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TRYING TO PUT A TAIL WITH NIFSKOPE

Started by heroidosilencio, August 11, 2015, 08:48:28 PM

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heroidosilencio

    I am using werewolf by night by Daglob, and I put some parts of the mesh NIGHTCRAWLER and the skin on it, so that the character Nightcrawler could
run on "four legs" , a little more like an animal.

    But I am having problems to put the TAIL with NIFSKOPE. The mesh is not acepting it.

Does anybody has some clue or a tip how to do it

hoss20

In what way do you mean, "The mesh is not accepting it"?

If you mean that you get an error message when you try to paste the tail, then you are probably using one  :ff: mesh and one  :ffvstr: mesh. When skoping; pieces that you paste must be the same version, either FF1 or FFVTTR, of the mesh you are pasting onto.

An example of the error message:

QuoteNif versions differ!

Current File Version: 10.1.0.0        <--- This indicates the base mesh. The number means it is for FFVTTR
Clipboard Data Version: 4.0.0.2     <--- This indicates the piece you are trying to paste. The number means it is for FF1

The results will be unpredictable...

If this isn't the issue, you are going to have to give us more details.

daglob

Not to be pedantic, but the scope is by Johnny Patches; all I did was skin it.

Does one of the Toad meshes run on all four? Maybe a little keyframe transplant would work.

heroidosilencio

hoss20, that's exactaly the mistake I was making!!!

YOu helped me!!!

Daglob, the only problem is that Toad does not have a tail as well... The keyframe is working with nightcrawler, but the tail, I must be missing something...
Thank you anyway!!! You always help

Cyber Burn

If you're not sure if a Mesh or Skope is for FF1 or FFvt3R, you could always use a Hex Editor to check. In my case, I use "frhed", which is a free, open source, Hex Editor.

It could be located here: http://frhed.sourceforge.net/en/

For this purpose, it is very easy to use. All you have to do is open the Mesh or Skope up with the Hex Editor, look at the top right of the Screen, and depending on the number, you will know that the Mesh or Skope is either for FF1 or FFvt3R.

Version 4 = FF1


Version 10 = FFvt3R


This will save you time instead of trying to do a lot of work on a Slope, only to find that it does not work because it is incompatible.

SickAlice

Pardon as I'm going to make assumptions here. I don't know which version of Nightcrawler your trying to use as there are three different core ones. I'm going to guess the one by INK? At that rate you can't simply copy the tail, which is named " x_tail " from the Scene Root to the Scene Root of a different nif which is in this case Werewolf By Night? You first have to copy the Bipeds (bones) for the tail to the other mesh. This is done by finding " Bip01 Tail " on the Nightcrawler mesh then copying it (Copy Branch) and pasting it (Paste Branch) into the other mesh(meshes). It has to be pasted into " Bip01 Spine " on the other meshes. Then you can copy and paste the tail itself. Note that the run animation for Werewolf By Night or Toad for that matter does not have any animation data for the tail bones so it won't completely match up but should look acceptable as it will bob along with the pelvis. I just tried it on my system and it looks okay. There are keyframes almost identical to that run that do include tail information but to the best of my old school memory they're for female meshes (noting INK's Cheetah and Hepzibah here).

heroidosilencio

Hei, SickAlice, that`s exactaly why I was not being able to do that!!!!

Thank you, Now I made it. Thanks to you and the other ones tried to help me!!!

Thank you!!!

heroidosilencio

Guys, I was working with the mesh DARTH MAUL and I was trying to put his "robe" or "skirt", I don`t know if it is the right name
in the mesh Checkmate with a staff.


But, then I started to have the same problem I had before in this topic when I tried to put the tail. But the diference now, is that I found  no nod in the spine1 in the mesh Darth Maul to be coppied to the mesch Checkmate.

It says that the meshes are incompatible.... I saw in another topic a guy that had the same problem when he tried to coppied the nod skirt from the mesh Mystique and put it in the mesh female checkmate with a staff...

Is there any way to escape from this problem or, do some partes of  meshes have some limities and boundaries to be transfered?? Thank you agai.

Cyber Burn

Is the "Darth Maul" a Gni Mesh? If so, you're going to have to do quite a bit of work to make the Nodes compatible. When Gni was Meshing, he was naming his Nodes and Mesh pieces in a different Language. You'll have to figure out where those are in comparison to the "Checkmate" Mesh, and try to rename the one's on Gni's Mesh to match them.

hoss20

First off, because the Checkmate mesh already has all the nodes present for the skirt to fit and move with the keyframes. It isn't necessary to paste the Spine1 node onto it. The reason this was suggested before by SickAlice for attaching the Nightcrawler tail to your other skope, was because the mesh you were pasting onto did not have a Tail node and it needed to be added.

Also, the incompatibility issue goes back to my first observation. You may be pasting a piece from one game mesh version into another (FF1 to FFVTTR or vice versa). The Darth Maul mesh will convert, so that shouldn't be a problem. Otherwise, you should be getting a message stating, "failed to map parent link NiNode/Scène principale."

Click on the skirt for the Darth Maul mesh, I believe it is called Jupe Longue01. Click on the arrow next to NiTrishape, so that the tree opens up underneath it. Now, click on the arrow next to NiSkinInstance. The first NiNode in the list is named Scène principale. Change the name to Bip01 and then you can copy the skirt over. Because of the different structures of the meshes, the skirt will not paste into the place you want it to go.

I apologize for only giving part of a solution, but there is a thread somewhere on moving pasted pieces around from within the NiSkinInstance, so that pieces like skirts and capes will still move around properly with animations.

Because things get a little complicated here, you may have better success deleting the NiSkinInstance before you copy it. This will eliminate your initial problem. Then you would paste it directly to the Bip01 Pelvis node that you will find underneath the Bip01 node on the Checkmate mesh.

SickAlice

You have to change the name Scène principale on Darth Maul to Scene Root, then copy the skirt and paste it into the Scene Root of Checkmate. You don't need to save Darth Maul after doing this and shouldn't because that will probably break it. Just close the window that Darth Maul was open in and save the Checkmate one.

heroidosilencio

You were all right again!!
The problem was the name!!!

Thank you again!!!