News:

Happy 20th, FFvT3R!

Main Menu

Don't remember how to do this

Started by captmorgan72, May 15, 2009, 07:49:46 PM

Previous topic - Next topic

captmorgan72

I have reinstalled all my fx/sounds after I reinstalled the game. I want to assign sounds to different fx as some are missing sound. Thing is last time I remember I had tons more sound effects to chose from. I faintly remembering having to extract the sound.dat or something like that to get access to the sound files. Do any of you guys know something about this?

Iris

To acess sound files, just copy and rename sound.dat to sound.rar, I think

stumpy

(That's sort of the right idea, but the wrong files. Don't rename your DAT files as RAR files.)

The sound files are in sounds.ff, which is a zip archive in your ./Data directory, or on your CD if you didn't do a full install.

You can open the file in several ways. The best one is to right-click on the file and choose "Open with..." and, in the dialog that shows up, choose the program that you usually use for opening ZIP files. (If you don't know what program that is, double click on any zip file and see what opens it.) Also check the "Always use the selected program to open this kind of file" box. That way, next time, you can just double-click the file and it will open up. Doing that once will also set up your archive software to automatically recognize and open the other game files that end in .ff.

You can also rename the sounds.ff to sounds.zip to open it. But, then you have to rename it back to sounds.ff for the game to use it and you have to go through that every time you want to grab a sound from it.
Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that's why life is hard. - Jeremy Goldberg

catwhowalksbyhimself

Or you can do what I do and copy the file and change the copy permanently to .zip.
I am the cat that walks by himself, all ways are alike to me.

captmorgan72


captmorgan72

Ok, this worked but I am still not hearing sounds when I assign them and I think I know why. If my failing memory serves me right, I converted the sounds to mono last time. They have to be in mono right? Do you guys have any suggestions for free software that does this?

captmorgan72

Well, it seems I need a refresher on how to add sounds. I renamed three of manbot's sounds that I wanted to lightning bolt_1, lightning bolt_2 and lightning bolt_3. I merged dats but still no sound. I know I ran into this problem a long time ago but forgotten the solution. The name of the fx is fx_lightning bolt. Do I name it fx_lightning_bolt in FFEDIT or keep it fx_lightning bolt as the fx is called?

stumpy

When you hit Play in FFEdit, does the sound play? If not, that may be the first indication that the sound file isn't where it's supposed to be.
Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that's why life is hard. - Jeremy Goldberg

Previsionary

Quote from: captmorgan72 on May 21, 2009, 02:26:16 AM
Well, it seems I need a refresher on how to add sounds. I renamed three of manbot's sounds that I wanted to lightning bolt_1, lightning bolt_2 and lightning bolt_3. I merged dats but still no sound. I know I ran into this problem a long time ago but forgotten the solution. The name of the fx is fx_lightning bolt. Do I name it fx_lightning_bolt in FFEDIT or keep it fx_lightning bolt as the fx is called?

IG included the tutorial on how to add sounds in your help files. When you add sounds to fx, you need to prefix them with "fx_". So, "fx_[fx name]_1" is the correct format.

Quote from: examplefx_law_transform_1

I had all this laid out in the fx thread, but I suppose it got erased. I'll move the comprehensive list of tutorials thread over...one day. But until then:
--------------

Quote from: Mikeb7/Fxforce
To choose sounds for yourself, browse the list to the left and select the file you want in place of fx_SOUNDFILE_1, fx_SOUNDFILE_2, etc.

1) Select fx_SOUNDFILE_1 from the list on the left.

2) Rename it fx_FXNAME_1.

3) Hit new - it should now show up on the list.

4) Select fx_SOUNDFILE_2 from the list on the left.

5) Rename it fx_FXNAME_2.

6) Hit new - it should now show up on the list.

7) Select fx_SOUNDFILE_3 from the list on the left.

8 ) Rename it fx_FXNAME_3.

9) Hit new - it should now show up on the list.

10) Save the scheme.

and browse the archives of FR because at least 4 threads are up with similar and more advanced info.
Disappear when you least expe--

captmorgan72

This is exactly what I did, but still no sound for the fx. I assumed I had to merge the sound dats so I did. After I solve this, I have to document it. I had this same exact problem awhile ago but of course forgotten the solution. 

captmorgan72

Problem solved. :D Gotta love the archives.

stumpy

What turned out to be the problem and what was the fix? Can you describe it or post the link to the archived post? That way the next time someone has this issue, they can track down the answer.
Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that's why life is hard. - Jeremy Goldberg