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New Stormbreaker_FX & old stormbringer_throw

Started by freegentile, December 08, 2010, 04:43:46 PM

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freegentile

Just loaded in Gren's new Beta Ray Bill & love it. Well, love the old one, too, but good to switch things up once in a while. Glad to see the new Stormbreaker_FX included. Got it loaded up & to my dismay the hammer itself is that lovely Houston-we-have-a-problem lavender/purple. The rest of the FX works great...sound, too. Of course, since the hammer is purple, it makes BRB's attire purple in some areas, most noticeably his cape. When I use the old stormbringer_throw, no issues. I like both FX very much, but would like to be able to use Stormbreaker. Any ideas on how I can bandage the Stormbreaker_FX folder w/ the hammer from stormbringer_throw? I have noticed that the old stormbringer_throw hammer is a bit bigger than the new Stormbreaker_FX. I'm not astute enough w/ tga's & nif's yet to know which ones to bandage, but i'm gonna give it a go. Any guidance is appreciated!

freegentile

OK, well, sorry I didn't just try switching the core NIF's before now. That did it. Can y'all explain what the max file is for in an fx? I thought it was just for character meshes. Guess it's anything you're building, period. Gracias!

freegentile

That is, there was a max file included for Stormbreaker_FX.