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Strange map issue

Started by OmegaTek, September 12, 2010, 03:49:04 PM

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OmegaTek

I've been trying to follow the instructions on installing the Prison map from FXForce.com... The strangest thing though, is that it actually does seem to run, just not in the way it's supposed to.

If one were to look at this screenshot: (http://www.fxforce.com/ADDONS/prison.jpg) they would see a wall at bottom of the map and a row of cell doors behind that barred gate.

My problem is that where the cell doors are supposed to be, I instead find a concreate wall. One cell door does show up, but it is right at the bottom of the map, by itself, where a concrete wall is supposed to be.

Does anybody have any guesses as to what I am doing wrong?

GogglesPizanno

Are you using the map in FF or FFvTR?
I converted that map for FFvTR when doing my mappack and ran into the same issues.

It's been a long time, but I think it had to do with an issue of object templates in FFEdit for several of the objects using the wrong mesh. I found that the way templates worked in FFvTR are much more finicky and twitchy especially when trying to work with maps created for FF. I cant remember for certain but I think I had to go in and manually reassign a lot of the object templates individually for the problem pieces.

OmegaTek

#2
I'm using it for  :ff: but I have no idea if it were actually intended for  :ff:. No way to tell, it wasen't mentioned on the readme or the site. Did you have to use leveledit to fix this...? Because I can't seem to access it for some reason.

EDIT:  :lol: Nevermind, turns out I just entered an extra 'f' in 'nif'... Making it simply a case of good old fashioned human error.