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the ""pink issue"

Started by skeek420, December 22, 2010, 03:41:34 AM

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skeek420

the two meshes in question (Wolverine_Skope by podmark and Captain_America_REN) were fine, then for no apparent reason they started showing up pink and always do. EZ nif convert just gets the "program stopped responding" message if i try and convert them, so thats no good, can anyone confirm or deny that those two meshes are simply incompatible with FFvsTR? the meshes look normal in CT2 and even in the game when editing character, they're only pink during the actual gameplay in rumble room


daglob

Most scopes do not convert well, if at all.

Check and see if the skins you are looking at have the glow and reflect layers and a lightmap too. Put several skins in the "skins" folder and see if they all have a problem.

Tomato

Quote from: daglob on December 22, 2010, 10:42:05 PM
Most scopes do not convert well, if at all.

Ummmm... yeah, no. They will convert, it's just that most skopers don't bother to clean up skopes after they're done making them... I wrote a tutorial for the FR wiki on how to fix skopes so they will convert properly.

Beyond that, the problem here has nothing whatsoever to do with conversion at all. Ren's meshes are not only typically compatible with  :ffvstr:, they're ONLY compatible with it most of the time. The issue lies with :ffvstr: itself... see, :ffvstr: is designed to use DDS files, not tgas.  Because of this, it has a tendency not to read tgas at all... especially those in "standard" folders, and from what I understand the problem gets worse the more files you have on the system.

My advice is to either A. convert the problem tgas to dds (tutorial for doing that is here) or B. Clean out your FF folder a bit.

daglob

#3
Quote from: Tomato on December 22, 2010, 10:57:04 PM
Quote from: daglob on December 22, 2010, 10:42:05 PM
Most scopes do not convert well, if at all.

Ummmm... yeah, no. They will convert, it's just that most skopers don't bother to clean up skopes after they're done making them... I wrote a tutorial for the FR wiki on how to fix skopes so they will convert properly.

Beyond that, the problem here has nothing whatsoever to do with conversion at all. Ren's meshes are not only typically compatible with  :ffvstr:, they're ONLY compatible with it most of the time. The issue lies with :ffvstr: itself... see, :ffvstr: is designed to use DDS files, not tgas.  Because of this, it has a tendency not to read tgas at all... especially those in "standard" folders, and from what I understand the problem gets worse the more files you have on the system.

My advice is to either A. convert the problem tgas to dds (tutorial for doing that is here) or B. Clean out your FF folder a bit.

I probably should have said "some" or "many". Tomato is correct, most new scopes do convert, but there was a time...

But the pink skins is usually a memory problem. I have that trouble with FFv3R all the time. If, however, I have more than one skin in the skins folder, and I take a look at The other one, then the standard will look fine when I go back (provided the second skin looked fine). Sometimes all the skins are pink. Other time parts of the mesh are pink while others are "normal" color. My CTool2 will also crash after it's loaded a few pink skins.

I have no solution to this.

Tomato also gives good, solid advice.

I get that "program not responding" message ever since I changed to Windows 7. I have to use a virtual machine running Windows XP to convert meshes.

skeek420

#4
thanks a lot, i've been constantly adding to the FF folder, that would explain why they are suddenly pink now and weren't when i first started playing the game again. i wonder if deleting all and just leaving the one used skin (like for wolvie mesh) would help?

this is great advice, though, i think i remember it now way back when, one of the big things that made me stick with original FF after trying out the sequel for a while. at least now im more informed about it and possible solutions, thanks again

i dont have photo shop, will image converter plus work okay for converting the TGA to DDS?

daglob

#5
They make stand alone converters (which I am using since the Nvidia PS plug-in doesn't seem to work with CS4). The one I'm using right now is by Yannick "Bluehair" Leon, and seems to work pretty good.

I don't think that eliminating all but one skin is the solution; the real drain on memory seems to be hero files. I have no scientific proof of this, only what seemed to work for me.

Oh! Wait: on the last computer I had, CTool2 stayed in the memory after I closed it. If I forgot, I might end up with three or four copies in the memory. I found this out while looking at a different problem, but from then on I manually killed the application after exiting it (when I remembered). If you have Taskmanager, check and see if, after you close it, it is still listed as running.

What are your computer stats, anyway?

cmdrkoenig67

I get the pink parts issue when I view some of my Skopes in CT, I've tried converting all the TGAs to DDs before, but most of the time I do that...the entire mesh (and all parts) appear pink. 

The only "fix" I use is to have (for Pink-Partitis), at least two skins in the mesh, when it shows up in CT with pink parts, I just switch to the alternate skin and then back and the pink is gone.

Dana