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Started by Randomdays, September 22, 2013, 02:43:31 AM

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Randomdays

Thanks for those.

Haven't checked yet on the firefighter. Ill have to look at your items later.

I,m finishing up on Diana Prince and will have to take a break for a bit after that, maybe till the weekend.

SickAlice

Quote from: Randomdays on November 27, 2023, 03:19:26 PMThanks SA. Any and all help is always appreciated.

Question - You told me awhile back on how to export a posed mesh as anvobj and have it keep its pose, but I can't find it. Can you go through it again? If I remember it was something simple on the export options.

Alt+C.
Sometimes you have to "keep original" as prompted. I don't know what determines it. Just try not keeping it which is the case more often and if it doesn't work Back step and try and again with keeping original.

I should try and remember to add a posed object tutorial as well speaking of. I'm setting up a tutorial (atmospheric river inbound from the West coast so there will be lot's of downtime for this) using Dorma since I released she's perfect as a base to explain the Alpha trick. Sad it only works for  :ffvstr: If I was better at coding one of my priorities would be a plug-in that enables it properly for  :ff: . Other tutorial I have on deck is creating weapons and costume piece STL's manually and easily. I include an animated map object tutorial sometimes with releases but thought maybe I should make an actual page. May as well add how to do a static model as well then.

First things first, finish Dr. Stasis's texturing and keyframe adjustments. You know I appreciate the keyframe programs we have but I really want something that does batch.

Randomdays

Thanks SA. Looking forward to your tutorials.

Glad to hear you're doing Dorma so I can take her off my requests list.

One of the stls I have is the "Thunderquack" jet from Darkwing Duck. I'd like to get that in game with Launchpad and Darkwing in the cockpit.

cmdrkoenig67

#843
RD, that's pretty darn cool that you'll be able to make various kinds of characters in Sims and then rip them as Obj files.

Do they have any interesting animal, monster, or alien characters in the game?

Dana

Randomdays

#844
Thats one of the 1st things I learned how to do way back. My Jonny Quest, Hadji, and Dr Quest were made in Sims 2

With the new program and Sims 3 it a bit easier since it rips them in pose mode so they're easier to line up with when rigging.

Yes to some of that. For pets, they have dogs, cats and horses.

For sims, there are alternate races you can become or creation, and a few you can meet.

https://www.carls-sims-3-guide.com/occultlifestates.php

In "The Movie Game" there are sci-fi monster "costumes" along with werewolves, vampires, zombies, etc. Plus there are sets to match that you can put them in.

SickAlice

Dorma will need whatever keyframe work and probably a proper texture after if someone is actually going to make use. I'm just going to make a base because when I looked at the image in your link she works real well for making a basic Alpha channel tutorial. But the outline of everything will be there make it easy for whoever.

Maybe late to the party but there was some real nice low poly Darkwing Stuff in Disney Infinity. I don't remember if the jet was there. I know his motorcyle is. That was something I talked about making actually to replace my old lunky version of Darkwing I put together, this was before Nifskope even existed. Just never got around to modelling it. I had intended it as my final project since that Darkwing was on of my first ever alongside AOA Bishop and a very ugly set of Spider-Man textures.

And on STL's I have the same links to the same sites you are getting those from. I don't them from your personal stash. And some of those are actually illegal for one reason or another and I don't want anything to do with them personally. I do look at those pages though for some inspiration on how to model those things if I just can't comprehend the mechanics. But I already know where Thingaverse, Yeggi, Cults and so forth are if I want that stuff. Or ask the person who made them for permission and credit them.

But again it's very easy to just make these things. I'll explain in the tutorial. For anyone who would like to know how to make these things. But just for example I keep showing off my Slime Pit progress. This Horde emblem I just took an image of the real deal and extruded it. It took about two minutes. Then I just mapped it front facing over the same original image so it can be skinned with ease. It's real easy, you know? All that was a done deal since STL was integrated into Windows 10 for 3d printing purposes. I think the built in Windows 10+ program might even actually do this but programs Blender work just as well.



Randomdays

#846
Thanks for looking at Dorma. Looking forward to what you come up with and one more item off my list.

On the stl models I'm looking at, I think just about all of them would be illegal since they are of copyrighted characters and the creators, no matter how good the model looks, are asking for money for them and could be slammed by Warner Bros, Disney, or whoever in court. We should know that from way back in the early days of FF, but times have changed a lot in 20 years, so it looks like no action is being taken against these people.

Found an obj file for the motorcycle so I'll be looking at that. There's a few models of Darkwing out there to look at, though most of the characters out there are free stls, like the ones I've done already. The only one I'd think I'd really like to have besides those, though it has a price on it, is Morgana.

I'd wish there was more out there for Talespin, as I can find very few resources for it.

Awesome work on the Slime pit. I'm still with my old Win7 laptop and won't be able to upgrade till next year I think to a Win10 system.

Civilian Diana Prince is done and just need to wrap her up for upload. She rigged well to the Red Tornado armature.

I added a small hair bun to the back of her head, and copied and rename the "fly" animation in the kf to "special" She ought to be able to use it with "other form" and an fx to transform into any of the Wonder Woman characters already done.

Panther_Gunn

Quote from: Randomdays on December 02, 2023, 01:32:00 AMI'm still with my old Win7 laptop and won't be able to upgrade till next year I think to a Win10 system.

Just a side note, if you can swing a Win 11 system I would recommend it, as 10 moves out of support Oct 2025, after which time it will not get any more security updates.
The Best There Is At What I Do......when I have the time.

Randomdays

#848
Thanks Panther. The important question is will Win 11 support the FF games and my other older games I still like to play?

Diana Prince is done and uploaded to the Marvel-DC folder on the megasite. 2 versions - one with the lenses of the glasses removed for FF, and one with the lenses intact with transparency for FFvt3R.


cranlox

HERE I GIVE YOU THE LINK OF THE FIREFIGHTER
link

Randomdays

#850
Thanks Cranlox. At a quick look, it looks very nice but might be a bit too detailed for use. I'll compare it to the Sims 3 versions to see how they stack up.

A few little projects from above coming together.

1) Re-upped Steve Trevor with a comic book blonde version for the main skin and Cranlox's Lyle Waggoner for the alternate. Fixed a problem with the neck overlapping the collar. Still some flickering on the hat brim.

2) I put both Steve Trevor and Diana Prince in a WW2 army jeep. It should work in both games, but you'll lose the windshield transparency in FF. Comes with both the Steve Trevor skins and an alternate mesh with no one riding in it for use as a placable object.

3) Looking at the Tony Nelson mesh/ skin, I'm thinking an added mustache might make him into Major Gen Talbot from the Hulk comics


SickAlice

Still on 10 here. I'll ride 11 out until the date I absolutely have to though because that will give Microsoft more time to work out any compatibility and security problems. Else all I can see is it seems to take up even more resources (bloatware) and otherwise the only new thing I would get is the ability to run Android apps, like Threads for example, directly though Windows? Which you can do with an emulator or the right browser plugin anyways. Or just use a phone. Seems like the big "improvement" was to make Windows compatible with Android based phones despite PC's being Windows native environment. My understanding from techs is there is no viable reason to update from 10 to 11 at this time.

For my mind if one wants to use an old version of Windows say for program reasons (a lot of DirectX games for example run for crap on 10 if at all) either use some emulator workaround or just get some old cheap tower PC from the thrift store and install the old Windows on it and the current Windows on the new more expensive device. Best of both worlds then. I have run into issues with older games, and I do mean only as old as Lego Marvel Superheroes 2 simply because they are DirectX dependent, which a lot of games of course are and Windows all but cancelled support for DX as of 10.
I don't know if the shifted that with 11 or not.

cranlox

#852

Marshall from Paw Patrol in his official vehicle number 1, and the shadow snail from the turbo movie, is not in his official vehicle but it is the closest one I found, I will continue searching for the correct one

I also have this group of Disney characters from a racing game in case you are interested, the paw in pilot's clothing seemed hilariously cute to me.
I will upload the links shortly


Randomdays

Nice models Cranlox. Paw patrol is not my thing, but if you can bring them into FF, than as always, someone out there might want it.

cranlox

#854
Here are the links of those 3 vehicles with their drivers ready for FFVS3R

the shadow. the snail
here
Marshall in the truc 01
HERE
PP GIRLS in middle-car
here

Here, RD, I'll give you the Daisy paw models in case you're interested, I see that I can't find them later.
https://www.mediafire.com/file/h761afpj799p5dp/MODEL_DAISY.rar/file

cranlox

the two portraits for your WW creations


cranlox


basic toy story cars:
The skunk car
Medical Alien
Chuck truck
Forky's Recycled Car
Control, the race car
HERE

Randomdays

Finished rigging the Tony Nelson mesh. Pic below of the Major Glen Talbot from the hulk version with the added mustache. Wrapping it up with the 2 skins and will be out probably tomorrow.

I'll add the recolor of the holster that Cranlox did, and you can delete altogether for the Tony Nelson version if you want. Tony almost never wore a gun after all.

Could work well with Daglob's (I think) Jeannie

Not the best best rig and there's a little distortion at the elbows and the neck. Looks pretty good in the viewer though.


SickAlice

Lady Dorma is pretty much finished but I'm going to hold because I think will use her for the "Everything All At Once" tutorial of tutorials. So I can record the steps as I go. I'm going to say 2 more tutorials at least before which will focus on extrusion. I'll say I'm still a little baffled that and alpha channels are not more common here since they both are common features of the game. Valandar used to have the most straightforward tutorial on how to make an entire lowpoly body just using extrusions but it seems lost to the internet now. Anyways figure a week to two then for Dorma depending on what my chores look like. The weather isn't looking good so probably less though.

Randomdays

Thanks SA. I've waited along time for Dorma, so a little longer is fine.

The Major Talbot/ Major Nelson skins and mesh are now up in the Marvel-DC folder

Since I now have Dean's HB Samson's, I can finish up that project. Dean's Samson is ready to go so all I have to do is rig the dog form of Goliath up.

I've been working on turning a scooter found on the web into Samson's version and its almost done. It just needs some foot pedals and a paint job, and then I can pose Samson and Goliath on it.

Picture of what it looks like on the show and my work in progress below.






cranlox

#860

I've been working on the Bushroot texture, and trying to add those washers, I honestly look stupid because it's something I've done before but it took me days and I couldn't do it.

If you want, I'll give you the same ones to try if you have any luck putting them in.
And if not, I will upload the file with the skin directly to you

This below is the final skin so far


---------------------------------
A quick edit of Nick Fury to Nick Fury cartoon series


----------------------------------------

I looked everywhere to find a Patoruzú head and I couldn't find it.
Being the first Argentine superhero and the only one who lasted so many years, I consider it a shame that he is not in the FF universe but his "Popeye style" lines make him very difficult to achieve.

Among other forgotten local characters that did not amount to anything important is Guadalupe Xtreme, and this seemed much easier to me to recreate. It would be necessary to make all the characters of the also unsuccessful Argentinian "cybats 21" that appeared in the magazine big Magazine.
The problem is that since they are comic book characters with so little life, they can't even be found with good photos.
I'm going to look for the old Cybats comic magazines over the weekend, they were a kind of inspiration/homage/plagiarism of X-men and WildCats, but at least they had a different origin story.

SickAlice

#861
Don't worry. I don't mean a long time. Just a little extended because I'll be recording and annotating the steps as I go through them for the tutorial. This was mostly a very simple character by design to recreate. One of those comic characters that's based in the template. I actually liked the Counter-Earth version better. It's more striking and gives her a visual characterization. Though partly biased, the Heroes Reborn Doom story is one my most favorite older stories. Mostly the only thing great that even came out of Heroes Reborn outside WW3 I think.

Edit: 1st Heroes Reborn reality since there have been quite a few and 2nd Counter-Earth, not the 1st which was the High Evolutionary world. Thanks Marvel for keeping it all confusing.

Randomdays

SA, waiting patiently.

In the meanwhile, if you can put it in your queue somewhere down the line, both Young Samson and Rick Jones could use use a new animation, probably on male_basic, if you can get to it.

They both transform by crossing their wrists over their head, one into the superhero Samson, and the other into Captain Marvel. As far as I know there's no animation for that out there.

And speaking of Samson, I'm just about done with what I can do with the characters.

1) Dog Goliath - rigged to Gren's wolf. Had to add the black ears and patch to the skin as it didn't export for some reason. I also tried to change the mouth and chin a little bit to make it more shaggy.

2) Got the basic form and color scheme on Samson's scooter. Couldn't get the "S" on the side to line up right on the skin. Its not shown in the pics, but it might need some gauges on it like a real bike. Still have to add the black strip on the front of the Scooter

3) Besides a basic bike, there's also one with Dean's civilian Samson and dog Goliath on it.

Uploading probably tomorrow.

Cranlox, good job on the Nick Fury and the upgraded Bushroot. I'll look at him when I can.


deanjo2000

https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

Randomdays

Thanks Dean.

I think really "final" for this set unless someone can add to it.

Added a headlight and tail light. The tail light seems standard while the head light I saw in only one shot.

Added a control panel up near the handle bars.

Added the "S" logo onto the bike. Smaller than I would like thanks to the curve of the bike front.

All the above are small extra meshes added to the main one, since I had problems trying to work with the main texture. The meshes can be moved or deleted as desired.

On dog Goliath - stretched the tail a little bit and added a black tip to it. Colored the right front paw grey. He should match the original version a little more.

Uploaded to the HB heroes folder on the Megasite, as swell as Dean's civilian Samson


Randomdays

Some more Sims 3 creations in the works

1) Chuck from Shazzan. I'll have to change the collar and add the belt sash once imported, but not a bad initial look.

2) Two versions of Jarella from the Hulk. She's been on my list for awhile so I thought I'd try to make her with Sims3 . She's had a few different looks so either or both of these would work.

The headpiece might stay or go.

These are all using stock outfits from the game.








SickAlice

Same on patience. Still battling being sick, obligations (Monday's, right?) and the weather. Graces again on the latter considering what went down across the countryside over the forty eight hours. My heat is crushed for some folks and I'm very fortunate that some gust and cold is all I'm getting here on the Tri-State.

For requests, send me a message. I'm not familiar with the characters so title with it Request and then something about a male basic arm cross animation. I'll see the msg whenever I log in here. That should otherwise be a really straightforward animation (and actually good call, that's a universal comic book pose/Power Ranger). Maybe two Specials. Chest and overhead. I already am thinking there is a partial animation like that in a lot of male basic areas (they bring the forearms in on their chest and then open their arms skyward as if in prayer).

Randomdays

Get well and stay warm SA

Message sent also. Thanks for looking into it.

Linda Lee Danvers finished and uploaded to the Marvel-DC folder. Rigged to 'female_teen_mediumhair. Look pretty good in most views though the pony tails disappear inside the body sometimes (as in the pic below).




Randomdays

Nancy from 'Shazzan".

She went really quick using Linda Danvers for a base and just transferring over the vertex weights.

As with Linda, the elbows are a bit wonky and I'm trying to tweak them better.

When I used to read the readme files from Gren, I saw him use "hands from Johnny patches" a lot.

I'm not sure if he did what I just did from that, but instead of working with Nancy's hands, I just cut them off and welded Linda's hands on. My hands are simpler than his though - I always have a problem with the fingers, so I just usually pose the fingers and then assign them to the hand instead.


SickAlice

I got back from the doctor and apparently it is some new virus, which I am calling The New New, going around so heads up on that everyone.