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Generating sound files

Started by Jimaras8, May 09, 2013, 12:16:20 PM

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Jimaras8

Ok, i am sorry if thi is double post but i really havent found a fix to this problem, and i need your help guys. I have downloaded all of VPmax packs but i cant figure out who to make the packs appear in game. Freedom force wiki describes a different process than VPmax in his readme. If i remember well it has to do with creating the voice pack in FFedit both in character section and in template. Still cant make it work. Could someone describe me with detail if he has time of course how to install the VPmax packs. I have created a lot of heroes and i hate using generic voices. Thx in advance and sorry for being noob :D

crimsonquill

My apologizes for not making the process very easy. My VPMax packs are accumulative with each update just adding new information. The easier way to install everything as a whole is unpack every update individually (from v1 onward to my final update) and taking all of the voice folders and putting them in their proper location (Sounds/Speech/English). Then move all of the .dat and .txt files from my last update into (Lang/English) folder. Note: VPMax is designed to work in synch with FFX3 installed which means it might not work properly without it installed first.

The final step is to Generate Language Files using FFEdit (make sure you don't set your Lang/English folder as the output target) and then copy them into the folder AFTER merging the Dats with your original backups. Also make sure you also merge the Objects and Templates Dats I provided in the last update pack with your backups as well.

IF everything is installed properly the voice packs should appear in the scroll down menu in the character voice selector. I'm doing this by memory but I don't believe I missed any steps.

I REALLY need to make v2 come with an auto installer which should eliminate most headaches. Thanks for using VPMAX.

- CQ
"He said let there be light... CLICK! It was a lightbulb. And It was good."

hoss20

#2
One reason why the instructions differ is that the wiki describes manually entering the character and template for each voice pack. VPMax includes the dat files (characters.dat and objects.dat) so that you don't have to do this. As long as you haven't made any changes to either of these files (custom characters and FX aren't kept here), then you can just replace these files with the ones provided with VPMax.

If you've done all of this stuff, and it sounds like you have, then the problem might be that your FFEdit isn't pointing to the correct mod. Let's say that you're using FFX3. If FFEdit is using the original game in the Primary Data Path, then any changes you have made are to the original game, so when you fire up FFX3, nothing has changed. The Primary Data Path is located at the top of the first tab in FFEdit. In this case, it should be pointing to the FFX folder. It defaults to the game's original directory, which in this case, should be your Secondary Data Path. You don't need to go any further than the initial folder as all data files are in that directory.

I hope this makes sense and that I didn't confuse you or go over something that already knew or have done.

Edit: Sorry, CQ posted while I was posting. He also included some necessary steps that I didn't go over. Hopefully, you found a solution somewhere in our posts. Let us know.

Jimaras8

CQ and Hoss so many thanks guys for replies. CQ dont apologise at all its pretty simple, i just dont use FFedit long enough to get this done. Your packs are amazing man. I will try out your hints see what i can dig!! Thx guys

Jimaras8

#4
CQ when you say "Copy them into the folder" after i generate the language files what do you mean? Also i guess my input should sound/speech/english folder but what about my output? Where should it point? UPDATE: I pointed my input file to lang/english and my output to a folder i created. After 3 seconds FFedit stopped corresponding. Did i have to merge the dats first?