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Add to Dat doesnt work on DCUG

Started by Jimaras8, June 03, 2013, 12:25:35 PM

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Jimaras8

This is a request for Benton primarily but anyone else whos has encountred the problem is more than welcome. I created a superboy prime today(btw so hardcase character) and went forth to make him built in for your mod. However when i cilcked the add to dat more in RR and error came up saying that a dll file is missing from my computer. When i restarthed the game no error came out. I selected sb prime and alchemiss for a park session at add to dat so i could brand superboy. The map loaded but i wouldnt restart after a couple of seconds as it usually does. Instead a <<adding superboy prime>> line was continually showing up in the top left of the screen, so i had to manually close the session. I restarted the game once more and he was still custom. I didnt have nay problem branding hero in Marvel adventures. Any ideas

BentonGrey

No, that actually sounds like the same problem I've got in my current project.  I've got nothing.
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"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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spydermann93

Well, if that issue cannot be resolved, there is always the EZHero method :P

Jimaras8

#3
Well the ting in EZhero is that i cant see the animations or the fx when i assign them and that doesnt suit me very well. I prefer to create heroes in game, i think its faster. When i added nate grey through EZhero in game his powers appeared like this: nate_grey force blast and its was weird. Maybe i should overwrite add to dat in DCUG see if that works. Thx for the responses anyway guys, always can cound on Aquaman and Annoying WEbhead  :D


EDIT: Anddd... it worked. Overwritten adn superboy is ooficially hardcase with 80k ready to teach some manners to Man of steel. Maybe you should try it Benton see if that works for you!

spydermann93

Quote from: Jimaras8 on June 03, 2013, 03:58:03 PM
Well the ting in EZhero is that i cant see the animations or the fx when i assign them and that doesnt suit me very well. I prefer to create heroes in game, i think its faster. When i added nate grey through EZhero in game his powers appeared like this: nate_grey force blast and its was weird. Maybe i should overwrite add to dat in DCUG see if that works. Thx for the responses anyway guys, always can cound on Aquaman and Annoying WEbhead  :D

What I do is I create my heroes in-game, and then I open them in EZHero and convert them.

Their powers will all be there and if they have any custom attributes that are not in the EZHero library, you can just add them in through FFEdit or you can add them to the EZHero library.

Jimaras8

Yeah i could do that Spydey since i located my own hero files but what happens with in game names. Beta ray bills powers appeared power 1,2,3 and he had something like HB_ infront of his name. It was pretty messed up.

spydermann93

Quote from: Jimaras8 on June 03, 2013, 04:05:58 PM
Yeah i could do that Spydey since i located my own hero files but what happens with in game names. Beta ray bills powers appeared power 1,2,3 and he had something like HB_ infront of his name. It was pretty messed up.

Yeah, that's the down-side to the EZHero method. You have to enter each character's strings manually.

Something like this should work:

[i]HERO_NAME[/i]_01, [i]hero name[/i]
[i]HERO_NAME[/i]_DESC_01, [i]short description (appears in Rumble Room)[/i]
[i]HERO_NAME[/i]_DESC2_01, [i]long description (appears in the Character Menu)[/i]
TIER_[i]HERO_NAME[/i]_A_01, [i]the name of the category of powers for tier A[/i]
TIER_[i]HERO_NAME[/i]_B_01, [i]as above, but for tier B[/i]
[i]power name[/i]_01, [i]power name[/i]
[i]power name[/i]_desc_01, [i]power description[/i]


That should be a good template; it's what I use.

For each power that he has, just add the "power name" and the "power name_desc_01" lines, again. Replace the italicized parts accordingly.

NOTE: If there is a space in the italics, use spaces. Same goes for underscores.

Also, be sure to generate the language files when you are done editing.