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Thor mod beta testing!

Started by jocke32, August 29, 2012, 10:26:57 PM

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jocke32

Hello, i have worked abit on a thor mod and now i am done with 3 missions, so if anyone is interested in testing what i got going so far then send me a message or post a comment here.:D
Pics are here :spoiler:
Spoiler



ShawDAMAN

#1
Thor and the warriors 3? Valkyrie(?) and Baldur? Thor vs Hercules? Me! Me!   :D


detourne_me

This does look amazing! Keep up the god work.  I'm looking forward to the final release

spydermann93

I'd be very much interested in helping :)

jocke32

Quote from: detourne_me on August 30, 2012, 01:10:50 AM
This does look amazing! Keep up the god work.  I'm looking forward to the final release
Haha i see what you did there with god work :P the working name of this mod is actually godmod so i feel abit powerfull when im working with it ;)

Spydermann and ShawDAMAN, i will send you each a link :)

Previsionary

Interesting. I'm glad there's a Thor mod, as he's one of the characters I really wanted to make a mini mod for, but I never got around to it. Mod on, sir.

And, if you need someone to host it when it's done, FRP2 would gladly be such a home.
Disappear when you least expe--

jocke32

Quote from: Previsionary on August 30, 2012, 06:23:52 AM
Interesting. I'm glad there's a Thor mod, as he's one of the characters I really wanted to make a mini mod for, but I never got around to it. Mod on, sir.

And, if you need someone to host it when it's done, FRP2 would gladly be such a home.
Thanks i will keep that in mind, will hopefully fix some errors in mission 1-3 and finishing of mission 4 to the end of the weekend :)

jocke32

Lol end of the week was a bad timeplan :P, i have had lots to do now when college just have started but i have finely taken some time for  :ffvstr: so i got the base for level 4 ready and will hopefully got the mission complete to the end of this week ! thor-mod is not dead  :kingbethumbup !!

Cyber Burn

I just saw this thread, Hercules vs Thor, very cool!

jocke32

Quote from: Cyber Burn on September 16, 2012, 09:30:19 PM
I just saw this thread, Hercules vs Thor, very cool!
Ty, and its not only Herc and thor in it but also many other old goodies from the Marvel Universe  :D

I took some time today to look at why mission 4 for Thor mod didnt work and i have come up with that when i  press the briefing button then nothing happens, you can press it how many times you want, still nothing happens, The other thing i found out was if i changed the base file to one from my previous missions then it worked to start the mission bur while in the mission, nothing happend, my heroes were there but nothing else. I will look more into this in a couple of days but if someone have encountered something similiar or have any idea how to solve it without redoing the whole mission then i would be thankfull  :D

Anyways happy new Year!!  :penguinspin

Epimethee

Quote from: jocke32 on December 30, 2012, 04:52:08 PM
(...) while in the mission, nothing happend, my heroes were there but nothing else. I will look more into this in a couple of days but if someone have encountered something similiar or have any idea how to solve it without redoing the whole mission then i would be thankfull

This looks like a scripting error (for ex., a typo in your mission script). Run the mission, alt-tab and check the script.log file in your FFvsTTR folder. It should give you a pointer to the error. If you're stuck, post the script.log here.

Good luck with the mod! I'm looking forward to it.
FFX add-on for FFvsTTR at ffx.freedomforce4ever.com

Cyber Burn

Good luck in finishing the mod, I hope you are able to get all the glitches out, Mi am definitely looking forward to playing this when it's done.

jocke32

Quote from: Epimethee on December 30, 2012, 11:55:59 PM
Quote from: jocke32 on December 30, 2012, 04:52:08 PM
(...) while in the mission, nothing happend, my heroes were there but nothing else. I will look more into this in a couple of days but if someone have encountered something similiar or have any idea how to solve it without redoing the whole mission then i would be thankfull

This looks like a scripting error (for ex., a typo in your mission script). Run the mission, alt-tab and check the script.log file in your FFvsTTR folder. It should give you a pointer to the error. If you're stuck, post the script.log here.

Good luck with the mod! I'm looking forward to it.

Thank you both for the support  :D, i dont see what the problem is but i put the script.log here som you can take a look :)
Spoiler
>>> system/init.py executed
>>> system/localinit.py executed
>>> system\tredir.py executed
loading datfiles version 0.256000
loading cshelper ...
Starting ffx.py v. 3.3.1 build 0; branch = main release update
Loading m25ai.py v. 3.3.0 build 3; branch = Gold v.3.3 with Patch
importing missionobjvar.py v1.20
importing MLOG Reader 1.0.23
Starting General Utilities 1.0.1
missionobjvar(FixLongs): Fixing overflow issue with <SCSTATE_BUOYANT>
missionobjvar defining functions for Rumble Room play.
Loading m25cutscene.py v.3.3.08 January 18, 2010
CustomHeadCurrentTime 1357085436.131000
Starting Height Check module 1.4
Starting System Utilities 1.5
OBJECTS_HEIGHT: 604 entries
NIF_OBJECTS: 482 entries
BUILDINGS_IN_OBJECTS_DAT: 30 entries
BUILDING_DIMENSIONS: 30 entries
Starting skXMapInfo.py  v 0.79 beta
skXMapInfo: m25ai available
Loading m25aiopt.py v.3.2.0 final; branch = swingman 4
FFX Mission Plugin 'firehydrant' imported
FFX Mission Plugin 'zombie' imported
Loading freeroam_keepbuildingdamage.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'freeroam_keepbuildingdamage' imported
FFX Mission Plugin 'm25ai_lowjumper' imported
FFX Mission Plugin 'm25ai_realitymanipulation' imported
FFX Mission Plugin 'cutscene_power' imported
Loading     m25enc_OPENDOOR.py v.1.0.0 build 0; branch = main
Loading m25enc.py v.3.3.09 Feb 2, 2010
FFX Mission Plugin 'm25enc_opendoor' imported
Loading     m25enc_simplechoice.py v.1.0.0 build 0; branch = main
FFX Mission Plugin 'm25enc_simplechoice' imported
Starting Built-In Function Wrapper 1.5
('Object_CalcPrestige', 'js')
godmod\Missions\Scripts\sk.py importing FFX
godmod\Missions\Scripts\sk.py loaded
Loading m25pstory.py  v.3.3.07 January 30, 2009
>>> C:\Users\nti\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\temp\base.py executed
! GetMapInfo
Template_GetHeight() non-fatal error:
    template 'thor' not found in list of template heights.
    To detect approximate height, use
    checkHeight(templateList, precise = 'no', repeat = 0, replace = 0, giants = 1, campaign = 0)
Template_GetHeight() non-fatal error:
    template 'herc' not found in list of template heights.
    To detect approximate height, use
    checkHeight(templateList, precise = 'no', repeat = 0, replace = 0, giants = 1, campaign = 0)
initialising FFQ_initialiseExtras()
Plugin 'firehydrant' OnPostInit() called
Plugin 'zombie' has no OnPostInit()
Plugin 'freeroam_keepbuildingdamage' OnPostInit() called
Plugin 'm25ai_lowjumper' has no OnPostInit()
Plugin 'm25ai_realitymanipulation' has no OnPostInit()
Plugin 'cutscene_power' has no OnPostInit()
Plugin 'm25enc_opendoor' has no OnPostInit()
Plugin 'm25enc_simplechoice' has no OnPostInit()

Epimethee

So, no error message, but no script running past the initialization routines. I'm really too rusty for this, sorry...

I take it you're using M25's EZScript rather than coding directly in Python? In that case, you could post your script; hopefully one our EZScript gurus (or someone who has made a mission mod more recently than me, i.e., after 2004) can help.
FFX add-on for FFvsTTR at ffx.freedomforce4ever.com

Previsionary

#14
What Epi said is most likely correct. That is the sign of a scripting error, and it could be so small that the log might not note it (or it's later in the script and can't be picked up yet), but it'd probably show up in the console, especially if you input each line into the console one by one to see what's causing the error. I've run into that problem a few times myself.

If you did python code it, you can post the base.py, and I'll scan it quickly. I mean, I'm more up-to-date than Epi. :P
Disappear when you least expe--

jocke32

Nope did everything in everyones best friend the freedom force language :P, i will check it line by line when i have time sometime next week or the week after. Got hell week in school with exams,presentations and assignments and other stuff so i am probably going to be busy :P

Epimethee

Assignments before modding? For shame! Where are your priorities, young man?

Good luck with school. :)
FFX add-on for FFvsTTR at ffx.freedomforce4ever.com