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What's going on?---The Solution!

Started by daglob, January 26, 2011, 10:38:12 PM

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daglob



If this needs to go in Technical Issues I'll move it, but I'll start here.

Anyone have any idea what is wrong? I have several like this in FF1. They all look just fine in FFv3R.

Tomato

Well, regardless of the reason, clearly it can't find/read the textures for your fx. Since they work fine in FFv3R, I'd estimate the issue is that the fx textures are in DDS format rather than tga... which FF1 can't read.

daglob

No, not DDS. I downloaded a new copy and put the nifs and tgas in just to be sure.

One tga does show up sometimes; the purple mist.

Cyber Burn

For skins, at least,  :ff: will recognize (.DDS) files if the mesh points to them. The skopes I did for Bearded's Speed Force Mod were for  :ff: (Completely unconverted), and used (.DDS) files. I haven't tried it with fx, but the same should be possible.

daglob

One thing I forgot: this isn't the first time I've installed FF1 on a computer. It worked fine the previous time. I know that the video card in my present computer hates the way FF1 does alpha channels, but I don't know of that has anyting to do with it.

The reason I picked this one is that if I can find a solution maybe I can figure out what is going on with the other SFX that do the same thing.

Tomato

Well, like I said, whatever the reason, for FF1 white textures means the game isn't properly loading the texture files. I would maybe crack open the FX nifs, see if it's something stupid like "fxname.TGA" instead of "fxname.tga," and try moving the game folder to somewhere other than Program Files if you have a Vista/Win7 system... there's extra security in place in newer windows versions that mucks with a lot of programs.

Cyber Burn

Quote from: Tomato on January 28, 2011, 11:11:47 PM
Well, like I said, whatever the reason, for FF1 white textures means the game isn't properly loading the texture files. I would maybe crack open the FX nifs, see if it's something stupid like "fxname.TGA" instead of "fxname.tga," and try moving the game folder to somewhere other than Program Files if you have a Vista/Win7 system... there's extra security in place in newer windows versions that mucks with a lot of programs.

Forgot about some files being in CAPS. Good call Tomato.

daglob

I'll check the capitalization. I thought about what Tomato said, and I put the proper textures in a directory on my C drive (the game is on my D drive). I have Windows 7, and have already run afoul of it's improved security (like it not letting me have control of stuff I copied from another drive because I didn't "create" it).

I'll check and get back with a progress report.

daglob

What worked:

I fired up Nifscope and used it to re-assign the textures referenced by he nif to the ones it was supposed to be pointed at. I find that the effect around The Shadow's head is a little funky, but I can fix it (It's an alpha channel problem).

My thanks to Tomato who pointed me in the right direction, and to Cyber Burn who offered his help also.

Tomato

Yeah, Windows is stupid that way... normally I just install anything that's supposed to be in "program files" or it's derivatives and set it to "C:\Program" or "F:\Program" if I want it on my portable.