Py_GetProgramFullPath(E:\FREEDOM FORCE 1\fforce.exe)
00:00:11.47: FF: CInterpreter::init() completed
00:00:11.47: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;E:\FREEDOM FORCE 1\dcu\temp;;)
00:00:11.47: FF: Py_GetProgramFullPath(E:\FREEDOM FORCE 1\fforce.exe)
00:00:11.47: FF: CMission::init(01_begin, Missions\01_begin\mission.dat)
00:00:11.81: FF: CMission::loadScript(Missions\01_begin\mission.py)
00:00:11.94: FF: initializing physics
00:00:14.11: FF: CGameTypeCampaign::postObjectsLoaded(): hero marker not located in mission.dat file
00:00:14.13: FF: CPathNodeList::preprocess: 204 nodes
00:00:14.13: FF: CPathNodeList::preprocess: 28 nodes
00:00:14.24: FF: CRender: creating DX8 renderer
00:00:14.24: FF: CRender: trying to render in 32 bits
00:00:14.24: FF: CRender: trying to render using a triple buffer
00:00:14.36: FF: DepthStencil is D3DFMT_D24S8
00:00:14.36: FF: GEOMETRY COUNTER AT 5849
00:00:19.86: FF: freeing physics
00:00:53.57: FF: CObjectTemplateDataMgr::term()


for FFv3R

script.log
>>> system/init.py executed
>>> system/localinit.py executed
>>> system\tredir.py executed
>>> C:\Users\Piotr W7\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\mission.py executed
dream/precache
dream/start
cshelper.ParseNumber - bad name: intro_civ3
cshelper.ParseNumber - bad name: intro_civ2
cshelper.ParseNumber - bad name: intro_civ1
[6, 5, 7, 28, 40, 12, 38, 27, 46, 42, 13, 41, 15, 10, 20, 36, 21, 22, 19, 39, 23, 31, 49, 18, 47]
cshelper: Cutscene [start_cs] submitted for playing
cshelper: Now playing cutscene [start_cs]
Step 1 of 14
Step 2 of 14
0
speakInternal
0
Step 3 of 14
0
speakInternal
0
Step 4 of 14
0
speakInternal
0
Step 5 of 14
0
speakInternal
0
Step 6 of 14
speakInternal
0
Step 7 of 14
0
speakInternal
0
Step 8 of 14
speakInternal
0
Step 9 of 14
0
speakInternal
0
Step 10 of 14
speakInternal
0
Step 11 of 14
0
speakInternal
0
Step 12 of 14
0
speakInternal
0
Step 13 of 14
0
speakInternal
0
primary 1 1
primary 1 2
primary 1 3
primary 1 4
secondary 1 2
secondary 1 3
secondary 1 1
addArrow tb1_arrow thug_with_bat1 0 1
addArrow trainer_6_arrow trainer_6 1 1
Step 14 of 14
cshelper: Cutscene [start_cs] has ended
cutscene has been cancelled
cshelper: Cutscene [start_cs] has ended


ff.log
00:00:00.60: FF: --------------------------------------------------------------------------------
00:00:00.60: FF: Starting FFVTTR
00:00:00.60: FF: Build: SHIP, Version: 1.73396
00:00:00.60: FF: --------------------------------------------------------------------------------
00:00:00.62: FF: CInterpreter::init() completed
00:00:00.62: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;)
00:00:00.62: FF: Py_GetProgramFullPath(E:\FREEDOM FORCE\ffvt3r.exe)
00:00:00.73: FF: CRender: creating DX9 renderer
00:00:00.73: FF: CRender: trying to render in 32 bits
00:00:00.85: FF: DepthStencil is D3DFMT_D24S8
00:00:00.88: FF: CResourceTrackerTree: Generating index file Custom_Art_library_characters.dat
00:00:00.90: FF: CResourceTrackerTree: Generating index file Custom_Missions.dat
00:00:00.90: FF: CResourceTrackerTree: Generating index file Custom_Art_library_area_specific.dat
00:00:01.57: FF: CInterpreter::init() completed
00:00:01.57: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Users\Piotr W7\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp;;)
00:00:01.57: FF: Py_GetProgramFullPath(E:\FREEDOM FORCE\ffvt3r.exe)
00:00:03.43: FF: ERROR: Couldn't get keyframe file for nif tag library\characters\male_rotund\character.nif
00:00:16.63: FF: CInterpreter::init() completed
00:00:16.63: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Users\Piotr W7\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp;;)
00:00:16.63: FF: Py_GetProgramFullPath(E:\FREEDOM FORCE\ffvt3r.exe)
00:00:16.63: FF: CMission::init(01_dream, Missions\01_DREAM\mission.dat)
00:00:18.85: FF: CMission::loadScript(Missions\01_DREAM\mission.py)
00:00:19.23: FF: CRender: creating DX9 renderer
00:00:19.23: FF: CRender: trying to render in 32 bits
00:00:19.27: FF: destroying font resources
00:00:19.33: FF: Recreating font resources
00:00:19.33: FF: DepthStencil is D3DFMT_D24S8
00:00:19.35: FF: initializing physics
00:00:24.16: FF: CGameTypeCampaign::postObjectsLoaded(): hero marker not located in mission.dat file
00:00:24.17: FF: CPathNodeList::preprocess: 309 nodes
00:00:24.18: FF: CPathNodeList::preprocess: 65 nodes
00:00:24.90: FF: GEOMETRY COUNTER AT 12472
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - thug_with_gun1
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - bullet_nightmare
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - eve_nightmare
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - man_o_war_nightmare
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - sea_urchin_nightmare
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - microwave_nightmare
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - minute_man_nightmare
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - the_ant_nightmare
00:00:24.94: FF: AI_SetEnabled(): Object does not have an AI or does not exist - ant_soldier1
00:00:26.89: FF: CObjectTemplateDataMgr::term()
00:00:27.32: FF: freeing physics

GogglesPizanno

OK I think I see the problem.

If you look at the shortcuts for the pulp fiction mod. The Folder is "Pulp Fiction" (with a space) but the shortcut is referencing "pulpfiction" no space. Try changing the name of the pulp fiction folder to "pulpfiction" to match the shortcut -- and because i think spaces in names in shortcuts don't work.

Same kind of problem with DCU. The Mod folder is named "DC" the shortcut references "dcu" -- change it so the shortcut matches the folder name.

bom

you rock  :thumbup:
it worked. unfortunately there are some graphic glitches with dc universe, like bandits' shots.

isn't ffx supposed to have it's own campaing? because i still can only start the original one. just have more options in rumble room

Previsionary

No. FFX is the regular game with several more attributes, some new fx, and other assorted items.
Disappear when you least expe--

bom

You must be right. I thought I downloaded it as a X-mod with seperate campaign. Thanks anyway

GogglesPizanno

There is an X-Mod for FF on Alex's site (aliens). And Prev has several X men mods..