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Is there a mesh...

Started by daglob, March 26, 2016, 02:26:43 AM

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daglob

Basically a Green Lantern with a cape? Yes, I know there are several for Alan Scott, but I'm looking for one with the animation that has the power battery held aloft. I would prefer it in FF1, because the Alan Scott GL by Yellow Lantern is for FFv3R (and I may use him as a base for the FFv3R version anyway).

SickAlice

A bunch on my GL page. Else just skope a cape on for FF1. Skope on the "cape_top" node first, then the cape. All set.

daglob

But will the cape animate? I've tried to scope a cape from VX cape to VX female, and they don't move. I'm not good enough with keyframes to have an idea of how to add a cape animation. Idealy, I would be able to have both FF1 and FFv3R meshes, even if I had to scope both separately.

SickAlice

Yes and no. Unless you add information to all the keyframes for the cape bones it will not flutter with the wind so to speak. However it will follow the meshes native bone structure and move about with the mesh. As long as you copy the cape_top bone to the correct bone on the new nif this works. So for example if the cape_top node was originally in the Spine_01 node of the nif it needs to go in the same place in the new one. Likewise if it started in the Neck bone and so forth.