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Editing the Pulp_Versatile mesh?

Started by RockLegend2, June 29, 2013, 12:00:37 AM

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RockLegend2

Hey, guys.

So, I dunno if the following problem has an impossible solution, but I figured I should ask. I attempted to put the Pulp_Versatile mesh into Blender so I can make small edits to it, but when I put it in, I get the following error:
ValueError: matrix does not have an inverse
I don't know what it means, but I'm hoping someone out there does.
Any help is greatly appreciated!

Symon

Haven't needed to run that mesh into Blender myself yet.

First thing to try - NifSkope. Open a copy of the Nif and try the spells 'remove bogus nodes' and 'combine materials'. Save it and try to import that.

Failing that you could try deleting nodes and locating what produces that error by tedious trial and error.
"You fertility deities are worse than Marxists," he said. "You think that's all that goes on between people."

Roger Zelazny, Lord of Light. 1971.

RockLegend2


RockLegend2


daglob

What are you trying to do? It may be something that can be handled some other way (like with Nifscope).

RockLegend2

Trying to make minor edits like raising the hairline and shortening/extending the coattails.