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Fx alignment on mesh---?

Started by Swingman, January 08, 2011, 06:33:04 PM

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Swingman

Hey everyone

I hope someone can help me out with a small conundrum of mine. I have noticed a problem with a few meshes in my game. Power-fx's doesn't seem to align properly with the hand, head or whatever, like they are supposed to, on these. 

It doesn't seem to be an fx problem, as the same fx's align perfectly on other meshes, I therefore gathered it to be a mesh problem, but in reality I have no idea. As mentioned I have found this problem to be present on a few meshes, amongst them Area34's "Brand_A34" and TexasJack+KennX+Courtnall6's "AdamStrange_TKC".

What may be the cause of this and is there a somewhat easy solution? By easy I mean something a guy with no experience in meshing can take on.

I was not able to find anything on this topic elsewhere, but my apologies if this has already been debated to death elsewhere:)

Figure Fan

I've been having this problem too. I was wondering if there's a fix as well. It seems that it usually only happens on skoped meshes, but I could be wrong.

Swingman

So far every mesh I've noticed the problem on seems to be scopes, so perhaps you're right.

daglob

I had trouble with Firestar Flaming in that when I used a SFX (and now, three years later, I don't remember which one) it didn't seem to work. I was gonna fix it, but before I could I discovered that if she was hovering, the blast went off... from ground level. Then I noticed the if I used the power when she was on the ground, there was a flash at her feet, but nothing else. I looked at the SFX in FFEdit, and it was fine. It worked on other meshes, as I recall, but not on Firestar. I eventually swapped it for another FX.

I realize that this is no help whatsoever, but , other than minor mis-alignments with other FX, this is the only really bad example I've ever seen.

detourne_me

Perhaps the weapon node is in a different position that what you'd like it to be?
Sometimes meshes have a weapon node that comes pretty far from the main mesh.  You could fix this easily in nifskope, or by using Ffedit and change the position of the starting nif of the fx from weapon to right hand, or what have you.

Luckily the problem you are having is easily fixed.

Swingman

Wow, it works!  :thumbup: Thanks a bunch detourne_me. I kind of kept postponing asking this question, because I was pretty sure a possible solution was well beyond my skill-level. Nice to be proven wrong.

Kenn

Besides the Weapon Node thing, there are going to be some of my more recent stuff where the right and left hand nodes are reversed (the right hand node is in the left hand and vice versa).  This means that an FX that is centered on the Right Hand node will come out of the meshes left hand.  I include warnings in the Peruse Me files, but I have no idea if anyone reads those.
My Amazing Woman - A Romantic Comedy of Super Heroic Proportions.

Also what Lightning Man and Kenn-X have been doing lately.