I can't remember how to exactly mirror an anim from one side to other.

Started by cybersavior, May 05, 2009, 12:46:56 AM

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cybersavior

I have been making adjustments to all my keyframes so that each of the basic punches and kicks have both right and left anims, For instance "melee_2 would be basic attack left and melee_2_b would be basic attack right" I have no problem with hexing keyframes, but I am trying to find something to help me remember how to make an exact mirror of the anim for the opposite side."

There used to be something like that on the board but now all I can find is the info for all other keyframe hexing.

If anyone knows where I could find the info that would be great. (as messing with the hex without the knowledge of which variables in the field control the x,y and z axis  I have been changing them but they look kinda sloppy with just trial and error.)
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