Does anyone have a visible FFvTTR version of Krypto?

Started by El1jahSnowFan, July 23, 2015, 08:44:08 PM

Previous topic - Next topic

El1jahSnowFan

Hi, all!

It's been a couple of years since Random Days released what looked to be an amazing Krypto. But when I try to place it in the game, the only thing that shows up is the cape, and the read-me doesn't really indicate why that would be or if there's another step I should be taking.

There's clearly something there; it moves when an animation is selected in CTool and the cape is attached to something. I won't lie: I'm stumped (though that isn't too difficult, once we get past basic questions.)

Soooo...that's what I'm asking. Can anyone possibly explain to me what I'm not doing properly, or send me a version of Krypto if you got yours to be visible in FFvTTR?

Thanks in advance,
ESF

spydermann93

Could you post a link to where you got Krypto?

Let me see if it's a conversion issue or something else.

El1jahSnowFan

Quote from: spydermann93 on July 23, 2015, 09:56:46 PM
Could you post a link to where you got Krypto?

Let me see if it's a conversion issue or something else.

Absolutely! Appreciate you offering to take a look.

It's in his Yahoo group, here: http://groups.yahoo.com/neo/groups/swap_shop_attic/files/Christma%202013/

He had done some other things, like Wyatt Wingfoot and Chang Tzu, that were based off models from other games, and I've been able to see those. Hopefully, you will spot what's up with the Dog of Steel!

ESF

spydermann93

I got it working.

There was an AlphaProperty that I guess was hiding the main mesh.

Here you go: http://www.mediafire.com/download/g9bkwqyb3hs4wnq/Krypto_Fixed.zip

El1jahSnowFan


spydermann93

No problem.

I'm glad I could help.  I was thinking that it would be beyond my puny brain :P