Game Crashes before Ruble Room, Setting Changes

Started by ZozmaSage, May 09, 2015, 12:33:39 AM

Previous topic - Next topic

ZozmaSage

I loaded up Freedom Force vs. The Third Reich the other day and it crashes on me without fail whenever I try to load up Rumble Room or change the settings. The rumble room allows me to pick my map, mode, and characters, but the screen turns black before the loading screen appears, won't let me alt+tab out, and closes after about two minutes. Anyone have any insight? I'm running on Windows 8.1 with a Nvidia GeForce GTX 970.

My FF Log:
Spoiler
00:00:00.60: FF: --------------------------------------------------------------------------------
00:00:00.60: FF: Starting FFVTTR
00:00:00.60: FF: Build: SHIP, Version: unknown
00:00:00.60: FF: --------------------------------------------------------------------------------
00:00:00.60: FF: CInterpreter::init() completed
00:00:00.60: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;)
00:00:00.60: FF: Py_GetProgramFullPath(C:\GOG Games\Freedom Force vs the 3rd Reich\ffvt3r.exe)
00:00:00.66: FF: CRender: creating DX9 renderer
00:00:00.81: FF: DepthStencil is D3DFMT_D16
00:00:00.81: FF: 16 bit Z, Adjusting near clip
00:00:00.84: FF: CResourceTrackerTree: Generating index file Custom_Art_library_characters.dat
00:00:00.87: FF: CResourceTrackerTree: Generating index file Custom_Missions.dat
00:00:00.90: FF: CResourceTrackerTree: Generating index file Custom_Art_library_area_specific.dat
00:00:00.99: FF: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
00:00:00.99: FF: ERROR! RPGA attribute overheated is not mapped to a bitset enum!
etcetera etcetera
00:00:01.55: FF: CInterpreter::init() completed
00:00:01.55: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Users\Joe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp;C:\GOG Games\Freedom Force vs the 3rd Reich\.\ffx3_Mappack\missions\scripts;)
00:00:01.55: FF: Py_GetProgramFullPath(C:\GOG Games\Freedom Force vs the 3rd Reich\ffvt3r.exe)
Starting ffx.py v. 3.3.1 build 0; branch = main release update
Loading m25ai.py v. 3.3.0 build 3; branch = Gold v.3.3 with Patch
importing missionobjvar.py v1.20
importing MLOG Reader 1.0.23
loading datfiles version 0.256000
Starting General Utilities 1.0.1
missionobjvar(FixLongs): Fixing overflow issue with <SCSTATE_BUOYANT>
missionobjvar defining functions for Campaign play.
Loading m25cutscene.py v.3.2.0 final; May 27, 2007
CustomHeadCurrentTime 1431130812.909000
Starting Height Check module 1.4
Starting System Utilities 1.5
OBJECTS_HEIGHT: 604 entries
NIF_OBJECTS: 482 entries
BUILDINGS_IN_OBJECTS_DAT: 30 entries
BUILDING_DIMENSIONS: 30 entries
Starting skXMapInfo.py  v 0.79 beta
skXMapInfo: m25ai available
Loading m25aiopt.py v.3.2.0 final; branch = swingman 4
FFX Mission Plugin 'firehydrant' imported
FFX Mission Plugin 'irradiateradius' imported
FFX Mission Plugin 'zombie' imported
Loading freeroam_keepbuildingdamage.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'freeroam_keepbuildingdamage' imported
FFX Mission Plugin 'm25ai_lowjumper' imported
FFX Mission Plugin 'm25ai_realitymanipulation' imported
FFX Mission Plugin 'cutscene_power' imported
Loading     m25enc_OPENDOOR.py v.1.0.0 build 0; branch = main
Loading m25enc.py v.3.2.0 July 27, 2008
FFX Mission Plugin 'm25enc_opendoor' imported
Loading     m25enc_simplechoice.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'm25enc_simplechoice' imported
Starting Built-In Function Wrapper 1.5
('Object_CalcPrestige', 'js')
Loading m25pstory.py v.3.2.0 final; May 27, 2008
initialising FFQ_initialiseExtras()
00:00:36.66: FF: CInterpreter::init() completed
00:00:36.66: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Users\Joe\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp;C:\GOG Games\Freedom Force vs the 3rd Reich\.\ffx3_Mappack\missions\scripts;)
00:00:36.66: FF: Py_GetProgramFullPath(C:\GOG Games\Freedom Force vs the 3rd Reich\ffvt3r.exe)
00:00:36.66: FF: CMission::init(ds_alien_desert, Missions\ds_alien_desert\mission.dat)
00:00:37.73: FF: CRender: creating DX9 renderer
00:00:37.77: FF: destroying font resources
00:00:53.23: FF: destroying font resources
00:01:08.76: FF: destroying font resources
00:01:24.22: FF: destroying font resources
00:01:39.80: FF: 16 bit Z, Adjusting near clip
00:01:39.81: FF: destroying font resources
00:01:55.30: FF: destroying font resources
00:02:10.73: FF: destroying font resources
00:02:26.13: FF: destroying font resources
00:02:41.53: FF: destroying font resources
00:02:57.05: FF: destroying font resources
00:03:12.51: FF: destroying font resources
00:03:27.93: FF: destroying font resources
00:03:43.36: FF: destroying font resources
00:03:58.82: FF: destroying font resources
00:04:14.28: FF: destroying font resources
00:04:29.80: FF: destroying font resources
00:04:45.20: FF: destroying font resources

ZozmaSage

Seems like I fixed it. Somehow the resolution got set to 16X instead of 32X, which my card didn't like.

Set it back and it's working normally. I'm *probably* a genius.
Spoiler
:banghead: :banghead: :banghead: