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Enemy Detect Radius

Started by Lionheart, October 14, 2009, 03:53:56 AM

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Lionheart

Is there a way to modify the battle.py file to reduce the detect radius of the enemy characters? Roger Cooper modified a script this way for FF1, but the setup of the code looks different than the FFvTTR battle.py to this Python-challenged player.

What I want to do is change the detection radius so all the enemy characters don't just automatically come swooping down on the hero team. I'd like to be able to explore the Rumble Room maps and discover the baddies as I go.

M25

Not sure about the global detect radius.  If using FFX you can the command m25ai.SetSkirmishModeOff() to prevent the AI from detecting heroes across the map.

There's also a EZ script skirmish mod (can't remember the name at the moment) that lets you select the enemies you want, and then sets up 'crimes' for the heroes to wander around and find.  You could probably get what you are looking for by modifying that, or even as is.