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Started by Deaths Jester, January 13, 2012, 04:40:11 PM

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Deaths Jester

Thought some of you blokes might be interested in some of the articles I've picked up over the past few years involving 3ds Max and other meshing programs.  The following link is just a single article by Gavin Goulden that appeared in 3D Artist magazine Issue # 35 about Morph targets.

Link to PDF

If there is enough interest in seeing more of these, please speak now so I can continue to scan and post stuff.

-DJ
Avatar picture originally a Brom painting entitled Marionette.

Deaths Jester

Alrighty, this month I bring an article from 3dWorld written by Neil Roberts showing how to make a Romanesque warrior using 3dMax and ZBrush.  And this time it's the correct link and such!

Get it Here!!

Hope you blokes enjoy and if you want to see more say something...or else!  *preps his maul for else*
Avatar picture originally a Brom painting entitled Marionette.

Deaths Jester

New month, new stuff.

First up, Ian Faichnie of Lionhead's Fable team shares 10 ways to improve your game textures (3dWorld, May 2010).

Get it here!

And, Kent Schoberle of Tippett Studio shows how to create realistic movement for a well-endowed superhero character using Maya's 2008 Extension 1's Maya Muscle package.  Need Maya 2008 Extension 1 or later.  Scene files and video of work @ http://tineurl.com/8m2671 (3dWorld, May 2009).

Get it here!
Avatar picture originally a Brom painting entitled Marionette.

Cyber Burn

QuoteFirst up, Ian Faichnie of Lionhead's Fable team shares 10 ways to improve your game textures (3dWorld, May 2010).

Interesting read DJ, thanks for posting this.