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Sentinels of the Multiverse Game 9

Started by catwhowalksbyhimself, October 18, 2015, 12:07:24 AM

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HarryTrotter

Can I just play Disruptive Flec. For its damage?
Then I will use my power on myself.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

Quote from: Spade on December 18, 2015, 07:10:01 AM
Can I just play Disruptive Flec. For its damage?

You can, but due to the current damage reduction, it won't do anything at all.

EDIT: Okay, it would hit the Traffic Pileup.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

Then I just use my power on myself and thats it.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

Your power reveals Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.

No reason not to put it into play.  Its a very useful one.

It is now Wraith's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 9
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 4
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 7
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 9
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 9
In Play: 0
Spoiler




HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 3
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 10
Trash: 4
In Play: 1
-Traffic Pileup--HP: 10/10
Spoiler

Traffic Pileup:10 hp--Players cannot draw cards.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Let's start by using the Grappling Hook to take out the traffic Pileup. 

The use Infrared Eyepiece, and pop the Pouch of Bones with Razor Ordinance (I think it only does 1 point, but it makes it that much easier to kill later)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

That seems perfect. Looks to me now that Guise can knock 4 HP off a zealot and then finish off the bones.

catwhowalksbyhimself

The eyepiece reveals
Spoiler

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Does anyone have a way to deal with the Disciple quickly?  If not, I'm thinking Sable Pin might be the better choice to top card.  What do y'all think?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

We're about to bring a few zombies into play when we destroy the two zealots. That means that the disciple may hit all of us hard if we don't deal with them in time.

I think the sable pin might be the better choice here. With grease gun, it'll at least be ineffective next round...

Guise is the most likely to be affected by it, so I guess it's his call. If we can get rid of both zealots near the start of next round then we should be able to get rid of it quite quickly.

Deaths Jester

If you guys think you can dump the pin quickly then go for it.

I don't see how though you come up with me causing 4 damage to zealot or finish off the bag, Reep. The zealot's powers are going to keep me from doing any real damage.
Avatar picture originally a Brom painting entitled Marionette.

Reepicheep

#190
Wouldn't X-treeeeeeme sort you out for a round?

Then your power should let you play Say Cheese and Look what I Found on a zealot, which will give you 2 damage on the pouch for your last hit. I dunno if anyone has an idea for a better combo, but that was the best I could come up with.

Edit: DJ, my plan is to use salvage yard on my next turn and then fire off grease gun again on the turn after. That means that you should only likely need to discard 1 card on account of sable pin - we'd have plenty of time to destroy it. (Harmless this round, might hit next round, harmless the round after)

Deaths Jester

That works out Reep but I had hoped to hold onto Look What I Found and chain it with Blatant Reference against either Gloom or one of the artifacts. That and Look What I Found works better as a first attack because it makes the next attack more powerful....but I guess we could go that way...
Avatar picture originally a Brom painting entitled Marionette.

Reepicheep

You've got two copies of Look What I found there. I think you can do both?

Deaths Jester

K..so Reep's idea is what I'll be doing for my move...

Runs like this: X-treeeeeme followed by my power, Say Cheese, and Look What I Found on one of the zealots...I can't do the two points to the Bones because the zealots are at full hp...so I'll just draw.
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

Sounds like Sable Pin to the top then.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

You draw
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.

DJ, I'm a bit confused by your plan.  Are you doing all three instances of damage (Power, Say Cheese, Look What I found) to one of the zealots?
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#196
Quote from: Deaths Jester on December 29, 2015, 08:37:29 PM
K..so Reep's idea is what I'll be doing for my move...

Runs like this: X-treeeeeme followed by my power, Say Cheese, and Look What I Found on one of the zealots...I can't do the two points to the Bones because the zealots are at full hp...so I'll just draw.

ooooh, yeah. So killing off the Bones with your last hit would totally heal the zealot. I missed that part of their description. But we totally need to take out the bones before anything else. My bad. Overlooked that.

You could hit the acolyte with the irreducable (1+3) from Say Cheese and Look What I found Instead, then you should be able to finish the last 2 hp off the bones with the (1+1) from your last attack.

But it's totally up to you what you do, especially since attacking a zealot is useless right now. Just as long as that bag of bones can be gone, then we can whittle down the zealots.

catwhowalksbyhimself

He does have enough damage to straight out kill a zealot as an alternative.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#198
I was thinking about that but was put off by the two relucs healing... But since I miscounted the zealot healing. I haven't quite worked it out, but I think either way we won't destroy both a zealot and the bones until around Wraith/Guises' next turn.

What do people think? Since Cat mentioned it, I'm leaning towards taking out a Zealot now so that our damage output is immediately greater.

(Edit: i work it out that we can feasibly have destroyed the bones by Omni's next turn, and the second zealot by Guise.)

Deaths Jester

I say we at least get rid of one of the zealots, that way the environment and the other zealot cancel each other out...am more than willing to have the zealot show up as a zombie than to heal something.
Avatar picture originally a Brom painting entitled Marionette.

Reepicheep

Suits me, though the environment card that boosted damage is gone I'm afraid. Anyone got any objections to the relics lasting slightly longer?

Outcast

Quote from: Deaths Jester on December 30, 2015, 08:00:23 PM
I say we at least get rid of one of the zealots, that way the environment and the other zealot cancel each other out...am more than willing to have the zealot show up as a zombie than to heal something.

Once a cultist/zealot show up as a zombie, as long as pouch of bones is still around, it will heal every villain target in play.

If pouch of bones heals itself, i figure we just lost some time trying to damage it.

On the other hand if the Zealots are really in the way, and keeps us from being able to do more damage, then i guess we can still kill it quickly if there are no more damage reductions in the way.

Reepicheep

#202
A safer option right this moment might be:

Xtreeme, Look what I found (Pouch -3, dead), Power (Zealot -1).

Then I think Ra can knock the Remaining HP off the Zealot with Using and a Playing Staff of Ra (Zealot - 3+1+1-2 = 4, dead).

It wastes the bonus from Look What I Found, but has the best damage output to make the most of Xtreeeme and kills targets quickest, and nobody heals. Guise could throw in a Say Cheese attack on the Acolyte, playing it before Look What I Found, but whatever.

catwhowalksbyhimself

So do we have a final decision on this, or is more discussion needed?
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I think DJ is suffering a hangover from new years 2013

Deaths Jester

No..no more discussion...I'll play it like this...X-treeeeme, followed by my power on the Zealot, followed by  Look what I found on the bag of bones then draw a card.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

You draw
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.

It is now Ra's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 10
In Play: 4
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.



HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 3
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 10
Trash: 5
In Play: 0
Spoiler

I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

I thought I took care of the traffic pileup on my turn.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quote from: Glitch Girl on January 04, 2016, 02:29:59 AM
I thought I took care of the traffic pileup on my turn.

You did.  I often forget to update the effect, but the actual environment card list is generally correct.  Fixed for now.
I am the cat that walks by himself, all ways are alike to me.

Outcast

#209
Hmm.. i don't think DJ's attack on the zealot reflected any damage because of the order his attack went. I think DJ should have attacked the pouch of bones first by using his power to play Look What I Found on it, which also gives him the chance to play Say Cheese and target a Zealot to deal (1+1) damage at least. :unsure: Well at least Pouch of Bones is gone now.

Sorry i wasn't able to contribute much to the discussion. Or review the other possible attack strategies we can use. Those Zealots and damage reduction powers are indeed troublesome.

As i can only have 1 Staff of Ra in Play, i'm afraid i can only deal one target (3+1-1-1) 2 damage only by using any of 1 of the powers available to me at the moment. Like Blazing Inferno.

It's a good thing that Reep has that Grease Gun of his in play. Or that cursed acolyte is will be dealing each of us 6 hp damage each by the next round. Leaving Reep with a very weakened Mister Fixer. So are we gonna target the acolyte or a zealot next? It's truly difficult to see any good options thanks to those Zealots nerfing most of our powers or ability to do any real damage.

As of the moment, i think the Zealots are the priority as they are providing a very good defense for them at the moment.

If nobody has any other suggestion, i guess i'll go by playing Flame Barrier and using Blazing Inferno on one of the Zealots. Then draw a card to end my turn.