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Started by Randomdays, September 22, 2013, 02:43:31 AM

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Kommando

The tiger begs to be made into Shere Khan, Tailspin version.

Randomdays

#1171
Kommando - I might be able to get the animal version from the Sorcerer's Arena app I'm playing. I have an stl of the Talespin version, but it'd be hard to do a simple skin for it.

Cranlox....thanks again for trying to get Quisp going. Much appreciated. Spent a few hours working on the mesh and its almost ready to rig I think.

The texture was so confusing for me I just broke the mesh into pieces like I have to do some time. The head, left hand, and right hand pieces were split off and kept the original texture. I also rounded out the head as it was a bit flat.

The body got a simple green texture, and I added a belt and buckle from JFoam's pulp_v_western mesh

I'll add the propeller later and scf-fi pistol. I plan to do 2 versions - a normal version with a "fake" spinning propeller, and one with a real one but will be very limited in animations

Picture below


Kommando

Tailspin Shere Khan is anthropomorphic and already wears a suit.

cranlox

It's getting better and better, these days if you want I'll try capturing the character of the other cereal that you wanted for Quisp, use only the commercial that you uploaded the link and 1 single reference image.
I made the texture for the little paw, but I understand why I don't see it in the preview and it works perfectly in the game. It's probably my computer's madness.

Here I upload the link and photo

HERE!


cranlox

Dean, can I use some of your work again for a Limburger?


deanjo2000

Of course. Anybody can use anything of mine   
https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

Randomdays

#1177
Great job on Webby Cranlox.

For Shere Khan I should just have to replace the head on the other mesh.

For Quake, check out at about the 3:30 min mark and on for color;


Latest version of Quisp - scrapped the head for a rounder one based on a globe, and then stretched out to be more oval. Added the propeller. Still using the face from the texture you provided.

I think the final version before rigging


cranlox

The creature king is once again frightened by the results, he also came to recognize body volume. The skin problem persists and there is no front frame of the character to facilitate facial capture, which is why it is flattened like a coin

cranlox

 :doh:
This guy is really refusing! :banghead:
With a random monkey it worked much better damn!
I'm going to try to generate fixed sprites with fake shadows to reference 2 images to see if I can achieve better results tomorrow

cranlox

Maybe you can continue from this point, I doubt I'll get a better result. I'm going to try to touch its texture a little to give it a decent finish or as close as possible.







cranlox

Here is the possible progress so far, today I will not be able to continue advancing, tomorrow night I will surely try to finish a finish of the texture.
Limburger is also advancing


Kommando


Randomdays

Disney has some high quality stuff. That could be rigged to big_cat versatile as is, or just the head put on the other mesh.

3 Quisps are done and 2 tested in game;

1) Rigged to tommyboy's trek_t armature. Appears broken in the FF viewer but looks good in game. Comes with a sci-fi pistol and rifle, and a box of Quisp for some quick energy. Should work in both games with alternate version due to the "floating" problem if needed.

2) simple rig to the Civ4 gunship for the animated propeller. He look good flying around, but no other animation with it.

3) In his flying saucer. Almost done and not tested yet. Not animated but hopefully he'll look good in game flying around.

Pics below and I'm trying to get some videos on youtube for them.










cranlox

#1184
It looks excellent, the Q could easily be modeled with an image as SA showed with the page
I just tried a new Quake capture that didn't capture the face. In these instances what I would need the most.
Then tell me RD what you think so far. One option is to cut the waist and at least have the legs

I took a new screenshot, and it made a better version. For now, it is one of the ones that left me most satisfied, especially for the body, the face is still flat, even so it is one of the best.
Maybe you can make an edit of Quake's head with Quark (ratchet and clank) (cutting off his head and putting a new skin on it)

cranlox

#1185
the boxitraxio
WIKI PAGE

Randomdays

Unless you can tweak Quake a little more, go ahead and upload him. Same with the kangaroo and I'll look at him also


Video below of the 3 different versions of Quisp in action.

Files uploaded to the classic cartoons folder



cranlox

They are cute, but this is Argentina! (where I live)
hahaha
We don't make ends meet and we are not allowed to buy dollars depending on the job or home you have.
(at some point we will improve!)

As for what I also noticed that the poses are not you and that some parts are attached to the body so the internal faces also have to be sculpted. That's why I went to try to capture a black and white animation because without understanding the reason, it turned out better. I'm going to try again with Quake and some more by García Ferrer and obviously try your little one's cereal, which was fascinating.

I couldn't do much today, but I was glad that 1 of the cereal guys arrived.

If they make a group of 4 with the cereal workers, adding the Tigre would be : Quake, Quisp, Tony and....there would be a vacancy.

Randomdays

Some of my favorite cereals growing up would be great in game. Lucky the Leprechaun, Toucan Sam, Sugar Bear, Captain Crunch and John Lafeete, Sonny the Cuckoo Bird, and any of the monster cereals like Count Chockula or Frankenberry.

There is a Toucan Sam out already somewhere, but not for free.

cranlox

I'm currently processing another Quake capture. What's left I'll upload here.

On the other hand, the toucan Sam has the head in model resources, the body can be that of Felix/Emilio with customizations or I can try to capture it. But to make a skin of a semi-generic character that is not exactly the same as Felix so that they are not all the same. I have noticed from what I saw there that the rabbit Max has his toes quite pointed, perhaps with a skin on that body and Model's head would look even better than the model that is for sale which is even more modern.

Likewise, as soon as I finish this capture, I'll take a quick shot of toucan Sam to see what I get.

https://www.models-resource.com/xbox_360/avatarmarketplace/model/18706/
https://www.models-resource.com/pc_computer/sammaxseason1/model/7161/


Today I captured a lizard called Currie from a short and it turned out surprisingly decent, I'm sure I'll upload it soon in final mode since I'll be using a basic base.


cranlox

I have captured 2 parts to add toucan Sam and they turned out quite acceptable, here I show them and upload them
https://www.mediafire.com/file/jq5afivfm4hkxlx/tucan+sam+parts.rar/file

I also tried to start from the still image and there was an alternative
https://www.mediafire.com/file/z3l4vfb0ljpxll4/finger+wing.rar/file


cranlox

#1192
Another option with something perhaps to take out.
You could also make fairly basic elemental creatures with these exaggerated cartoon-like strongmen models.
here I upload capture 8 and 9
last twice (april 27 th)
https://www.mediafire.com/file/0r8a6amtizv4pjf/q8.rar/file
https://www.mediafire.com/file/w2kgu1heh866rxb/q9.rar/file


and CURRIE!

HERE!

DoctorRuina

#1193
Hehehe This Tawny is great! It would be interesting to do the Monster Society of evil and the Sivana's Family.

DoctorRuina

I have a little time now, but there are so many characters to make that I don't know which one to start with.

DoctorRuina

A lot of interesting characters here. Some of them have already been done.

Randomdays

The alligator man at least would be easy to do.

For what to do next, I'm not sure who was looking at it before, but the Metallus is the last of the Council of Doom that needs to be done to finish it off.

And then there's my other request thread.......

cranlox

about Crococile man:
I tried to generate a head in jlu stroke inspired by Killer Croc from "the batman", the resulting head came out well on 1 side and bad on the other, maybe if you want to take advantage of cutting it in the middle and mirroring the texture and model it would be good quality, without doubt it is adding important work.
I share it only because I already did it in case it turned out well and quickly (it would not have been the case)
I passed the model to fbx, which I think is the one that is easy for you to see in blender RD? correct?
texture:
https://www.mediafire.com/view/9p4l47wzsmilal2/55.jpg_albedo_map-re_2fhIOBXAHVBpPMDi7aIqeVjTA8f.png/file
file of model:
https://www.mediafire.com/file/62vmxzy4i0n8kp5/55.jpg_textured_3D_model.fbx/file

Randomdays

Thanks Cranlox. I'll look at that.

The easiest thing to work with in Blender are obj files, at least with the version that's good with Freedom Force. That also works good with nifskope and Milkshape, amothe 3D object editor program

If this one doesn't work, I did do a Crocodile import from Wildlife Park 2 with its original kfs for FFvt3R. I might be able to take the head from that.

cranlox

#1199
Then tell me when you can what Quake is. Could you see something? Was something useful to you?

I'm at home with the flu this weekend, so I'll be very connected if I can help in any way.
just tell me

Here is yesterday's attempt to capture the body of Sam the toucan.
https://www.mediafire.com/file/plteq694thjer3y/sam_body.rar/file