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Flying wig, again...

Started by John Jr., October 09, 2010, 05:32:51 PM

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John Jr.

Guys, I really need your help.
I just finished a new skope, but the character's wig  don't move with the rest of the body. I removed the "NiSkinInstance" as usual. Both, wig and body are Tommyboy's, and were skoped from the same character (Green Lantern Hal) and pasted over other (Mr. Fear Tvlite). Every part I pasted (including belt, belt buckle, collar, etc) worked, except the wig.
Any ideas?
Thanks in advance!

Edit: It's for  :ffvstr:
Edit 2: The same problem is happening (in a very smaller scale) with other skoped parts, maybe the two meshes aren't compatible... :(

Kenn

What node did you attach the wig to?   If you've removed the SkinInstance and have the wig attached to the Head node, it should work.
My Amazing Woman - A Romantic Comedy of Super Heroic Proportions.

Also what Lightning Man and Kenn-X have been doing lately.

daglob

Also: if you attach it to the spine, remember that there are usually two of them. If you attach it to the wrong one, things move weirdly. You might also be sure that you have it "right side up". I've only come across one instance that it seemed to matter, but it was a TV mesh that I took it from (boot cuffs-I wanted them uspide down).

John Jr.

I attached the wig to the head and I know it's with the right side up, because it has a "spit-curl', so it's easy to know where is the up side. I'm kinda of confused here, it should be working.
Thanks for helping, guys.

daglob

This is gonna sound silly, but make everything visible, and see where the "bones" are. See if they are where they are supposed to be.

Also: I once put an item on a mesh that had been enlarged. The item (a gun) was in place in Nifscope, but in CTool, it moved as though it was in the hand f a smaller figure. Anything resized?

I know... this is a stretch.

John Jr.

I had the same idea, Daglob, so I re-made the skope and, this time, I didn't changed the size of the mesh. It worked just fine. So, it only works in the original size...

daglob

Quote from: John Jr. on October 10, 2010, 01:13:10 AM
I had the same idea, Daglob, so I re-made the skope and, this time, I didn't changed the size of the mesh. It worked just fine. So, it only works in the original size...

But it can work. The scope was for Tim Boo Ba, and last time I looked all the pieces stayed where they belonged. A lot of the pieces are from TV Male. I did even get the pulserifle to work.