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Jinx enemies in FFv3R/FFX

Started by Kaslak_CG, December 27, 2010, 09:31:58 PM

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Kaslak_CG

Hi all!

I have several issues with the latest FFX for  :ffvstr:

the one regarding a custom character i want to include in the main campaign is about Jinx Enemies (350 PP): it doesn't work at all; i have opened FFX control centre and so on. If it can help, Jinx Enemies's name in the list appears as "Jinx" (like the 200 PP one) but the description is correct. Also, the standard 200 PP Jinx works fine.

Is this a known issue / is there a fix?

Also i noticed other issues that don't bother me for now anyway i report them:

-Mentor's group flight is buggy since if used on fliers, after being deactivated, leaves those characters incapable to fly.
-Seems that Mentor's "cortical shutdown" customization doesn't work correctly - works as a standard "power null" instead of "mentaldamage"
-Trick shot's exploding arrrows doesn't work. The countdown is correct (3 arrows) but they aren't fired. the other arrows work correctly (knockout poison arrow works as "acid burn" and i don't know if this is correct)

Thank you.

laughing paradox

I have the same power with Jinx, unfortunately, and never found a fix.

I also had a problem with the rain showing up for Weather Control characters, but I found out that if you go to FFX3/Art/Library/FX/FFQ, change the name of the folder that says rainstorm to rain_storm, it should work.

Kaslak_CG

Quote from: laughing paradox on December 29, 2010, 05:28:49 AM
I have the same power with Jinx, unfortunately, and never found a fix.

I also had a problem with the rain showing up for Weather Control characters, but I found out that if you go to FFX3/Art/Library/FX/FFQ, change the name of the folder that says rainstorm to rain_storm, it should work.


Then the search for Jinx's fix is "Jinxed" xD

About the weather control I already found that during my research for Jinx fixes.

BTW, is it normal that with "absorb powers" the character gets very very slow??

Thanks!