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Ouflah's Flah-bulous Skins

Started by Ouflah, August 21, 2014, 05:02:24 PM

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Ouflah

Hey guys! I'm new here, but I'm into skinning so I'd thought I'd share!
Here's my newest one.

Man-Bot is one of my favorite characters, but he's only like 5 1/2 heads tall in the game. I decided to take this (http://irrationalgames.com/files/2010/04/inkwash.jpg) approach to him, and make him a more heroic 7 heads tall character. So I re-skinned him onto the male_heavy mesh, and this is how it turned out!
"Superhero deaths are basically an unproven hypothesis at this point."
-Mike Exner III

Cyber Burn

Very nice for a first Skin, I would suggest adding some Reflection to get a little more out of the Skin. Good job on the face.

Ouflah

Well there's no option for that on the mesh I'm using, but if I download another one I can give it a shot! Any suggestions? (right now I'm using male_heavy)
"Superhero deaths are basically an unproven hypothesis at this point."
-Mike Exner III

hoss20

In order to have reflection or glow on a mesh/skin, it needs to have its "effects" turned on. You can find the male_heavy_effects mesh here: https://groups.yahoo.com/neo/groups/Freedomforcemesh6/info

You will find an art file named male_heavy_refl and male_heavy_glow along with a lightmap file. If you want to alter how much reflection (or glow, for that matter) is showing, you would lighten the refl or glow files to increase the effect and darken the files to decrease the effect. The color gray works just fine, but sometimes things look better if you change the color to what the base skin is. The lightmap file essentially dictates how the reflection pattern itself looks. Feel free to ask any questions about using these effects.

daglob

 :doh: That's something I never actually thought of.

Wonder how Johnny Patches Hulkbuster would look skinned like Manbot...

Also, there exist various lightmaps (don't have the address of the Yahoo Group they are in). The usual one looks like crinkly aluminum foil, but there are a lot of others. I've even custom made some so they make the right reflections (this is trial and error, by the way, with lots of error).

laughing paradox

That's a remarkably good first skin. Nice work on it.

murs47


Ouflah

Quote from: hoss20 on August 22, 2014, 05:48:58 AM
In order to have reflection or glow on a mesh/skin, it needs to have its "effects" turned on. You can find the male_heavy_effects mesh here: https://groups.yahoo.com/neo/groups/Freedomforcemesh6/info

You will find an art file named male_heavy_refl and male_heavy_glow along with a lightmap file. If you want to alter how much reflection (or glow, for that matter) is showing, you would lighten the refl or glow files to increase the effect and darken the files to decrease the effect. The color gray works just fine, but sometimes things look better if you change the color to what the base skin is. The lightmap file essentially dictates how the reflection pattern itself looks. Feel free to ask any questions about using these effects.
Yeah, I tried that once for a skin I downloaded a while back. The mesh was doing this weird melee_idle dance where it would rocket into the ground and roll around and then stand for a second. Go figure.  :blink:
"Superhero deaths are basically an unproven hypothesis at this point."
-Mike Exner III

Ouflah

Thanks for all the compliments, people!  :thumbup:
"Superhero deaths are basically an unproven hypothesis at this point."
-Mike Exner III

Cyber Burn

If the Keyframes were an issue, you could probably throw another "Male_Heavy" based set in there to replace the ones that you were using.

Grenadier has a few nice ones here: https://groups.yahoo.com/neo/groups/Grenadiermeshes11/info

hoss20

...or you could just take the keyframes from your current male_heavy mesh.

Cyber Burn

 :doh: I can't believe that that thought didn't even cross my mind.


martialstorm

Very nice skin and a great update to Manbot, thanks for sharing :)