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Help with Ink's HuntressJimLee Mesh?

Started by ElijahSnowFan, December 22, 2010, 06:08:39 PM

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ElijahSnowFan

Hi, all!

Well, I've got a problem, here. I'm going a little old-school, looking to skope the crossbow on Ink' HuntressJimLee mesh...and I flat-out can't figure out how to make it visible to skope it. It doesn't appear in "idle" mode, nor when I render all of the hidden things visible. It's only visible on the mesh during the "ranged_gun" animations.

Sooo...can anybody help me figure out how to make it visible? I'd appreciate it, because I'm flat-out baffled by this. :banghead:

Tomato

The issue you having is not invisible vs. visible... it's scale. Mesh pieces like weapons are typically scaled down to some infinitesimal size (.0001 or something) when not in use and then scaled to normal (1.0000) during the animations. You just have to scale it to 1.0000 in nifskope to see it.

Having skoped from ink's work before, without even looking at the mesh myself I can tell you that what you're looking for will be directly attached to the primary hand bone(usually the Right one), so you'll have to sift through the biped to find it. What you'll need to scale up is probably the actual weapon node (x_crossbow or something) but it might be the editable mesh attached to it.

ElijahSnowFan

Wow! Thanks for taking the time to give a detailed answer -- I'll give it a shot! Appreciate it!