News:

Rings of Reznor!

Main Menu

Punisher : World Warzone

Started by ELECTR0, February 28, 2017, 09:57:19 AM

Previous topic - Next topic

ELECTR0

Hello Freedom Force fans! I've been busy working on a game using the Mugen engine. The game is featuring beat'em up characters from various games, but re-done to fit a fighting game with Marvel Vs Capcom styled game play. I have been releasing early demo's of the game but was not yet ready to start posting it in other game forums until it was further along into development. The game also has many interactive features like picking up weapons, stage interaction & finishing moves. This coming Friday 3/3/2017 the next update will be released featuring the newest character Blob. You can download the the last update if you wish from my blog site or you can wait a few days to check out the latest update. I'll post a link to some recent videos of the game below.

Link : https://electroslair.blogspot.com/

Video discussion of next update : https://youtu.be/1jAIDdXEjAg

Blaze Vs Punisher : https://youtu.be/Gj2SjYyPWes


crosspotts1.0

this will be great the games been looking so good what villains did u use 

ELECTR0

So far the only Marvel villains in production are Blob & Pretty Boy. They also have strikers, like Pyro is teamed up with Blob since they are on the same government super-team Freedom Force. Game is still very early in development, so more will be announced as I release updates. I dislike waiting years to play a game, so I've decided to release an update every few months to those who want to see & play the progress.

ELECTR0

Showcasing the splash effects for this stage & how it changes Blob's gameplay a little. I'm on schedule to release the update tomorrow.

Video : https://youtu.be/ITnIWCTitc0

ELECTR0

A few hours late with this update. I worked all night on trying to squash bugs. ;)

Link : https://electroslair.blogspot.com/

Video : https://youtu.be/yQidNhIiHI0

Update notes
Spoiler
           

Added/Removed :

Blob added to the roster.
Weapon pickups will now carry over to the next round if weilding a weapon.
Removed Belger's Mansion stage because i'm completly redoing the Interactive stuff.

Characters updated :

Punisher = Should now use finishers only on the final round.
Punisher = Rasied rifle to shoulder for Rifle Shot special to try and line up the head pop finisher.
Punisher = During Rifle Shot special if holding up or back before the shot happens you can change the direction of shot.
Punisher = Grenade Hyper can now be aimed in 4 directions. Also changed guardflag from L to MA.
Punisher = Removed pausetime movement on some ranged moves. Grenade is supposed to move during pauses, so no change to it.
Punisher = Fixed bullet collision if bullet hit by another projectile. Raised the hit priority from 6 to 7.
Punisher = Changed the command to re-fire the pistol, too simply hitting the same punch button again.
Cody = Cody's explosion finisher animations are complete for Punisher's grenade hyper.
Blaze = added Embukyaku special move.
Blaze = Max striker can now be hit.
Other smaller changes made to hit overrides, hit priorities & damage dealt for moves.

Stages added/updated :

Ultimate_Riot_City_Roof_Tops
Ultimate_SOR2_Barbon's_Alley

Move list
Spoiler
Move List - Punisher

Specials :
Pistol Shot ~ D, DF, F + Punch (without knife) (Can be fired more than once by repeating same punch button press)
Knife Throw ~ D, DF, F + Punch (with knife)
Air Knife Throw ~ D, DF, F + Punch  (with knife)
Rifle Shot ~ D, DF, F + Kick (hold up or back to change direction of shot) 

Hypers :
Grenade Toss ~ Charge back, Forward + 2 Punch buttons (hold up, down or back to change direction of grenade) 
Rifle Unload ~ D, DF, F + two Kick buttons

Finishers :
Finish opponent with Pistol (random chance)
Finish opponent with Rifle
Finish Opponent with Medium punch Throw
Finish Opponent with Hyper Grenade

Move List - Cody

Specials :
Rock Throw ~ D, Df, F + Punch (without knife)
Knife Throw ~ D, DF, F + Punch  (with knife)
Air Knife Throw ~ D, DF, F + Punch  (with knife)

Hypers :
Street Sweeper ~ Charge back, Forward + two Punch buttons

Move List - Haggar

Specials :
Metro Mayor Pile Driver ~ 360 degrees punch button
Giant Swing ~ D, DF, F + Punch (without knife)
Knife Throw ~ D, DF, F + Punch  (with knife)
Air Knife Throw ~ D, DF, F + Punch  (with knife)

Hypers :

Wrestling Champ ~ 360 degrees + 2 Punch buttons

Move List - Blaze

Specials :
Kikou Shou ~D, Df, F + Punch
Vertical Slash ~F, DF, D, DB, B + Punch
Embukyaku ~D, DF, F + Kick (Medium kick version can be cancelled into the Vertical Slash once back on the ground)

Strikers :
Max ~same punch + kick buttons at the same time

Move List - Blob

Specials :
Rubble ~D, DB,B + kick
Ground Smash ~F, D, F + Punch

Hypers :
Mutant Mayhem ~F, D, F + 2 Punch buttons

Strikers :
Pyro ~same punch + kick buttons at the same time

;-----------------------------------------------

Stage Finishers :
Finish opponent with a standing or air melee attack on on Factory stage anywhere on the left hand side of the stage.
Finish opponent with any normal melee attack while standing or jumping on Syrian Desert Refinery stage in the left-center or  right-center of the stage.