Problems with Marvel Girl X Men skin from Courtnall6 - It's Pink

Started by Hero2006, March 16, 2012, 03:01:53 PM

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Hero2006

The skin showed up mostly white with a few odd patches of detail here and there.  In game the skin showed up pink, though I could see all the details.  I did a little research and found a similar issue with a Polaris skin.  I saw that 99% of the time the issue is the reflections, glow, lightmap etc.  So I opened up the folder and saw that all those things were completely missing. 

This is the skin I cant get to work.  Marvel Girl - miguelyankes' all in one Skope of marvel_girl_rachel_2 (INK); classic_Jean (INK); rogue_Jimlee (INK)

So I tracked down each of those skins and got the missing files from those.  That covered up about 98% of the white.  With a small patch left on her hair.  At this point I don't know what to do any suggestions would be welcome.

GogglesPizanno

In most of those cases where the files are missing and you just need something to keep the skin from appearing pink, you can just replace them with an all black tga file (dimensions need to be a power of 2: 8x8, 64x64 etc...) named appropriately. This means you lose any special reflections or glow that may be associated with a specifically designed file, but it will prevent the white/pink issue.

What I do is just keep a default small "black" tga file somewhere and copy/rename as needed. That will save you time (and disk space if you make the dimensions small).

If after replacing files, you still see pink/white, it usually means that you missed some unique texture file (as often happens with skoped characters). In that case, you can open the mesh up in nifskope and do a little hunting around for texture references that the mesh uses. You will often find a reference to some unique single texture that you never would have thought about or noticed was gone.

Hero2006

Quote from: GogglesPizanno on March 16, 2012, 04:37:59 PM
In most of those cases where the files are missing and you just need something to keep the skin from appearing pink, you can just replace them with an all black tga file (dimensions need to be a power of 2: 8x8, 64x64 etc...) named appropriately. This means you lose any special reflections or glow that may be associated with a specifically designed file, but it will prevent the white/pink issue.

What I do is just keep a default small "black" tga file somewhere and copy/rename as needed. That will save you time (and disk space if you make the dimensions small).

If after replacing files, you still see pink/white, it usually means that you missed some unique texture file (as often happens with skoped characters). In that case, you can open the mesh up in nifskope and do a little hunting around for texture references that the mesh uses. You will often find a reference to some unique single texture that you never would have thought about or noticed was gone.

So is there one specific file I do this to, or do I do it to all of them?  Like anything with a glow, rfle or lightmap?  The only tga's I don't do that to would be female_basic, extras and portrait, correct?

GogglesPizanno

You can do it for any file.
As you indicated, you wouldn't want to do it to the main skin file(s), but any of the effects textures are fine.
Some meshes don't have any effects enabled (some may just have one) so you only need those texture files present in meshes that are set up to look for them.

Whats happening, is the the pink is just the game engine alerting you to the fact that there is some texture file missing. It wont tell you which one, but something is missing somewhere. Putting a file there just gives the game something to go "Oh there it is!"

Making the graphic a black square is essentially turning off the effect (they use grey-scale values to determine the level of the effect. Black means "No effect" white means "full effect" and any grey in between is a percentage)

Hero2006

Quote from: Hero2006 on March 16, 2012, 05:06:32 PM
Quote from: GogglesPizanno on March 16, 2012, 04:37:59 PM
In most of those cases where the files are missing and you just need something to keep the skin from appearing pink, you can just replace them with an all black tga file (dimensions need to be a power of 2: 8x8, 64x64 etc...) named appropriately. This means you lose any special reflections or glow that may be associated with a specifically designed file, but it will prevent the white/pink issue.

What I do is just keep a default small "black" tga file somewhere and copy/rename as needed. That will save you time (and disk space if you make the dimensions small).

If after replacing files, you still see pink/white, it usually means that you missed some unique texture file (as often happens with skoped characters). In that case, you can open the mesh up in nifskope and do a little hunting around for texture references that the mesh uses. You will often find a reference to some unique single texture that you never would have thought about or noticed was gone.

So is there one specific file I do this to, or do I do it to all of them?  Like anything with a glow, rfle or lightmap?  The only tga's I don't do that to would be female_basic, extras and portrait, correct?  Also I didn't black out the lightmap. Does that make a difference?


Ok so I did that, all the tgas etc. are black and the hair is still showing up white.  So it looks like I have to get nifskope now?  Upon doing that can I just rename one of the tgas I just made to the appropriate name?

Hero2006

Thank God.  Nifskope did the trick.  The problem I was having was that there were female_basic and female_basic2's in there so as it turned out I needed a glow and refl for both to get it to work right.  Going in to Nifskope made me realize I was dealing with 2 different female basic tgas.

And thank you as well Goggles, the stuff you told me at least got me to where it shows up correctly.