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Issue 57: FX recolouring

Started by Jimaras8, October 22, 2013, 01:13:44 PM

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BentonGrey

Hmm, weird bug, Jim.  It wouldn't be the String.  Strings are purely aesthetic.  They wouldn't affect gameplay.  I'd say that either A) something is wrong with the integrated character or B) somehow your script guts have gotten corrupted.  I'd try removing the Temporary Form attr. and test the bear in the game.  If he works okay (be sure to check his powers and such, make sure he doesn't have any long names), check out the FFX Custom entry for the character and make sure it's copacetic. 

Ohh, and I'm glad you figured that out.  Sorry I wasn't more help, but it's been a long time since I was messing with that.  :P
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

#481
Does the bear have the Temporary Form attribute (not the Accidental Form attribute)?

EDIT: Disregard that. I just saw that the bear form does have the attribute. Hmmm... did you also try cleaning out your ffxID.py after adding your character to the .dat?

BentonGrey

Ohh, good call, Spyder.  Did you get rid of the original Herofiles too?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Jimaras8

Boy,  i feel so beaten up right now. every week a new issue comes up and i have to fix it or worse do a clean install. I'm starting to feel it's not worth it anymore...

I have never heard of the ffxID.py. From a quick look i guess i have to erase the ursa major character entry before adding him to the dat?

BentonGrey

I feel you Jim.  You've had a lot of issues lately, more than your fair share. 

You shouldn't need to do that, but since you're having problems, it's something to try.  It's likely that something isn't working properly.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

I'd just clear out all of the entries in the ffxID.py. Leave it looking like this:

ffxIDs=[
]


Then just open the FFX Control Centre, select the mod, pick any character (doesn't matter which), and click "Save". It will then repopulate the ffxID.py with all of your custom heroes (not built-in!).

Built-in characters, as far as I'm aware, are defined by their "complex" attribute in the template page. So long as that is a unique number, then the character should function properly.

Jimaras8

#486
Does anyone have midnight's skin and male_basic_hair for USAgent's hero file?

http://static4.comicvine.com/uploads/original/0/5586/486228-mi10.jpg

Jimaras8



Jimaras8

I know i have asked this before but it has been 3 years since i last tried it and naturally i have forgotten how to add leave_hand commands to keyframes. The http://frworld.wikispaces.com/Tutorial5+Keyframes+Basic isn't working anymore. The mesh in question is the same as before. Red-hulk by Ren and i'm trying to make his power animation appear in special powers and ranged attacks. I know i have to add a leave_hand between start and end but i don't remember how. Anyone can help?

Cyber Burn

Quote from: Jimaras8 on March 13, 2017, 04:17:48 PM
I know i have asked this before but it has been 3 years since i last tried it and naturally i have forgotten how to add leave_hand commands to keyframes. The http://frworld.wikispaces.com/Tutorial5+Keyframes+Basic isn't working anymore. The mesh in question is the same as before. Red-hulk by Ren and i'm trying to make his power animation appear in special powers and ranged attacks. I know i have to add a leave_hand between start and end but i don't remember how. Anyone can help?

Hey Jim, I think that missing Tutorial is in the Resources Yahoo Group, in the "NifSkope" Section. It's titled "NifSkope Tutorial for FF Keyframes Basics".

Jimaras8

I didn't know there was a yahoo group with those tutorials. Thanks CB!

heroidosilencio

Can I have the  sleep state swap too, please?

My e-mail is luisfernandodelpol@yahoo.com

Jimaras8

Does anyone have male_basic_noface? I need for C6's Fo0rce skin. Also what happened to AA;s site? Is it permanently down?

daglob

I know I've got your address someplace, but could you tell me again?

Cyber Burn

Give me a minute Jim, and I'll send you my "Male_Basic_NoFace_Effects" Folder, plus something else.  :D

Cyber Burn

#496
You've got mail Jim.  :D

EDIT: I forgot to mention that this is for FFvt3R.

daglob

I've got it for FF1 if you need it.

Jimaras8

I have never played FF1 in my life daglob so i don;t think it will be necessary  :thumbup:.

Thanks a lot CB. I tried to download AA's latest Quasar mesh and his site is offline. Does anyone know what happened?

daglob

The male or the female? I have both for FFv3R.

Jimaras8

Could someone send me AA's Miles Morales?

daglob


Jimaras8

Thanks a ton daglob and sorry i didn't reply sooner, my pc went to afterlife  :P.

What is out there regarding the big blue marvel villain named Orka?


The more samples the better  :D

Cyber Burn

Off the top of my head, I know Tommyboy has one: http://tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20N-O.html

Not sure what else is floating around though.


Jimaras8

Thanks for the replies guys, you are always so eager to help. I have grabbed the mesh and the skins but something weird happened. The mesh appears to be huge and i can't see the animations in the attacks when i'm building the hero file. i knew Orka was a big dude but is this normal? He appear Giant-man size in the character builder.

daglob

I have two sets of keyframes in the main folder of my copy; regular and 12 foot. I don't know about these days. The mesh looks interesting, kind of like a Tom Heavy that compares to Male Heavy (or maybe Male Really Muscular), whereas his regular Male Heavy is more like Male Hulking.

For what it's worth, The Vigilante did a skin of him for Male Heavy.

Cyber Burn

Depending on what he's supposed to be, you could probably Scale his size down a bit with NifSkope. I'm pretty sure I copied Tomato's Tutorial for that, and placed it in the Resources Yahoo Group.

Jimaras8

It seems to me that the size is accurate since comic Orka is at least 11 ft. The problem is that i can brely see the keyframes animations. I will see what i can do.

Does anyone have male_alpha mesh guys? I can only find male_alpha_collar by Beyonder.

daglob

It's an Irrational mesh, but if you check in the Master Mesh list sticky-posted to the top of this forum (Zivon's link is dead; check the post from GGiant from January 6th, 2011), you can find the locations of the original and two more.

If you have trouble, let us know.