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kuertee's mod - SkX2 for FFvTTR

Started by kuertee, April 10, 2014, 10:34:04 PM

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kuertee

As I've mentioned in the Mods forum, I've released an update to SkX2 for FFvTTR: Beta v 0.78g: http://kuertee.zymichost.com/ffvttr/

Unfortunately, it's only for non-FFX3 set-ups.

If you have a mod that doesn't use FFX3 and you'd like to see SkX2 AI working in it, the best way to add SkX2 AI is:

    Duplicate that mod folder and rename it appropriately. For e.g., myModWithSkX2.
    Download the skX2 files and extract it to a temporary folder away from the game folders.
    Copy the skX2 files from the extracted folder in step 2 into the folder created in step 1.
    Change the line "ffvt3r.exe -log -game skX2" in the "startSkX2.bat" file to point to the folder created in 1. For e.g., if the folder in 1 is named "myModWithSkX2", change this line to "ffvt3r.exe -log -game myModWithSkX2".
    Change the line "cd skX2" near the bottom of the "startSkX2.bat" file to point to the folder created in 1. For e.g., "cd myModWithSkX2"
    Run the game. Go into the Rumble Room.

SkX2, like the mod it was derived from, SkX for the first Freedom Force game, is designed to automatically query the files in its folder and create the character and power profiles that the AI in the mod uses.

And in the last week, I managed to get my local version to work with FFX3.3. Currently, the AI uses powers up to FFX3.1.2a. I'll release an update when in the next two weeks or so.

Cheers!
skX2 AI for FF v TTR: beta v0.78f read-me
skX AI for FF: beta 0.8 read-me