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The JSA

Started by trebean, November 17, 2015, 08:29:21 AM

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trebean

I've been focusing more on making herofiles now since I barely have time to skin. I remember greatly liking John's run of the JSA so I'm currently starting on them. While I have a grasp on guys like Atom Smasher, Hourman (The human, not the robot), and The Flash. I can't seem to make a herofile worthy for Alan.

Anyway, here's my current build on Hourman (The Modern Hourman)

------------------------------------------------------------
Hero File: Hourman
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\Hourman_Modern_REN\character.nif
     Skin:         standard
     Material:     Flesh
     Weight (lbs): 168
     AI:           CZeroCost
     Voice:       

Stats:
     Strength:     4    Strong
     Speed:        6    Extremely Fast
     Agility:      5    Very Agile
     Endurance:    6    Extremely Hardy
     Energy:       5    Very Powerful

Attributes:
     Acrobatic                     
     Danger Sense                 
     Battery Powered                             
     

Powers:
     Hour of Power (Passive Defense):
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               2
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged

     Miraclo Boost (Special):
             Special Type:        300 Percenter       
             Energy Point Cost:   
             Level:               2
             Animation Name:      area_3                       
             Attached FX Name:    ffx_release_special           

     Power Punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     One' Two' Punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    default_punch                 

     Power Strike (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_7                       
             Attached FX Name:    default_punch                 
             Power Flags:         Up Knockback

     Beatdown (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_4                       
             Attached FX Name:    default_punch                 

     Miraclo Speed (Special):
             Special Type:        Speeding Bullet     
             Energy Point Cost:   
             Level:               2
             Animation Name:      run                           
             Attached FX Name:    iron-man_charge               

------------------------------------------------------------
generated by EZ HERO
------------------------------------------------------------

I gave him Battery Powered since I think his Miraclo Power should run out. I'm thinking of maybe removing his Passive Defence in favor of a Body Aura that'll be much more in tune with his "Hour of Power" running out. How does "Desperate" work by the way? From what I read, it gives you energy and double damage as you're health gets lower right? Will you still get energy despite being Battery Powered? That might work right?

naitvalis

hey Trebean, battery powered is a good idea my hourman have this to, i also gave him flawed invulnerabilty atrribute wich is a combination of invulnerable grade 4 and weak spot, a nice try would be also temporary invulnerability combined with metabolic strenght and speed, or if you find a way to create a "metabolic invulnerability".

Cyber Burn

It's always great to see more people creating Hero Files, the variety adds something new to the Game. Is there any chance that you will be releasing these?

spydermann93

It's really interesting that you're using Battery Powered to simulate the "Hour of Power" Hourman gets.

When I made him, I gave him "Shapeshifter" and made his boosted form a "Temporary Form" that lasts one minute. While the timing gimmick felt nice, it felt like he could transform constantly, which kind of negates the whole point of the gimmick, lol :P

I thought about making him Battery Powered to give him limited uses of his transformation, but I never got around to actually doing that.

I really look forward to more JSA characters, though! I love seeing what people do for their hero files. I've never been too clever, so seeing what other people do is a great way to open my mind up to new, more clever solutions.

daglob

One of the "body aura" or something is stronger the more on top of things you are.

trebean

Quote from: Cyber Burn on November 19, 2015, 04:13:28 PM
It's always great to see more people creating Hero Files, the variety adds something new to the Game. Is there any chance that you will be releasing these?
Probably, once I get to making a batch of em' I've already done some of the Rogues

trebean

Okay, I've uploaded a few Herofiles I've done in my Yahoo Group. Some of the Rouges, some of the JSA, Batman, Lobo and Blue Beetle II (Mostly DC Stuff since Jimaras is doing the Marvel Stuff), though I'm still kinda thinking I can change up Wildcat. I mostly use Afghan Ant's and Jimaras' (Slightly modified to be balanced with AA's) Herofiles as basis for conversion of strength, speed, and agility. I also managed to DL Alex's Herofiles for Freedom Force using the Internet Wayback Machine so they served influence here too

Anyway, do you think Russian Doll is a good way to simulate Wildcat's extra lives? I didn't literally give him Nine Lives but more of a second chance. I was just originally gonna give him Super Heroic instead but I felt that maybe something the AI can actually utilize when dead would be more useful.

Also for some reason, Private Army for Mirror Master won't work. Even with his Mirror Dupes being less than 5000 Points.