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PROBLEMS WITH the mesh Captain_Marvel_AA

Started by heroidosilencio, August 11, 2015, 02:49:16 AM

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heroidosilencio

The mesh Captain_Marvel_AA seems to has some problem with its keyframe.
when you make the character blast his range power, the power appears behind the character, and not in his hand where it should appear.
I already tried with many other keyframes but I had no sucess.

Does someone know what to do to make the blast come out of the hand of Captain Marvel??

detourne_me

That may be an issue with where the weapon node is placed.  Some FX start from the Weapon node, some start from the Left Hand or Right Hand. You could either change the FX in FFEdit, or open up the mesh in nifskope, and move the weapon node in front of the character.

heroidosilencio

Oh, thank you! I changed it from place to place and it didn't get 100% ok, but it got 70% better.



Thank  you!!