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Started by Randomdays, September 22, 2013, 02:43:31 AM

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cranlox

To the memory of Daglob and CB, now agent J has his official weapons to protect the earth from the alien scum

agent Jay

Randomdays

#811
Three new viehicles; all available in the classic cartoons folder

1) Speedbuggy! I think Mark and Debbie would be doable for the gang, but Tinker has a very cartoon shaped head and might be difficult. Maybe off of a Shaggy mesh?



2) Two more cars from the Wacky Races show - The Boulder Mobile and the Bulletproof Bomb

Unfortunately for all the vehicles, the drivers are meshed only for what's visible - so no legs on any of them.




Randomdays

The rest of a vehicle pack I downloaded. I left out the taxi and police car as those are already in game.

5 more vehicles - A firetruck, garbage truck, postal truck/ van, service truck, and a tow truck.

On all, the skin for the interior parts - seats, etc., are very dark for some reason.

The postal truck can become any type of delivery van just be changing the decal and maybe the skin a bit.

I've got the NPI truck pack and a few other vehicles somewhere as well. I think that I'd like to have a standard mailman vehicle as well, but that might be all the vehicles I can think of.

Up soon - I still have to add the bounding and selection boxes to them. They'll be in the mounts and vehicles folder.













Randomdays

#813
I found the NPI sports car pack and truck pack.I might put these up in my mounts and vehicles folder if people want them, though they are on the NPI Wayback site.

There's also an interesting pack called the weapon pack. What they did was they made a bunch of hand weapons, like a battle axe and trident, and put them on the map in place of a traffic light. Now, any character or npc can grab it and fight with it for a few rounds till it breaks.

Something I hadd never though about doing, but neat in the new way of doing things in game. It would only work withing the engine's working framework, so I don't think you could have thrown or missile weapons

Randomdays

All the new vehicles are posted, as well as the two NPI vehicles packs. These include version for both "day" and "night"

Dean had sent me his gargoyles pack a while back, and I just found it in my spam folder. I'm going to take a look at those and see what I can do to help.

cranlox

#815
It's not much, but I like the touch it leaves. Agents J, K & H with their respective weapons
I'm still not satisfied with the heads for Buzz Conroy that I found

MEN IN BLACK AGENTS

I don't know what game they are from but they seemed like good models to me. An Alice who sends me a Bulleta.
A tiger masked wrestler. A gangster. And a martial arts master type. Each of the four characters is in one piece.

Randomdays

#816
Thanks Cranlox.

For Buzz Conroy, I was thinking more of a simple skin on an existing teen mesh, maybe with a hair piece added. Either that, or going with the stl head and simple single color texturing like I've done before.

Edit - thinking some more about it, Ren did a Billy Batson mesh wit a C6 skin I think back when he was active. That might be a good base.

cmdrkoenig67

#817
Ooh! Nice to see more modern vehicles for the game, RD. That third car in the Wacky Races bunch (the Gangster car), would/could be great for period piece maps too.

Dana

deanjo2000

https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

Randomdays

So the good news is I've figured out how to apply a uv to the stl files that don't have one, or any mesh that doesn't have one -

https://blender.stackexchange.com/questions/1022/adding-uv-mapping-to-mesh

The bad news is it looks like that poly reducing the mesh down to whats usable totally scatters the uv to make it impossible to do a good skin for it. After applying a uv to the stl file of Buzz Conroy's head I applied a simple skin to it - the top half a block of orange and the bottom half simply white. Below is a pic of what it looks like skinned.



It looks like I'll have to keep doing simple skins for the stls, but if I can figure out how to save what I texture paint in Blender, I might not have to break the mesh up into different pieces

 


SickAlice

We come back here in winter.

You should make a short thread about your processes with FBX. I knew the original working format had to be FBX when I looked at them, due to the year FF was made and it being a common Import/Export option among Nif programs. I never figured out the divide between though. Animations are the desire there obviously, making an OBJ model is not a problem.

I use Milkshape for all the above. In fact last night modelling a costume for Dr Stasis from X-Men. The count reducer which is DirectX Mesh Tools (it's just one tool with a slider actually) under the Tools prompt reduces face counts without texture reassignment. And the Texture Coordinator Editor window can be used for everything without loss.

The sole exception is mirroring. I have no idea why they never added that function. I use LithUnwrap on the rare occasion I need to mirror. Else height map generation as those weren't even a thing back then. CrazyBump is standard for those not we need them in these games. I have a few examples on my site were I experimented with bump maps just to show that these two game engines aren't actually set up to render them properly.

Anyways that one right there if already assigned I would do the face reduction in Milkshape before exporting it off to Blender to save the texture coordinates. If I need to give it a texture assignment again I'd go in Milkshape, cut it in half by front to back and Remap by Front and Back respectively, making it very easy to texture that, join the halves into a single mesh again and off to Blender.

And good to see you up and about, friend. Hope the weather and such is well enough for y'all. It's been garbage in the desert for some reason. Of course that means I'm stuck inside so I'm doing Freedom Force stuff again. I ran out floor and surface to clean in here lol.

Randomdays

#821
Good to see you back as well SA.

I have milkshape and work with it a little, but I'm not really familiar with it as you seem to be. If you feel like working on Buzz Conroy let me know - I would be glad to send it your way.

Also, I've got a couple of stls of the Sorceress from MOTU that you might find useful.

Not sure if you want to do stls though since you're talented enough to make her from scratch.

As far as I know shes not in the game yet. She'll need uv set up of course. I think the main body with the bust added would look nice.





A few pics of things in progress;

1) Diana Prince and Steve Trevor created in the Sims 3. Steve could also be Tony Nelson from Jeannie. The Linda Carter version had Steve with dark hair though he was a blonde in the comics. A recolor of his uniform to army tan might be needed as well.

Edit - Just checked "The Movies Game" and it has a pretty good WW2 army officer uniform so I might keep the blue for Major Nelson and go with the tan for Steve Trevor

I need to look for a low poly mesh of a classic WW2 army jeep to stick them in if I can find one.

I don't think there are any firemen/ women for FF and I could do those in Sims3 as well.

I'll need to get Ninja Ripper working with the Sims 3 to get the models out.

2) Skinner "Saturday Morning Squared" version of Race Bannon untouched, and a new version with a hair piece taken from the Bannon stl file added along with a minor kitbash of the head part of the skin.
 
I think its a marked improvement, but still needs some work and an updated skin when the hair's done by someone with some skill.

Is there a mesh out there with a jetpack that appears only when flying/ hovering? I'd like to add that to the all the Jonny Quest characters if I can.

I've also got an stl of the Quest Jet that I could try to put the team in like I did for Space Ghost and the Phantom Cruiser.














cranlox

On the child's head: The eyes can be half circle appliqués, the head if you can divide it into parts (hair and face with periphery) would be an option.
It will surely take you a long time to sculpt.

Randomdays

I'll wait a bit on Buzz to see if I get any help on him.

The updated Race Bannon uploaded to the "Jonny Quest" folder on the mega site

cmdrkoenig67

Firefighters would be great for :ff: and  :ffvstr: , RD, great idea. Those Diana Prince and Major Nelson (that's him, right...or is that Steve Trevor? Wait, Steve is in Tan, though, right? IDK...LOL!) meshes look really good too.

Dana

cranlox


Tengo un bombero por algun lado ni bien tenga ese modelo de bombero y bombera te los envio
I have a firefighter somewhere as soon as I have that model of firefighter and firefighter I will send here them to you

Randomdays

Thanks Dana and Cranlox. Picking what to proceed on next.

Randomdays

#827
Spent a lot of time today working with the Sims3 program trying to get the model out. Ninja ripper didn't work at all and 3d ripper rips everything as a huge obj and the proprotions are off (too thin on most objects).

Luckily I found a program specific to Sims3 that's only been out for a couple of years. Took a little bit to figure that out, but it lets you rip the model (and only the model) in pose mode with all textures intact as png.

You can save the model as a obj (yay! works great) a dae, or ms3d. I got her into Blender and then back out as a test nif.

With that, I think I can create any sim in the game from all the age/ body/ clothing/ accessory choices fairly easily and get it out as an obj file.

Right now she needs to be rigged and the glass part of her eye wear needs alpha applied to it. Her hair is short so it needs a bun added to the back of the head as well.

About 7000 polys for the multipart model. Textures knocked down from 1024x1024 to 512x512

After shes done, probably Tony Nelson and then Steve Trevor from the Movies. the old fashioned way.




cranlox

Nice progress.
I'm going to see what options I can find on my hard drive about the firefighter models that I told you about.
I've been struggling to convert a pmd file without breaking it for Mara's helmet, and I always get broken results. :banghead:

Randomdays

If you cant find anything, it ought to be easy now to throw one together in Sims3 and import it over.

The worst part of Sims3 for me is I'm still on a Win7 laptop and it takes forever to get the game up. Hopefully a new machine next year.

Randomdays

Two more besides those mentioned elsewhere, done in Sims3

1) Goliath dog from, from the HB cartoon "Young Samson and Goliath"

Not bad but will need a little skin work around the ears and the mesh changed a little bit under the chin for the terrier look.

2) Nancy from the HB cartoon "Shazzan"

Main issue with this one is I couldn't find a good match for the hair, so I might try to "poof" it out a bit, or try to put one of the FF female mesh,s head or hair on it.

A standard FF mesh and skin might be better if anyone wants to try that instead.

A few other things I thought of to try later might be the Archie gang, and Josie and the Pussycats, in normal clothes and with the rest of the gang. Maybe the Outer Space costumes as well.










Randomdays

Took a while to get him, but I finally got a skinned mesh of proper dimensions out of "The Movies Game"

Major Steve Trevor, or any WW2 officer really.




Randomdays

#832
Rigged Steve up to Gren's Punisher and it came out not looking too bad.

The problem is, both in FF and FFvtTR, he has the shine problem I was dealing with a while back. I checked back a few pages to see the help SA gave me, but nothing seems to work for him.

He doesn't have reflect, glow or lightmap textures assigned to any of the pieces he's made of, but I'm not sure how to get them into the right place with nifskope - with copy and paste, they always appear at the end of the nif instead of next to the main texture.

Uploaded to the Marvel - Dc folder to check out, though if some one can tell me how to get the textures in the right place that might help .

It also might be due to the fact that's its an import - I looked at the setup in nifskope and it appears wonky compared a normal nif.

Edit - Dean's Gargoyles have problems with lighting too - I wonder if it related. I was just thinking that while I don't know how tho set up the extra textures really in Blender or nifskope, I night be able to do it in Milkshape. I'll check tomorrow when I get up and see.


SickAlice

Yeah, I don't do the STL. Already made Sorceress. Like it's the keyframe animations that are taking forever and a lack of time. I do make some myself for certain things like the Horde symbol on the Slime Pit for example because I want that authentic shape. And ty though not a matter of talent. It's just simple low poly extrusions is all and everything else is made up on the texture.

Randomdays

#834
OK SA, I'll put the Sorceress to the side since you're working on it.

Fixed Steve Trevor. Even though I thought I had done it before, setting the specular color to black (0.0) in nifskope fixed the problem.

Going back to Lexington, doing the same fixed his problem as well. Yay! Now to go back and look at Dean's other Gargoyles and see if I can do the same for them.

Edit - was able to fix all the blending issues for the 4 Gargoyles Dean did, including Lexington. Sent the update to him. They are awesome work!








SickAlice

I'm riding out the flu so I'm moving slow but I'm going to slap together two cheap and easy tutorials for you on how to just make your own STL parts with little fuss. Not being bashful at all when I say most of the methods are not advanced. So look for them here in the coming week.

Randomdays

Thanks SA. Any and all help is always appreciated.

Question - You told me awhile back on how to export a posed mesh as anvobj and have it keep its pose, but I can't find it. Can you go through it again? If I remember it was something simple on the export options.

Uploaded the fixed Steve Trevor to the Marvel DC folder. Looking at doing Diana next. If I can, I'll put her on KSS's Red Tornado. His spinning animation could be set up for Diana spinning into Wonder Woman with the "Other Form" power if it works.

cranlox

The gestural variation is little, although it does have a subtle difference, I made a skin based on the actor from the original 80s series. Also change the color of your gun holster.
Here I attach a photo.

Randomdays

Great! I'll put the new skin on the updated release and have it as an alterate skin. If you can, see if you can blonde him out to match the comic book version for another skin.

cranlox

Here I give you the skin, you don't see much difference in itself. It's just minimal details.
https://www.mediafire.com/file/nvpejw1g10se8j3/Lyle_Waggoner.rar/file

Did the firefighter I told you send you? Or does it complicate it for you with the problem that it is not triangulated?