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FFX

Started by GoldenGladiator, April 09, 2010, 05:27:02 AM

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GoldenGladiator

So, like some people that I've read about on the board, I have a dilemma. I love the original Freedom Force, low energy stun-chances; over and underpowering; knock-back and all, but I also like all the new attributes in FFX 3.x.

So, I'm wondering if there is any way to make those attributes work for FFX2.6 - whether through cutting and pasting (though I'm guessing the coding is far too complex for that too work), or just rewriting the attribute for the original.

Basically: Is it even possible?




On a completely unrelated note, is there any way I can get my board name changed without creating a new account?

Previsionary

On the board name front, just PM a mod or admin and they should be able to help you out.
Disappear when you least expe--

DrMike2000

When Irrational were making FFvTTR, they contacted me to know which script hooks I'd like in the game. True story :)

As a result, there's stuff you can do via scripting in the sequel that simple wasn't possible. Turning playable characters into NPCs is much easier - you cna spawn custom characters by name (ie from hero files), you can give characters flight via the buoyancy state, and so on. Positional markers can be spawned, which makes scripted teleportation a lot easier. The Limey Lure exists, with all the messing around that allows.

So some attributes can't be back-ported to the original game.

I'm sure there are also others that can be back-ported though, which rely on script hooks that are available but just hadn't been thought of at the time with FFX 2.6. So, its really a case-by-case basis as to what will work and what won't.
Stranger Than Fiction:
The Strangers, Tales of the Navigator and Freedom Force X
www.fundamentzero.com

TrajkLogik

#3
So, maybe it'd be easier the other way around - bringing the best features of FF into FFvTTR. SouperIan just posted his under/overpowering for FFvTTR. Dr. Mike added the option of low energy stun chance in FFX 3. I know others have tried to work on the other stuff, like the knockback issue, but I haven't seen a solution yet. If only you knew to remind Irrational to make sure to include the knockback from thrown objects in FFvTTR, Dr. mike :doh:! Heh! But who would have known such thing would have been "forgotten" by Irrational. :thumbdown: