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What've you skoped lately?

Started by Blkcasanova247, December 24, 2008, 08:01:23 PM

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WyldFyre

I really appreciate the work you put into your meshes. If I ever get time to work on things, I want to try editing keyframes. I wish there was an option like character studio to make them with, but in the absence of that, your editing process may be the way to go. There are several I want to try, just need the time. :(
For Freedom!

FF Museum Website: http://ffmuseum.org/

SickAlice

It's tedious and hard on the wrist but I think regardless of whether you're typing it in or dragging it in a 3d program. On the other when I'm stressed it helps take my mind off it.

Gambit is done and in the release section. I also managed to finish all my Turtle weapon placements so all I have to do there is polish the basic animations and then finish up some textures.

SickAlice

Sorry for being short. Normally after I release something I will mock up a tutorial teaching the things I learned and/or that users can skope from that work. I select most projects based on the need to try something new thus learn something. However I am sick. I feel like a swallowed and breathed hot ash (yes, I have been in a wildfire and done this for comparison) and forehead feels like something is trying to claw it's way out from the inside. What they call the lurgy in the UK I think.

deanjo2000

I'm not a fan of the lurgy :thumbdown:  hopefully you feel better soon.
https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

SickAlice

Ty. And not a fan either. Every part of my body hurts and burns. It's funny because I haven't even left the house in almost two weeks and somehow this happens.

cmdrkoenig67

I hope you feel better soon, SA.

Dana

WyldFyre

That sucks SA! I hope you feel better soon.
For Freedom!

FF Museum Website: http://ffmuseum.org/

SickAlice

Ty. Looks like there is an incoming system on the West coast so this is probably going to be in style for all of us soon enough.

Anyway doing the Turtle Van and the outside of the passenger door is flickering and mapped to the inside of it in CTool? These parts are independent and not touching (proper amount of space between them as a door should have) so I'm at a loss here. I'm to comb through every setting in the nif and try and see if a number is off somewhere. Somehow that exterior has to be pointing at both textures. It's an odd error though.

SickAlice

Right. I'm going to share this error for education reasons. I did not use Blender but this error is frequently caused by it's export plugin. Files can't contain the same name twice. So say even if something is named Editable_mesh the next one has to be something like Editable_mesh_2.

The model itself of the interior was messed because I named it the exact same thing as I named the exterior door model. You can see in the screencap the passenger door is mapped to the interior. That's because when I imported the models Nifskope put them inside it's container with those duplicate names.

During animations the game will select the second of the same named file in numerical order and use it. During a Cycle animation instead of a Clamp it will often come back to the first and cause this error to flicker. During a Reverse animation, which we don't often use, it would go to the first numerically instead.

So I exported the interior file again with a new name and imported it and this fixed the error.



SickAlice

For some reason making low poly models of seemingly simple things is what appeals to me the most. I think there is a little more of a challenge to translating of physics of something like this adjustable than putting together a person or car that should be more complicated but isn't.


SickAlice

If a screenshot type tutorial on manual animation editing is wanted here let me know. Tis the season for bad weather and to be trapped inside finding things to do after all.

WyldFyre

Yes please!

I realize it is kind of a long process, but I would very much like to see how you do this. I would one day like to have some time to do some editing.
For Freedom!

FF Museum Website: http://ffmuseum.org/

SickAlice



SickAlice

Almost there. Working on a cycle. Some more animations for weapons then I should be home free.

WyldFyre

For Freedom!

FF Museum Website: http://ffmuseum.org/

BentonGrey

Haha, man, I love that!  Those look like so much fun, and I love the variety, capturing all the different versions!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

SickAlice

I'm getting lucky with fitting the Turtle bodies into their rides. Finished Turtlecycles and Turtleski. Back to keyframes for awhile.



WyldFyre

For Freedom!

FF Museum Website: http://ffmuseum.org/

adventuretrav90

Those look really cool! Great job!

SickAlice

TY. Polishing some Cheapskates. Now back to keyframes. I suppose this bad weather does come in handy for keeping me inside working on this stuff.



deanjo2000

https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

SickAlice

Thanks. Working on patterns for shells right now though I feel I got past the hardest part.

Podmark

Really fun seeing the old Turtles vehicles recreated. Good job!
Get my skins at:
HeroForce
my Google page

SickAlice

Ty. They are all parts of the Turtle nifs. Back working on the fine details of their bodies and straps right now. I'm sort of toggling between things as they come up and over to the Party Wagon nif to match color scales and refl channels.

SickAlice

Quote from: BentonGrey on February 23, 2025, 02:35:30 AMHaha, man, I love that!  Those look like so much fun, and I love the variety, capturing all the different versions!

Random question as our TMNT Adventures expert. In the Archies comic do you know where Leonardo and Mikey holster their weapons? Don and Raph are straightforward. In the panels I looked out Leo seems to just change sometimes per panel even. Mikey on the other hand I can not find an example where his chucks are holsters at all and he just seems to pull them from The Shadow Realm.

DoctorRuina

You have reason haha, the weapons seems to magically appear.

SickAlice

#3657
I'm probably going to guess on Mike and since I do not see holsters assume they are "supposed to" be slung like the 1987 cartoon ones were. But I haven't read all those comics so maybe I missed something. Leo is a little more unusual. It seems he has the old Mirage comics holsters but they are placed in various positions. Sometimes in a cross, sometimes an angle like the Mirage ones. Holster usually under the belt. I see one instance where the Turtles are wearing parkas and his sword holsters are on the outside of the coat for some reason? Raph's sais are holstered like the cartoon but only occasionally shown and seemingly never when he is wearing the after the fact Stump Wrestling black and blue costume.

Much else is always consistent about their designs even when different artists are doing it. The carapace pattern is always the same (Playmates but tighter grooves so Konami more or less), Don's bo is always holstered in the belt and always pointing counter clockwise, so forth. I'm working on some other Turtle things first but I'm assembling my workstation for the rest and am hung up on this one due to a lack of source material.

DoctorRuina

I love the TMNT in their various incarnations and versions. I like the relationship they have with each other and with their father Splinter. I recently read The Last Ronin, where Michelangelo is the sole survivor and isn't as cheerful as usual.

SickAlice

Last Ronin is great. I guess it goes without saying as it has critical acclaim. I like the different incarnations in that represent different generations favorite Turtles. Also that an initially independent comic book franchise became so utterly successful. But at the moment I'm making  :ffvstr: stuff so the game is doing research to understand how to set these things up in 3d models and I'm running into a wall on this one. I want to assume like any good comic book company they hade reference materials but unlike most other TMNT franchises they do not appear to have ever been shared publicly. Not even in the sourcebooks which otherwise have stills. So where to put these weapons? For Konami they are never depicted with holstered weapons so I'm following the 1987 format. I figure in the end I'll do something similar for the Archie's ones but I would like to check and see if I am missing something for accuracy reasons.