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Patriot City Tales

Started by BentonGrey, August 24, 2009, 01:01:26 AM

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BentonGrey

Some months ago, while chatting with Premonitioner, he made the disastrous mistake of telling me about an idea that he once had that involved filling in the gap between FF1 and 2 with a few short adventures starring different heroes or small groups.  I say "disastrous" because, unfortunately for him, this idea caught my interest in a big way.  I was fairly burnt out with the DCUG at the time, thanks in part to the ugliness a while back, but I had always wanted to do something with the FF cast.  Long story short, I bugged Prem. until he came up with a working first mission, and then I contributed two more in short, and then very, very long order.  The result is the first episode of Patriot City Tales!

Join your favorite FF'ers in the aftermath of the events of the first game (and those of Liberty Bay).  Things are quiet, and the heroes are beginning to go their separate ways.  However, evil threatens Patriot City once again, and the few remaining Forcers have to do their best to hold things together until the team can regroup.  The plan for this mod is that we will tell stories starring small numbers of FF'ers facing various baddies, largely those from the first game.  Each episode will have one mission from each storyline, and the storylines will run until they are finished, at which point they will be replaced by another.  We will hopefully be joined by a few other modders (and perhaps one first timer!) in the subsequent episodes.  If you have any interest in taking part in this project, please let us know!

You can find the first episode here:

http://frp.unlimited2.net/downloads/mods/
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

I'm going to have to try this tomarrow! :thumbup:

Btw, what happened with Liberty Bay? It only had one episode and then no more updates were added to it. :(

BentonGrey

I'm still bothering Cat about it.  I hope to see more of it one day!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Epimethee

Wonderful, Benton. This is something I really wanted to see. :)
FFX add-on for FFvsTTR at ffx.freedomforceforever.com

cmdrkoenig67

Whoo-hoooo, Goooooooooo BG!  It's good to see this coming out.

Dana

Previsionary

I'm thinking this thread can also serve as a "report your bugs and errors here" thread as well. So, if you guys hit a snag somewhere, let Benton know and he'll do all the lovely fixes as I sit back and eat my cinnamon roll. ^_^
Disappear when you least expe--

bearded

thank you guys.  i appreciate you keeping the game alive.  isn't this something irrational promised us back in the early days?  i remember Maxx mentioning it.

BentonGrey

#7
Quote from: Previsionary on August 24, 2009, 02:03:31 PM
I'm thinking this thread can also serve as a "report your bugs and errors here" thread as well. So, if you guys hit a snag somewhere, let Benton know and he'll do all the lovely fixes as I sit back and eat my cinnamon roll. ^_^

Now I don't know about this!  That doesn't sound like much fun at all. ;)

Thanks guys!  I hope y'all enjoy it.  I think I've gotten much better at modding over the years, and this project benefits from hard won experience earned in the DCUG trenches.  Ha, I really enjoyed the opportunity to work with these characters and to tell a story in which the heroes were able to level up and such.  Because of this, I'm actually revising my original DCUG campaigns to have objectives and prestige rewards.  The plan is that as JLA progresses you'll be able to recruit new heroes to the team, even if you can't level people up.  Anyway, please give me some feedback, and do post about any bugs you encounter!

Also, as I mentioned in the first post, there is plenty of room in this idea for others to tell some stories along with us.  If that catches your interest and you are a modder, or even a EZScript neophyte, join us and continue the adventures of everyone's favorite denizens of Patriot City!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

John Jr.

Great news, Benton! I will try ASAP. Will be good play new adventures with the FF again!

JKCarrier

Great to see this! There's lots of potential for cool stories in that "lost period" between the first and second games.

Ran into a problem on the first mission. I get through the first wave of Darkmen all right, but with the second group, after I've beaten them all (I think), nothing happens. It's possible that I just missed one, but I've been all over the map and don't see any signs of them. Here's my script.log:

Spoiler
>>> system/init.py executed
>>> system/localinit.py executed
>>> system\tredir.py executed
Loading m25ai.py v. 3.3.0 build 3; branch = Gold v.3.3 with Patch
importing missionobjvar.py v1.20
importing MLOG Reader 1.0.23
loading datfiles version 0.256000
Starting General Utilities 1.0.1
missionobjvar(FixLongs): Fixing overflow issue with <SCSTATE_BUOYANT>
missionobjvar defining functions for Campaign play.
Starting ffx.py v. 3.3.1 build 0; branch = main release update
Starting System Utilities 1.5
FFX Mission Plugin 'firehydrant' imported
FFX Mission Plugin 'zombie' imported
Loading freeroam_keepbuildingdamage.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'freeroam_keepbuildingdamage' imported
Starting Height Check module 1.4
OBJECTS_HEIGHT: 604 entries
NIF_OBJECTS: 482 entries
BUILDINGS_IN_OBJECTS_DAT: 30 entries
BUILDING_DIMENSIONS: 30 entries
Starting skXMapInfo.py  v 0.79 beta
skXMapInfo: m25ai available
FFX Mission Plugin 'm25ai_lowjumper' imported
FFX Mission Plugin 'm25ai_realitymanipulation' imported
Loading m25cutscene.py v.3.3.07 January 30, 2009
CustomHeadCurrentTime 1251212617.911000
FFX Mission Plugin 'cutscene_power' imported
Loading     m25enc_OPENDOOR.py v.1.0.0 build 0; branch = main
Loading m25enc.py v.3.3.07 January 30, 2009
FFX Mission Plugin 'm25enc_opendoor' imported
Loading     m25enc_simplechoice.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'm25enc_simplechoice' imported
Starting Built-In Function Wrapper 1.5
('Object_CalcPrestige', 'js')
Loading m25aiopt.py v.3.2.0 final; branch = swingman 4
>>> C:\Users\J. Kevin Carrier\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\mission.py executed
diablo/precache
Story 1: El Diablo
cshelper.ParseNumber - bad name: intro_civ3
cshelper.ParseNumber - bad name: intro_civ2
cshelper.ParseNumber - bad name: intro_civ1
cshelper.ParseNumber - bad name: civilian_female2
cshelper.ParseNumber - bad name: civilian_female3
cshelper.ParseNumber - bad name: civilian_female4
cshelper.ParseNumber - bad name: civilian_female5
cshelper.ParseNumber - bad name: civilian_female6
cshelper.ParseNumber - bad name: civilian_female7
cshelper.ParseNumber - bad name: civilian_female8
cshelper.ParseNumber - bad name: civilian_female9
cshelper.ParseNumber - bad name: civilian_female1
cshelper: Cutscene [start] submitted for playing
cshelper: Now playing cutscene [start]
Step 1 of 14
! GetMapInfo
MLOG_Init(keepRunningModules=0): starting up
mlogreader.MLOG_Init: current mission = '01_DIABLO'
initialising FFX: skirmish=0
mapinfocaliper0 is not a valid explosion object
mapinfocaliper1 is not a valid explosion object
mapinfocaliper2 is not a valid explosion object
mapinfocaliper3 is not a valid explosion object
storing el_diablo: id_1,79
initialising FFQ_initialiseExtras() later: a cutscene is playing
FFX_UpdateSun: getting default sun
FFX_UpdateSun: setting = (-80.0, 75.0, 0.800000011921, 0.40000000596, (0.600000023842, 0.300000011921, 0.600000023842))
transformer detected:el_diablo,el_diablo
Step 2 of 14
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'mapinfocaliper0'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'mapinfocaliper1'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'mapinfocaliper2'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'mapinfocaliper3'
initAttribsForChar: working on darkman_blue9 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on civilian_female2 (civilian_female)
initAttribsForChar: working on darkman_blue4 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on intro_civ3 (civilian_male)
initAttribsForChar: working on civilian_male_2 (civilian_male)
initAttribsForChar: working on civilian_female3 (civilian_female)
initAttribsForChar: working on civilian_female_1 (civilian_female)
initAttribsForChar: working on darkman_blue3 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on darkman_blue8 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on civilian_female4 (civilian_female)
initAttribsForChar: working on civilian_female_3 (civilian_female)
initAttribsForChar: working on civilian_male_3 (civilian_male)
initAttribsForChar: working on civilian_female5 (civilian_female)
initAttribsForChar: working on civilian_female_5 (civilian_female)
initAttribsForChar: working on darkman_blue7 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on intro_civ2 (civilian_male)
initAttribsForChar: working on civilian_female6 (civilian_female)
initAttribsForChar: working on darkman_blue2 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on civilian_male_4 (civilian_male)
initAttribsForChar: working on civilian_female7 (civilian_female)
initAttribsForChar: working on darkman_blue6 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on darkman_blue1 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on civilian_female8 (civilian_female)
initAttribsForChar: working on civilian_male_5 (civilian_male)
initAttribsForChar: working on darkman_blue10 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on civilian_female_2 (civilian_female)
initAttribsForChar: working on civilian_female_4 (civilian_female)
initAttribsForChar: working on civilian_female9 (civilian_female)
initAttribsForChar: working on darkman_blue5 (darkman_blue)
initAttribsForChar (darkman_blue): looking at attribute charged
initAttribsForChar (darkman_blue): looking at attribute grim resolve
initAttribsForChar (darkman_blue): looking at attribute rapid metabolism
initAttribsForChar (darkman_blue): looking at attribute unbeliever
initAttribsForChar: working on intro_civ1 (civilian_male)
initAttribsForChar: working on civilian_male_1 (civilian_male)
initAttribsForChar: working on el_diablo (el_diablo)
initAttribsForChar (el_diablo): looking at attribute flier
initAttribsForChar (el_diablo): looking at attribute hot tempered
initAttribsForChar (el_diablo): looking at attribute heroic
initAttribsForChar: working on civilian_female1 (civilian_female)
Step 3 of 14
0
Plugin 'firehydrant' OnPostInit() called
Plugin 'zombie' has no OnPostInit()
Plugin 'freeroam_keepbuildingdamage' OnPostInit() called
Plugin 'm25ai_lowjumper' has no OnPostInit()
Plugin 'm25ai_realitymanipulation' has no OnPostInit()
Plugin 'cutscene_power' has no OnPostInit()
Plugin 'm25enc_opendoor' has no OnPostInit()
Plugin 'm25enc_simplechoice' has no OnPostInit()
Step 4 of 14
0
Step 5 of 14
0
Step 6 of 14
0
Step 7 of 14
Step 8 of 14
0
Step 9 of 14
0
Step 10 of 14
0
Step 11 of 14
Step 12 of 14
0
Step 13 of 14
0
Step 14 of 14
starting goal for darkmen
cshelper: Cutscene [start] has ended
initialising FFQ_initialiseExtras()
fallen shadow
fallen civie
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue2'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'civilian_female1'
fallen shadow
fallen shadow
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue1'
fallen civie
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue3'
7
['darkman_blue9', 'darkman_blue4', 'darkman_blue8', 'darkman_blue7', 'darkman_blue6', 'darkman_blue10', 'darkman_blue5']
addArrow name3 darkman_blue4 0 1
addArrow name4 darkman_blue5 0 1
addArrow name5 darkman_blue6 0 1
addArrow name6 darkman_blue7 0 1
addArrow name7 darkman_blue8 0 1
addArrow name8 darkman_blue9 0 1
addArrow name10 darkman_blue10 0 1
fallen shadow
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'civilian_female5'
fallen shadow
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue8'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue7'
fallen shadow
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue9'
fallen shadow
fallen civie
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue5'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'civilian_female4'
fallen shadow
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue4'
fallen shadow
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue10'
fallen shadow
set up pt. 2
cshelper: Cutscene [unknown] submitted for playing
cshelper: Now playing cutscene [unknown]
Step 1 of 6
Step 2 of 6
0
Step 3 of 6
0
Step 4 of 6
0
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman_blue6'
Step 5 of 6
0
purple spawns
Step 6 of 6
starting goal for darkmen
cshelper: Cutscene [unknown] has ended
initAttribsForChar: working on darkman3 (darkman_purple)
initAttribsForChar (darkman_purple): looking at attribute grim resolve
initAttribsForChar (darkman_purple): looking at attribute rapid metabolism
initAttribsForChar: working on darkman2 (darkman_purple)
initAttribsForChar (darkman_purple): looking at attribute grim resolve
initAttribsForChar (darkman_purple): looking at attribute rapid metabolism
initAttribsForChar: working on darkman1 (darkman_purple)
initAttribsForChar (darkman_purple): looking at attribute grim resolve
initAttribsForChar (darkman_purple): looking at attribute rapid metabolism
initAttribsForChar: working on darkman5 (darkman_purple)
initAttribsForChar (darkman_purple): looking at attribute grim resolve
initAttribsForChar (darkman_purple): looking at attribute rapid metabolism
initAttribsForChar: working on darkman4 (darkman_purple)
initAttribsForChar (darkman_purple): looking at attribute grim resolve
initAttribsForChar (darkman_purple): looking at attribute rapid metabolism
initAttribsForChar: working on darkman (darkman_purple)
initAttribsForChar (darkman_purple): looking at attribute grim resolve
initAttribsForChar (darkman_purple): looking at attribute rapid metabolism
purple men are down
purple men are down
purple men are down
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman3'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman2'
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman4'
purple men are down
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman5'
purple men are down
clearCarrierRegistration: clearing attribute 'hextofirecageel_diablo' for destroyed object 'darkman1'

BentonGrey

Prev., that's all you, bud.  I don't have a clue how to troubleshoot real python.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Previsionary

Hey JKC, it looks like you've only beaten 5 of the second group of Darkmen and there's supposed to be 6. Once you knock down the correct 1, however, you should be able to interrogate him. If that's not happening, I may have to play around with that mission more to see if I can reproduce your error.
Disappear when you least expe--

JKCarrier

I re-started the mission, and this time, while I was chasing down the first batch of Darkmen, a couple of them went into "invisible" mode near the edge of the map, and they seemed to get stuck there. The arrows were pointing at them, but they never moved or came out of hiding. Luckily, I was able to damage them by throwing Inferno attacks at the ground nearby, and once they were beaten, the rest of the mission went off fine. I'm guessing this is the same thing that happened on my first run-through, but since there were no arrows on that group, I couldn't see where the guy was stuck.

Probably nothing much you can do about it, though. Just a weird map glitch.

wickerman

A glitch? Nah.  Prev's idea of a joke more like it.   What you consider a fluke is the result of hours of Prev in his basement working on his new AI engine - Frustration 2.0
The Wickerman - creator of the Metal Storm Mod -
[img]http://webzoom.freewebs.com/wickermanim/cw.jpg[/img]

BentonGrey

That sounds entirely believable.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Previsionary

Quote from: wickerman on August 25, 2009, 07:12:28 PM
A glitch? Nah.  Prev's idea of a joke more like it.   What you consider a fluke is the result of hours of Prev in his basement working on his new AI engine - Frustration 2.0

Oh, how dare you. How dare you say those words with your mouth. Why I oughta... *waves fist*

Quote from: BentonGrey on August 25, 2009, 07:13:07 PM
That sounds entirely believable.

Why you... I oughta... *waves fist*

*disappears in a flash of blinding light... laughing menacingly/joyously all the while.*
Disappear when you least expe--

wickerman

Just wait until you get my eventual entry into PC tales.  There will be a special level where you get to use an un-up-graded Mentor (with his name changed to Prev) against Entropy, Time Master and the Nuclear Winter Giant.  The best part is, you have Invulnerability 75 so you can;t even mercifully end the mission by dying...
The Wickerman - creator of the Metal Storm Mod -
[img]http://webzoom.freewebs.com/wickermanim/cw.jpg[/img]

BentonGrey

Anyone playing this?  How are you liking it?  I have a suspicion that the Bard's mission may be too difficult.  What do you think?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

cmdrkoenig67

#18
I am loving Patriot City Tales....But OMG, that level with the Bard and the Rogue is nigh impossible to beat (or is it actually impossible?)....I have yet to do it and I've played it six times now.  The Bard ends up falling midway through, then the Rogue inevitably follows him to the great beyond, once the Roman Legionnaires show up...Ugh.

Dana  :wacko:

Previsionary

Quote from: cmdrkoenig67 on August 29, 2009, 07:10:09 AM
I am loving Patriot City Tales....But OMG, that level with the Bard and the Rogue is nigh impossible to beat (or is it actually impossible?)....I have yet to do it and I've played it six times now.  The Bard ends up falling midway through, then the Rogue inevitably follows him to the great beyond, once the Roman Legionnaires show up...Ugh.

Dana  :wacko:

Thank you, CMDR, for confirming Benton's suspicions. You get a cookie!




The door is still open for other people to jump in and help out with stories. So, if you're interested in doing so for episode 2 (or 3 at the latest), let us knowage!
Disappear when you least expe--

The Hitman

#20
Hmmm... I've had an idea, tenativley called "The Rise and Fall of Scruffy the Super-Thug." Would that be good for episode 3?

BentonGrey

Thanks Dana!  I was afraid that would be the case.  I'll send Prev. an easier version of it today.

Hitman, pitch it to me and Prev. via PM.  Sounds like it could be funny.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

cmdrkoenig67

Quote from: Previsionary on August 29, 2009, 02:16:06 PM
Quote from: cmdrkoenig67 on August 29, 2009, 07:10:09 AM
I am loving Patriot City Tales....But OMG, that level with the Bard and the Rogue is nigh impossible to beat (or is it actually impossible?)....I have yet to do it and I've played it six times now.  The Bard ends up falling midway through, then the Rogue inevitably follows him to the great beyond, once the Roman Legionnaires show up...Ugh.

Dana  :wacko:

Thank you, CMDR, for confirming Benton's suspicions. You get a cookie!




The door is still open for other people to jump in and help out with stories. So, if you're interested in doing so for episode 2 (or 3 at the latest), let us knowage!


I've already made a contribution to Episode 2, I gotta contribute again?...LOL!

Dana  :P

BentonGrey

Yes, now you have to write the actual mission for me! :D
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

cmdrkoenig67


John Jr.

You need something specific on the missions? or they just need to follow the same idea (original FF, few members, classic badguys, just after first game). I have an idea for a "Brave and the Bold" like mission starring Liberty Lad and Sea Urchin. Let mer know if it would be useful.

BentonGrey

Sure JJ, shot it to us in PM.  We just want missions following the same basic formula.  They need to fit into an overarching story, but it is pretty loose at the moment, and there is no reason something like that wouldn't work.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

John Jr.

Sent PM with the basic plot.
Really enjoying this :thumbup:

Trelau

so i finallt got the time to play it, and i love it  :)
it really has that special flavour, the right athmosphere
but i agree, that bard mission is nigh impossible (i droped it after 6 fail, i figured i was doing something wrong...)

for a plot idea: i just had an idea that made me laugh
eve/alchemiss/really any girl gets kidnaped. when you finally save her, she turns out to be a Dej?-Vu clone and the message "Sorry hero, but your teamate is in another cell" pops out
ok now that i've wrote it it's kinda lame, but i stil had a good laugh  :rolleyes:

if i may try a serious one: i once talked about a Tombstone/El diablo team up, where they go back to el-diablo's town to calm a new gang war. tombstone act as the "no compromise" guy and think they should be dead/in jail; whereas el diablo tries to understand why his old friend would restart a war he ended himself (his first act when he got his power if i remember the cutscene right).
turns out: _deja vu cloned him and his evil self lead his friend to the conflict
               _pinstripe bribed the old ennemy gang/gave them powerful weapons and told them they could now rule the streets

(choose wichever villain hasn't been used yet or fit the best)

There, i hope it gave you an idea if you needed one, don't know if it will fit your main plotline
(by the way: if it's between the first and second game...tombstone never was properly introduced...he just arrive and everyone seems to know him, but he was cut from the first game)

BentonGrey

I'm testing my rebalancing attempt now.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/