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speed skin idea

Started by herodad1, August 30, 2010, 01:19:24 PM

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herodad1

got an idea last night at work and wanted to share it. would it be possible to give a speedster like character a second skin for when he moves/runs? an example is the old issues of avengers/x-men when quicksilver is running he's just a green blur. no features what so ever. just motion lines. thought that would add to their speed effect. imagine flash,quicksilver,ect running so fast they're a blur!

bearded

what about a speeding bullet fx that covers the whole body? like a ball of force sort of thing. any ideas for which fx would work for that?

Kenn

Yes, it should be possible.   The Golden Age Ray mesh actually switches between two skins during the flight and ranged animations.  It should be possible to have a mesh change between two skins during the running animation.  I'm not quite sure what would be needed to make it work though.
My Amazing Woman - A Romantic Comedy of Super Heroic Proportions.

Also what Lightning Man and Kenn-X have been doing lately.

daglob

Probably impossible but...

A run effect that leaves afetrimages behind, each moving slightly behind the next. Like Carmine Infantino's Flash.

tommyboy

Quote from: daglob on August 30, 2010, 02:51:16 PM
Probably impossible but...

A run effect that leaves afetrimages behind, each moving slightly behind the next. Like Carmine Infantino's Flash.

When i was making my Quicksilver_tf mesh I was desperately trying to build in a speed trail that was particle effect based:


without much success, unfortunately. The particles were not "global" they were "local" to the mesh. So if as above the mesh ran round someone, youd get a nice circular trail built up. Then he'd run off and the circular trail went with him. Maybe it can be done. I got tired of banging my head against that particular wall and put in an old-fashioned speed-trail-plane, of the type which dates back to bullet in ff1.
If it had worked, the idea was to leave behind after-images, or a blur, or just a "flexible" speed trail rather than a straight line.
Then we found panda can do this:

and more.
I would love to push the FF engine beyond it's limits, but sometimes we can't.
In panda, I'm pretty sure I can turn on a speed trail better than anything in ff, on any character who moves beyond a certain speed. Or add it to characters temporarily given super speed.
I still hope this one is possible, but don't have the time and energy to sort it out myself...

herodad1

thats cool but i was wondering about the mesh switching skins.

tommyboy

Quote from: herodad1 on August 30, 2010, 04:27:32 PM
thats cool but i was wondering about the mesh switching skins.
If you wanted specifics on your question, I think youd need two meshes, one using the normal skin, one with the blur skin. These would get shrunk and grown at the appropriate times.

herodad1

was looking for an example. hope this works. it was just an idea i wanted to share. maybe get someones creative juices flowing.  working 12 hrs at night by yourself you think of all kinds of crazy stuff. http://media.comicvine.com/uploads/1/11352/1228629-fantasticfour_v1_304_p20_super.jpg

daglob

#8
That effect on Quicksilver goes all the way back to a story Jack Kirby did in one of the pre-FF monster mags about a man who discovers a formula that speeds up his reactions to the point that he is almost invisible (or possibly earlier). Seen it in a reprint. Kirby used something similar whenever he illustrated something blurred by speed. This is Buscema's take on it.

That effect would take another skin.