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Dungeons and Dragons

Started by Discoking090, July 12, 2012, 07:33:12 PM

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Discoking090

I feel like I have a lot of questions about D&D. maybe someone can help me out out there.

bearded

you all meet at the inn. make a charisma check to see if the barmaid notices you.

Discoking090

lol good one, hey are you familiar with 3.5, maybe you could help me make my character, I know what I want but I've never had to make my own character sheet, maybe you can tell how I need to go about making a Warforged, Psiforged with four limbs

bearded

i am way more familiar with adnd, and maybe 2nd edition. instead of 3rd or 4rth, i used pathfinder.
http://www.d20pfsrd.com/
pathfinder is what 4rth should have been. i was hoping you had more basic questions, that is too specific for me to help.

JeyNyce

AAre you guys talking about the MMo, Table top or Pen & Paper games?
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Discoking090

what is the difference between path finder and Dungeons and Dragons

bearded

Quote from: JeyNyce on July 12, 2012, 10:22:52 PM
AAre you guys talking about the MMo, Table top or Pen & Paper games?
i think he is talking about pen and paper.
pathfinder is created by a lot of the people who created 3rd edition. check the link.

Panther_Gunn

You kids these days with your "feats"!  Bah!  In my day, the newfangled thing was weapon specialization, and we liked it!
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BlueBard

Quote from: Panther_Gunn on July 18, 2012, 11:37:06 PM
You kids these days with your "feats"!  Bah!  In my day, the newfangled thing was weapon specialization, and we liked it!

Feats were an outgrowth of weapons specialization, which was really only useful for the fighter classes.  I'm okay with feats, but overall the rules got too complicated for me.

Time was, you could spend a half hour or less rolling up a character and jump right into a game.  And combat didn't take 15-30 minutes to resolve.
STO/CO: @bluegeek

Deaths Jester

Quote from: BlueBard on July 19, 2012, 12:51:05 PM
Quote from: Panther_Gunn on July 18, 2012, 11:37:06 PM
You kids these days with your "feats"!  Bah!  In my day, the newfangled thing was weapon specialization, and we liked it!

Feats were an outgrowth of weapons specialization, which was really only useful for the fighter classes.  I'm okay with feats, but overall the rules got too complicated for me.

Time was, you could spend a half hour or less rolling up a character and jump right into a game.  And combat didn't take 15-30 minutes to resolve.

Bah!!!  Where's the fun in that..give me the take hours on end creation time and combat that lasts multiple sessions anyday..gives me more time to drink and gamble on the side.   :lol:
Avatar picture originally a Brom painting entitled Marionette.

Discoking090

So would anyone be able to help answer my questions, maybe. I've got to help a bunch of people and the books can be so confusing sometimes.

BlueBard

I no longer own any rulebooks, but you can find materials published under the Open Game License online:

http://dndsrd.net/
http://www.dandwiki.com/wiki/SRD:System_Reference_Document

The SRD's will have many of the core rules in them.  Unfortunately they do not cover Warforged.  Also, the SRD's don't directly cover character creation.

Other folks here are probably more involved in D&D than I am, so maybe they can help if you have specific questions.
STO/CO: @bluegeek

Silverlion

There are also a few character generators online for 3/3.5. If you need one I can point you that way.

My favorite D&D is the Cyclopedia (BECMI) so, well 3+ isn't one I'm good at recalling.
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Cyber Burn

Just out of curiosity, does anyone know of a good site to purchase miniatures? Just singles?

I should specify that cheap is good.

Randomdays

#14
I think that Pathfinder's home site at Paizo has a good number of minis for both D&D and Pathfinder. I had bought a bunch of singles a couple of years ago somewhere online, but too long ago to remember where.

http://paizo.com/store/games/miniatures/miniaturesForRoleplaying

Disco, I could help you a bit on general D&D, but though I bought the Eberron source book and some modules, I never really got into it. Still a Greyhawk fan going back to 1st edition when I started. I suggest maybe asking on the Wizards of the Coast forums, RPGnet or dragonsfoot to get people more knowledgable on p&p roleplaying

edit - darn, just noticed this was pretty old except for cyber's question. Well, hopefully I helped him anyway.

Cyber Burn

Just in time for Christmas, thanks random!  :thumbup:

lugaru

Just got drafted into a D&D game... a friend of mine knows some guys who never played but they feel like it is a big gap in their nerdom so it has been my job for the last two weeks to research and get the group ready. Today I'm doing a test run... mostly prefab characters and a fairly silly and generic module I wrote. I'll let you guys know how it went.

Deaths Jester

Quote from: lugaru on April 06, 2013, 01:50:42 PM
Just got drafted into a D&D game... a friend of mine knows some guys who never played but they feel like it is a big gap in their nerdom so it has been my job for the last two weeks to research and get the group ready. Today I'm doing a test run... mostly prefab characters and a fairly silly and generic module I wrote. I'll let you guys know how it went.

Man...wish I could play...been wanting to try out the beguiler class for sometime now but nobody around plays anymore.
Avatar picture originally a Brom painting entitled Marionette.

detourne_me

I just got into it too.
I bought one of the starter kits a few years back cause I knew nothing about D&D and never got to play it yet.
Turns out there are a bunch of people at work that used to play, so we got a game going in my office on thursday afternoons when noone has class.
it's pretty fun,  I too have been trying to fill in gaps in my nerddom too.   still cant complete a rubik's cube, but i can do the first two layers in less than a minute.

GhostMachine

My favorite setting is Forgotten Realms, with Ravenloft a distant 2nd. But I am not a fan of the 3.5 or 4th editions at all.

I also don't like the fact that they opened certain classes up to new alignments. The thought of evil Rangers makes me ill....

(But then my favorite RPG is Shadowrun, not D&D)




lugaru

You know, as a game designer I really love 4e... it fixes a lot of the BS and arbitrary factors of D&D. I like that heroes hit the ground running in a pretty sturdy shape, with some good abilities and powers. When it first came out a lot of people compared it to a MMO but honestly I recognize it for what it is... an attempt to address all the things people change when they make "their own version of D&D". Nobody likes the HP dice, the random stats or the weird curves that some classes have (from super frail to ultra powerful).

Our adventure went well... fairly linear, not too many twists... mostly just beating up on a bunch of Kobold bullies who kept raiding and pillaging the same town again and again. I signed up for 3 months of Dungeons and Dragons Insider and "if you have to" play dungeons and dragons that is a must... it is a total firehose of articles, monsters, classes and stuff from every 4e book and magazine article. I was able to build my module very quickly by doing an outline and then looking up monsters in Insider and copying and pasting them into my google document. Then I could adjust the dificulty of battles by assuming I wanted 100xp to 200xp worth of challenges per character, so it was easy to add 2 Kobolds here and Subtract 1 there.

Again, I tend to look at D&D as a very "gamey" game and I play it like a gameshow with plots.. "You saved the village... and earned fabulous prizes!". I save the drama and intrigue for other games that are not so monster and treasure focused.

GhostMachine

I'm trying to remember: In 4e, did they get rid of the stupid critical hit rule that was added in 3 or 3.5 (I forget which) where if you roll a crit, you have to roll again and if it misses its just a normal hit? That's one rule that I would toss out if I was a DM.

And I won't even play D&D (or any other MMO) unless I have a pretty good fleshed out background for my characters. I won't bore you with the details, but my longest lasting character (still alive, but haven't played him since 3.0) is a Ranger/Rogue who has vampires as his species enemy, and I worked out a long backstory and motivation for why before even rolling him.










lugaru

Quote from: GhostMachine on April 09, 2013, 11:24:02 PM
I'm trying to remember: In 4e, did they get rid of the stupid critical hit rule that was added in 3 or 3.5 (I forget which) where if you roll a crit, you have to roll again and if it misses its just a normal hit? That's one rule that I would toss out if I was a DM.

And I won't even play D&D (or any other MMO) unless I have a pretty good fleshed out background for my characters. I won't bore you with the details, but my longest lasting character (still alive, but haven't played him since 3.0) is a Ranger/Rogue who has vampires as his species enemy, and I worked out a long backstory and motivation for why before even rolling him.

Yeah, natural 20's now do max damage on your main roll but you still have to make any bonus rolls. For example a big weapon that does 2d6 damage would do 12 automatically... but if there is some secondary thing (an enchantment, a skill, a modifier) that adds 1d6 then you still roll that d6. Spells are treated like regular attacks as well, so they can crit as well.

Deaths Jester

Quote from: GhostMachine on April 09, 2013, 03:35:00 PM
My favorite setting is Forgotten Realms, with Ravenloft a distant 2nd. But I am not a fan of the 3.5 or 4th editions at all.

I also don't like the fact that they opened certain classes up to new alignments. The thought of evil Rangers makes me ill....

(But then my favorite RPG is Shadowrun, not D&D)

*pops head out of hole in ground* Did someone say Shadowrun?!?!?!?!  Ohhh..ohhh....love me Shadowrun...V2 runs though not the newer bs.
Avatar picture originally a Brom painting entitled Marionette.

lugaru

Just wanted to endorse the Wrath of Ashardalon Board Game... my friend Tom bought it and if you wanna call D&D a fun but "gamey" game, well this is the totally random boardgame verion of it and it was a lot of fun. We used it to intorduce the game to Jons wife and she was interested although not quite hardcore into it. Still she wants to be part of our future "D&D" proper game so it was a great introduction to rolling d20s, making savings throws and using abilities.

My only problem with it? The game is relentless... monsters and traps every single turn, events are happening constantly so it is hard to spend a turn without making a roll or a savings throw. Obviously this makes the game more exciting but at the same time it is punishing compared to a "real role playing game" with a slower pace and more control by players. Seriosly it can be like a gauntlet of sorts.