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Wha' Hoppen?

Started by daglob, May 30, 2015, 05:36:57 PM

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daglob

After many a year I am still trying to make the Golden Age Frankenstein from Prize Comics. I took a Tom Heavy mesh and used Blender to shove the nose up between the eyes, and also move the base of the nose so that the upper lip was stretched. One thing is that I got an errormessage something like "out of names", but I ended up with a usable mesh. I exported it, opened it in Nifscope, and pasted the body to the original, and got an unexpected result.

Original:



Blender altered version:



Result:



Something similar happened when I tried to do a scope of a Doll Man enemy called The Dress Suit (no, really). The new mesh was warped around the original.

Any ideas/suggestions?

SickAlice

Ending at the Blender process where you exported the nif you altered what were the next steps you went through, I'm assuming in Nifskope?
Looks like it's going to be something real nice looking BTW.

daglob

I copied the exported version to the same directory as the Frankie hex (I had named it by the date), opened both the original and the blended versions in Nifscope, then I coped the blended mesh to the scene root. This usually works on "body transplants". It's what I did with Male Suit w/Guns after I removed the head to make the Dollman villain The Dress suit. It seems to work.

SickAlice

Almost always I copy the model to the matching node. So if it's male basic for example I put it in the male basic old then delete the original mesh. This way it won't miss out on the properties like the lighting values and the off chance there's something specific in the keyframes. Conventionally one should make a new node for each piece done like this though as you've probably noticed I'm a slacker and tend to toss them all in one. The mesh comes in the wrong position when you do this of course. If you don't know all you do is right click and check the values (position, rotation) on the node itself and give the same to the model, though almost always in reverse (so 1.000 becomes -1.000 for example). This is just technical stuff that I'm telling you to save you from other problems later though.

So when you say copied the mesh I'm going to assume you mean " just the model "? I'm asking because if you copied the bipeds and everything else it would automatically come out messed up like that as everything in the nif would now conflict. Obviously somehow for the model on the bottom the bipeds are not lined up. I know your busy but send it to me when you can, the clean, the blended and any other work files you have. I can then localize the problem but of course want to run through the process with you as well later so you won't be bogged by this again. It's one or two issues at play here but I just can't be sure which without looking at the nif. Thanks.

Also and again sorry to be a pest but if you can find a  :ff: nif that the cape alpha does work for you and send or link me to a clean copy that would also be great. I'm having the same exact issue as you there, at least in CTool1 not in game as I don't have it (I need to stop making excuses and just buy the 1st game again, I can get it for like five bucks or less anyways). I do know what's wrong there but it's been so long I just don't remember. I followed a lot of leads, getting a Tommy nif as Tomato suggested and experimented with various others to no avail. Honestly what we need is a scripter to just make a patch so  :ff: compensates for more video game cards and OS of course, but that's beyond my novice experience.

I hope everything is going really great for you and yours otherwise friend. I've been enjoying your releases. Actually I'm very happy with the whole community this week. I see lots of nice work coming from everyone with a lot of soul in it and new things being learned. Like I've said I know you all have it in you and are capable of so much more than you may know yourselves. Anyone here could work a job for a game company as far as I'm concerned. If anyone is reading this know that I'm proud of all of you and proud to know this community. None of the years I've spent with any of you have ever been wasted by my account.

Back to daglob look forward to what you send me. Also we should collab sometime, I've been trying to get that in with everyone lately and I worked well with you in the past (Stryker was our last right? Maybe do some more Top Cow characters. I know we talked about that a bit before and I'd love to do a bunch of Cyberforce and Hunter-Killer ones myself). We will get to the bottom of this. Also the alpha issue as I saw in the archives that you've been trying to lock that down for years. I'll get that worked out one way or another,  :ff: players should alpha channels at their disposal.




SickAlice

#4
Looking at it right now. I going again that you used the tom mesh (same as end result) from the start. Using a non tom mesh often wields add results. The exported nif is not assigned to the Bipeds so thats the problem there. Unsure what happened to bring it to this point? Did you delete anything before exporting the result? I made a new file and emailed it to you with instructions of what I think needs to be done. Fixing it on my end would be complicated but on yours it should be a snap.