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Request: Scoped Keyframes

Started by daglob, April 25, 2013, 12:00:08 AM

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daglob

I've tried and can't get them to work, but can someone who knows what they are doing either add one-gun animations to Tommy's Flier (wing-flapping) Keyframes (which I thought would be the easiest) or add wing-flapping flight to one-gun animations? There is this obscure British character named Nighthawk that I've done (solid black-few highlights... talk about simple) but the character has wings and uses a gun. Tommy's TV mesh has all the parts for him (headfin, goggles, mechanical box [square quiver] to power the wings)...

Alternatively, does anyone know of a winged mesh that has handgun animations? I sure don't.

Cyber Burn

Gren's Hawkman has a crossbow. Would that work?

hoss20

I'll give this a shot for you, Daglob. Are you using the tv_keyframes from Tommy's site or other ones? Most of Tommy's stuff needs to be converted for FFVTTR, so which game would you like these for?

Cyber, that was a great idea, but Gren's Hawkman pulls his crossbow from his back, so that may not work.

detourne_me

Gni's gun animation are very simple to add to a skope, so are jik's deadpool gun and sword animations.  Just copy the pistolet and shotgun branches from R Hand to the new mesh and add the keyframes in with m25's editor

daglob

Quote from: hoss20 on April 25, 2013, 02:06:38 AM
I'll give this a shot for you, Daglob. Are you using the tv_keyframes from Tommy's site or other ones? Most of Tommy's stuff needs to be converted for FFVTTR, so which game would you like these for?

Cyber, that was a great idea, but Gren's Hawkman pulls his crossbow from his back, so that may not work.

I may look into the Hawkman idea, but as I said, Tommy's mesh is perfect. I have done this guy in FF1, but since he isn't a scope, he can easily be converted to FFv3R (I still have trouble doing scopes that convert easily). Seems like all the scoped KF I've ever had were converted without trouble, so how about making them FF1, and let's see what happens...

Helix

Wouldn't it be easier to skope the headfin, goggles quiver and wings onto a mesh like...Deadpool_muscular , or male_belt_gun, or Gren's Nick Fury?

Cyber Burn

Quote from: Helix on April 27, 2013, 07:53:27 PM
Wouldn't it be easier to skope the headfin, goggles quiver and wings onto a mesh like...Deadpool_muscular , or male_belt_gun, or Gren's Nick Fury?

Unfortunately, skoping those pieces onto the meshes you mentioned would cause him to lose the wing animations.

hoss20

#7
Quote from: daglob on April 27, 2013, 07:13:08 PM
I have done this guy in FF1, but since he isn't a scope, he can easily be converted to FFv3R (I still have trouble doing scopes that convert easily). Seems like all the scoped KF I've ever had were converted without trouble, so how about making them FF1, and let's see what happens...

I meant to ask this in my first post, which original mesh are you using? I have found that the tv_flier and tv_gun keyframes don't work with the standard tom_versatile. I downloaded Tommy's hawkman_tv and the tv_flier keys worked for him (and, of course, he already has winged animations), but unfortunately, the gun keyframes have a different orientation and turn him sideways-face down. Now, I realize that this may be a FFVTTR conversion issue regarding the keyframes and I don't have FF1 installed, so I can't double check anything. Now, if you've already confirmed that the tv_gun keyframes work with your skope for FF1, then I can just transfer them over with m25's tool in their original format. Just let me know what you're using so I can get the right stuff to you.

Edit: Of course, you may have known all of this information and that's why you were asking for help. I believe I've fixed the problem with the mesh turning sideways-face down before when I was adding the grapple animation to Ren's Martian Manhunter, which was built with original 3rd Reich keyframes (character.kf), but it's been a few years. I can work on that, if it's what you need.

daglob

Let em get back to you on that; I have been thinking I've been using Tom Versatile Fixed, but that means I would have had to scope a gun on it (although the guns are listed in the parts/nodes/whatever in Nifscope, there are none) and I don't remember doing that. I may be using Tom Versatile Linked instead (although I don't think it has wings, I'm not sure).

I will update this request when I get the correct information. I thank you all for your help.